My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Golem Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Ice Golem Mega Minion Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Ice Golem Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Royal Giant Prince
Giant Snowball
Goblins Bomber Minions Mega Minion
Zap
Goblins Bomber Minions Royal Giant Prince
Barbarian Barrel
Goblins Bomber
The Log
Goblins Bomber Royal Giant Prince
Earthquake
Bomber
Arrows
Goblins Bomber Minions
Royal Delivery
Goblins Bomber Minions Mega Minion Prince
Fireball
Bomber Minions Mega Minion
Poison
Bomber Minions Mega Minion
Lightning
Ice Golem Mega Minion Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Ice Golem Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mega Minion Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Ice Golem Minions Mega Minion Fireball Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bomber Ice Golem Minions

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant Ice Golem
Bomber
Royal Giant Minions Ice Golem Prince
Minions
Royal Giant Bomber Ice Golem Prince
Royal Giant
Bomber Minions Fireball Goblins Ice Golem Mega Minion
Ice Golem
Mega Minion Prince Goblins Bomber Minions Royal Giant
Mega Minion
Ice Golem Royal Giant Fireball
Fireball
Royal Giant Mega Minion
Prince
Ice Golem Bomber Minions

Defense Synergies 3 5

Goblins
Bomber Ice Golem Mega Minion
Bomber
Ice Golem Goblins
Minions
Ice Golem Prince
Royal Giant
Ice Golem
Bomber Minions Mega Minion Goblins Fireball
Mega Minion
Ice Golem Goblins
Fireball
Ice Golem
Prince
Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Ice Golem Mega Minion Fireball
Goblins Bomber Minions Mega Minion Prince
Prince Goblins Bomber Minions Mega Minion
Prince Goblins Bomber Minions Mega Minion
Bomber Fireball Prince
Fireball Goblins Bomber Minions Mega Minion
Minions Mega Minion Fireball
Ice Golem Fireball
Goblins Minions Prince
Goblins Bomber Ice Golem Prince
Goblins Minions Bomber Ice Golem Mega Minion Fireball
Minions Mega Minion Fireball
Prince Bomber Minions Fireball
Bomber Fireball Goblins Minions Mega Minion Prince
Prince
Fireball Prince
Goblins Bomber Minions Fireball Prince
Fireball Goblins Bomber Minions Mega Minion Prince
Bomber Minions Ice Golem Mega Minion Fireball
Prince
Bomber Goblins Minions Fireball Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Ice Golem Fireball Prince
Fireball Bomber Ice Golem Mega Minion Prince
Goblins Minions Ice Golem Prince
Prince Ice Golem Fireball
Prince
Fireball Minions Ice Golem
Prince Goblins Minions Ice Golem Mega Minion Fireball
Prince
Goblins Minions Ice Golem Mega Minion Fireball Prince
Mega Minion
Minions Mega Minion Prince
Fireball Prince
Prince Ice Golem Fireball
Bomber Fireball
Goblins Bomber Minions Ice Golem Mega Minion Fireball Prince
Minions Bomber Ice Golem Mega Minion Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem
Fireball
Fireball
Ice Golem Fireball Prince
Bomber Fireball
Fireball Minions Ice Golem Mega Minion
Bomber
Fireball Ice Golem
Fireball
Goblins Minions Fireball Prince
Fireball Prince
Fireball
Ice Golem Fireball
Minions Fireball
Ice Golem Fireball Prince
Bomber Fireball
Fireball
Fireball
Bomber Minions
Bomber Mega Minion Fireball Prince
Bomber Fireball
Minions Fireball Prince
Fireball
Prince
Fireball
Ice Golem Bomber Fireball
Mega Minion
Fireball
Fireball Prince
Fireball
Ice Golem Fireball
Minions Mega Minion Fireball
Mega Minion Fireball
Bomber Fireball
Fireball
Prince
Fireball
Minions Fireball Prince
Fireball Mega Minion
Fireball
Fireball Mega Minion Prince
Bomber Ice Golem Fireball
Fireball
Mega Minion Prince
Minions Fireball
Fireball
Fireball Prince

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