My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Princess Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Miner Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Mega Minion Miner Princess
Zap
Mortar Princess
Barbarian Barrel
Mortar Princess Electro Wizard
The Log
Princess
Earthquake
Mortar
Arrows
Princess
Royal Delivery
Mega Minion Miner Princess Electro Wizard
Fireball
Mortar Mega Minion Princess Electro Wizard
Poison
Mortar Mega Minion Princess Electro Wizard
Lightning
Mortar Mega Minion Electro Wizard
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Fireball Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Miner Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Miner Princess Mortar Fireball Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Mega Minion Miner Princess

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Miner Electro Wizard Mortar Princess Mega Knight
Mortar
Miner Zap Mega Minion Fireball
Mega Minion
Zap Mortar Fireball Miner Mega Knight
Fireball
Zap Mortar Mega Minion Miner Princess Electro Wizard Mega Knight
Miner
Zap Mortar Mega Minion Fireball Electro Wizard Mega Knight
Princess
Zap Fireball Mega Knight
Electro Wizard
Zap Fireball Miner Mega Knight
Mega Knight
Zap Mega Minion Fireball Miner Princess Electro Wizard

Defense Synergies 4 18

Zap
Mega Minion Fireball Electro Wizard Mega Knight Mortar Miner Princess
Mortar
Zap Mega Minion Fireball Princess Electro Wizard
Mega Minion
Zap Mortar Miner Princess Electro Wizard Mega Knight
Fireball
Zap Mortar Miner Princess Electro Wizard Mega Knight
Miner
Zap Mega Minion Fireball Mega Knight
Princess
Zap Mortar Mega Minion Fireball Mega Knight
Electro Wizard
Zap Mortar Mega Minion Fireball Mega Knight
Mega Knight
Zap Mega Minion Fireball Miner Princess Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Mega Minion Fireball Electro Wizard
Zap Mortar Mega Minion Electro Wizard Mega Knight
Mortar Mega Knight Mega Minion Electro Wizard
Mortar Mega Minion Electro Wizard Mega Knight
Fireball Princess Mega Knight
Fireball Zap Mega Minion Electro Wizard Mega Knight
Mega Minion Electro Wizard Zap Mortar Fireball Princess
Zap Fireball Electro Wizard Mega Knight
Mortar Princess
Miner Electro Wizard Mega Knight
Electro Wizard Zap Mega Minion Fireball Princess Mega Knight
Mega Minion Zap Fireball Princess Electro Wizard
Mortar Mega Knight Zap Fireball Electro Wizard
Fireball Mega Knight Zap Mortar Mega Minion Princess Electro Wizard
Mortar Electro Wizard Mega Knight
Zap Mortar Fireball Electro Wizard Mega Knight
Mega Knight Mortar Fireball Electro Wizard
Mortar Fireball Mega Knight Zap Mega Minion Electro Wizard
Zap Mortar Mega Minion Fireball Princess Electro Wizard Mega Knight
Mortar Electro Wizard
Mega Knight Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Mortar Mega Minion Miner Mega Knight
Mega Knight Zap Electro Wizard
Mega Knight Zap Fireball Electro Wizard
Mega Knight
Fireball Zap Princess Electro Wizard
Mega Minion Fireball Electro Wizard
Mega Knight
Zap Electro Wizard Mega Knight Mortar Mega Minion Fireball
Mega Minion
Mega Knight Mega Minion
Mega Knight Zap Fireball Electro Wizard
Mega Knight Fireball
Fireball Princess Mega Knight
Electro Wizard Zap Mortar Mega Minion Fireball
Mega Knight Zap Mega Minion Fireball Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Mortar
Mortar Fireball Zap Miner Princess Electro Wizard
Fireball Miner
Fireball
Fireball Zap Mortar Mega Knight
Fireball Zap Mega Minion Princess
Mortar Princess
Fireball Zap Princess
Fireball Miner Zap Mortar
Fireball Electro Wizard
Miner Zap Mortar Fireball Princess Electro Wizard
Fireball Zap Princess
Mortar Fireball Miner Princess
Mortar Fireball Princess
Princess Zap Mortar Fireball
Zap Mortar Fireball Princess
Mortar Fireball Princess Mega Knight
Mortar Fireball
Zap Mortar Mega Minion Fireball Princess Electro Wizard Mega Knight
Zap Mortar Fireball Miner Princess Mega Knight
Fireball Mega Knight
Fireball Princess
Zap Mortar Fireball
Zap Mortar Fireball Princess Mega Knight
Mega Minion
Mortar Fireball Miner Zap Princess Electro Wizard
Fireball Zap Mortar Miner Princess Mega Knight
Fireball Miner Zap Mortar
Zap Fireball Princess Electro Wizard
Zap Electro Wizard Mega Minion Fireball
Mega Minion Fireball
Zap Mortar Fireball Miner Mega Knight
Zap Fireball Princess Electro Wizard
Mega Knight
Fireball Princess
Zap Electro Wizard Fireball Princess
Fireball Zap Mega Minion Princess Electro Wizard
Fireball
Fireball Miner Mega Minion Princess Electro Wizard Mega Knight
Zap Mortar Fireball Princess
Zap Fireball
Mega Minion Mega Knight
Zap Fireball Princess Electro Wizard
Zap Fireball Princess Electro Wizard
Zap Mortar Fireball Miner Princess Electro Wizard Mega Knight

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