My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats P.E.K.K.A Ice Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Miner Night Witch
Giant Snowball
Bats Miner Night Witch
Zap
Bats Night Witch
Barbarian Barrel
Ice Wizard Night Witch
The Log
Earthquake
Arrows
Bats Night Witch
Royal Delivery
Bats P.E.K.K.A Miner Ice Wizard Night Witch
Fireball
Ice Wizard Night Witch
Poison
Bats Ice Wizard Night Witch
Lightning
Ice Wizard Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows P.E.K.K.A Miner Ice Wizard Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Miner Ice Wizard Fireball Night Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Miner

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Zap P.E.K.K.A
Zap
Arrows Fireball P.E.K.K.A Miner Bats Ice Wizard Night Witch
Arrows
Zap Fireball P.E.K.K.A Miner Night Witch
Fireball
Zap Arrows Miner
P.E.K.K.A
Zap Arrows Bats Ice Wizard Night Witch
Miner
Bats Zap Arrows Fireball
Ice Wizard
Zap P.E.K.K.A
Night Witch
Zap Arrows P.E.K.K.A

Defense Synergies 1 15

Bats
Zap P.E.K.K.A Ice Wizard
Zap
Fireball Bats Arrows P.E.K.K.A Miner Ice Wizard Night Witch
Arrows
Zap Fireball P.E.K.K.A Ice Wizard
Fireball
Zap Arrows Miner Ice Wizard
P.E.K.K.A
Bats Zap Arrows Ice Wizard
Miner
Zap Fireball
Ice Wizard
Bats Zap Arrows Fireball P.E.K.K.A Night Witch
Night Witch
Zap Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
P.E.K.K.A Bats Zap Ice Wizard Night Witch
P.E.K.K.A Bats Ice Wizard Night Witch
P.E.K.K.A Night Witch Bats Ice Wizard
Arrows Fireball P.E.K.K.A
Arrows Fireball Bats Zap Ice Wizard Night Witch
Bats Zap Arrows Fireball Ice Wizard Night Witch
Zap Arrows Fireball P.E.K.K.A
P.E.K.K.A Ice Wizard Night Witch
Miner Ice Wizard Night Witch
Bats Ice Wizard Zap Arrows Fireball Night Witch
Arrows Bats Zap Fireball Ice Wizard Night Witch
P.E.K.K.A Night Witch Bats Zap Fireball Ice Wizard
Fireball Bats Zap Arrows P.E.K.K.A Night Witch
P.E.K.K.A
Zap Fireball P.E.K.K.A
Bats Arrows Fireball P.E.K.K.A Night Witch
Arrows Fireball Bats Zap Ice Wizard Night Witch
Zap Arrows Bats Fireball Ice Wizard
P.E.K.K.A
Bats Arrows Fireball P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball P.E.K.K.A
Fireball Zap Arrows Miner
P.E.K.K.A Bats Zap
P.E.K.K.A Bats Zap Fireball Night Witch
P.E.K.K.A Night Witch
Arrows Fireball Bats Zap Ice Wizard
P.E.K.K.A Bats Fireball Ice Wizard Night Witch
P.E.K.K.A
Zap P.E.K.K.A Bats Fireball
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Zap Arrows Fireball
P.E.K.K.A Fireball Night Witch
Fireball
Bats Zap Fireball P.E.K.K.A Night Witch
Bats Arrows Zap Fireball P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Zap Miner Ice Wizard
Arrows Fireball Miner
Arrows Fireball
Fireball Zap Arrows
Arrows Fireball Bats Zap Ice Wizard
Arrows
Arrows Fireball Zap Ice Wizard
Arrows Fireball Miner Zap
Bats Fireball Night Witch
Miner Zap Arrows Fireball
Fireball Zap Arrows
Fireball Miner
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Fireball
Arrows Fireball
Arrows Fireball
Bats Night Witch
Zap Arrows Fireball
Zap Arrows Fireball Miner
Fireball Night Witch
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Fireball Ice Wizard
Arrows Fireball Miner Zap Ice Wizard
Fireball Zap Arrows Miner
Fireball Miner Zap Arrows
Bats Zap Arrows Fireball Ice Wizard Night Witch
Zap Bats Fireball
Fireball Night Witch
Zap Arrows Fireball Miner Night Witch
Zap Arrows Fireball
P.E.K.K.A
Arrows Fireball
Zap Bats Fireball Night Witch
Fireball Zap Arrows Ice Wizard
Arrows Fireball
Fireball Miner
Arrows Zap Fireball
Zap Arrows Fireball
P.E.K.K.A
Zap Bats Fireball
Bats Zap Fireball
Zap Fireball Miner

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