My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Prince Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Barbarian Barrel Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards Prince
Giant Snowball
Mega Minion Guards
Zap
Royal Giant Guards Prince
Barbarian Barrel
Guards Ice Wizard
The Log
Royal Giant Guards Prince
Earthquake
Guards
Arrows
Guards
Royal Delivery
Mega Minion Guards Prince Ice Wizard
Fireball
Mega Minion Ice Wizard
Poison
Mega Minion Guards Ice Wizard
Lightning
Mega Minion Prince Ice Wizard
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Guards Tornado Prince Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Mega Minion Guards Tornado Ice Wizard Fireball Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Mega Minion Guards Tornado

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Fireball Barbarian Barrel Ice Wizard Mega Minion Guards Tornado
Mega Minion
Royal Giant Fireball
Fireball
Royal Giant Tornado Mega Minion
Barbarian Barrel
Royal Giant Tornado Prince Ice Wizard
Guards
Royal Giant
Tornado
Fireball Royal Giant Barbarian Barrel Ice Wizard
Prince
Barbarian Barrel Ice Wizard
Ice Wizard
Royal Giant Barbarian Barrel Tornado Prince

Defense Synergies 3 13

Royal Giant
Mega Minion
Barbarian Barrel Guards Tornado Ice Wizard
Fireball
Barbarian Barrel Tornado Ice Wizard
Barbarian Barrel
Fireball Mega Minion Guards Tornado Prince Ice Wizard
Guards
Mega Minion Barbarian Barrel Prince Ice Wizard
Tornado
Fireball Ice Wizard Mega Minion Barbarian Barrel Prince
Prince
Barbarian Barrel Guards Tornado Ice Wizard
Ice Wizard
Tornado Mega Minion Fireball Barbarian Barrel Guards Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Barbarian Barrel
Mega Minion Prince Ice Wizard
Tornado Prince Mega Minion Ice Wizard
Prince Mega Minion Guards Ice Wizard
Fireball Barbarian Barrel Tornado Prince
Fireball Barbarian Barrel Tornado Mega Minion Guards Ice Wizard
Mega Minion Tornado Fireball Ice Wizard
Fireball Barbarian Barrel
Tornado Prince Ice Wizard
Guards Tornado Barbarian Barrel Prince Ice Wizard
Guards Ice Wizard Mega Minion Fireball Barbarian Barrel Tornado
Mega Minion Fireball Tornado Ice Wizard
Prince Fireball Guards Ice Wizard
Fireball Mega Minion Barbarian Barrel Guards Tornado Prince
Prince
Tornado Fireball Prince
Fireball Tornado Prince
Fireball Mega Minion Barbarian Barrel Guards Tornado Prince Ice Wizard
Barbarian Barrel Tornado Mega Minion Fireball Guards Ice Wizard
Tornado Prince
Fireball Barbarian Barrel Guards Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Barbarian Barrel Prince
Fireball Mega Minion Barbarian Barrel Prince
Guards Prince
Guards Prince Fireball Barbarian Barrel Tornado
Guards Prince
Fireball Tornado Ice Wizard
Guards Prince Mega Minion Fireball Ice Wizard
Prince
Mega Minion Fireball Barbarian Barrel Tornado Prince
Mega Minion Guards
Mega Minion Guards Prince
Fireball Guards Tornado Prince
Prince Fireball Guards
Fireball
Guards Mega Minion Fireball Barbarian Barrel Tornado Prince
Mega Minion Fireball Barbarian Barrel Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel Guards
Fireball Barbarian Barrel Tornado Ice Wizard
Fireball Barbarian Barrel
Fireball Barbarian Barrel Guards Prince
Fireball Barbarian Barrel
Fireball Mega Minion Tornado Ice Wizard
Tornado
Fireball Barbarian Barrel Tornado Ice Wizard
Fireball Tornado
Fireball Guards Tornado Prince
Fireball Barbarian Barrel Tornado Prince
Fireball Tornado
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel Prince
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel Tornado
Mega Minion Fireball Barbarian Barrel Prince
Fireball Barbarian Barrel Tornado
Fireball Prince
Fireball Tornado
Tornado Prince
Fireball Barbarian Barrel
Tornado Fireball Barbarian Barrel Ice Wizard
Mega Minion
Fireball Barbarian Barrel Tornado Ice Wizard
Fireball Tornado Prince
Fireball Barbarian Barrel Tornado
Fireball Tornado Ice Wizard
Mega Minion Fireball Guards
Mega Minion Fireball
Fireball
Fireball
Prince
Fireball
Fireball Barbarian Barrel Guards Prince
Fireball Mega Minion Tornado Ice Wizard
Fireball Barbarian Barrel
Fireball Mega Minion Prince
Fireball
Fireball Tornado
Mega Minion Prince
Fireball Guards Tornado
Fireball Tornado
Fireball Barbarian Barrel Tornado Prince

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