My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Battle Ram P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Dart Goblin Mini P.E.K.K.A Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Miner
Giant Snowball
Dart Goblin Battle Ram Miner
Zap
Dart Goblin Battle Ram
Barbarian Barrel
Ice Spirit Knight Dart Goblin Battle Ram
The Log
Ice Spirit Dart Goblin Mini P.E.K.K.A Battle Ram
Earthquake
Arrows
Ice Spirit Dart Goblin
Royal Delivery
Ice Spirit Knight Dart Goblin Mini P.E.K.K.A Battle Ram P.E.K.K.A Miner
Fireball
Dart Goblin Battle Ram
Poison
Dart Goblin
Lightning
Knight Mini P.E.K.K.A Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Mini P.E.K.K.A Battle Ram P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Knight Dart Goblin Miner Fireball Mini P.E.K.K.A Battle Ram P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Knight Dart Goblin Miner

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Battle Ram P.E.K.K.A Dart Goblin Mini P.E.K.K.A Miner
Knight
Ice Spirit Dart Goblin Battle Ram Fireball Miner
Dart Goblin
Knight Miner Ice Spirit Battle Ram P.E.K.K.A
Fireball
Knight Battle Ram Miner
Mini P.E.K.K.A
Ice Spirit
Battle Ram
Ice Spirit Knight Dart Goblin Fireball P.E.K.K.A
P.E.K.K.A
Ice Spirit Dart Goblin Battle Ram
Miner
Dart Goblin Ice Spirit Knight Fireball

Defense Synergies 2 12

Ice Spirit
Mini P.E.K.K.A Knight Dart Goblin Fireball P.E.K.K.A Miner
Knight
Dart Goblin Ice Spirit Fireball Mini P.E.K.K.A
Dart Goblin
Knight Ice Spirit Mini P.E.K.K.A P.E.K.K.A Miner
Fireball
Ice Spirit Knight Mini P.E.K.K.A Miner
Mini P.E.K.K.A
Ice Spirit Knight Dart Goblin Fireball
Battle Ram
P.E.K.K.A
Ice Spirit Dart Goblin
Miner
Ice Spirit Dart Goblin Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Fireball
Mini P.E.K.K.A P.E.K.K.A Ice Spirit Knight Dart Goblin
Mini P.E.K.K.A P.E.K.K.A Knight Dart Goblin
Mini P.E.K.K.A P.E.K.K.A Knight Dart Goblin
Fireball Mini P.E.K.K.A P.E.K.K.A
Fireball Dart Goblin
Dart Goblin Ice Spirit Fireball
Dart Goblin Fireball P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Knight Ice Spirit Dart Goblin Mini P.E.K.K.A Miner
Dart Goblin Knight Fireball
Dart Goblin Fireball
Mini P.E.K.K.A P.E.K.K.A Ice Spirit Knight Fireball
Fireball Ice Spirit Dart Goblin Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Knight
Ice Spirit Fireball Mini P.E.K.K.A P.E.K.K.A
Knight Fireball Mini P.E.K.K.A P.E.K.K.A
Ice Spirit Fireball Knight Dart Goblin
Ice Spirit Knight Dart Goblin Fireball
Mini P.E.K.K.A P.E.K.K.A Dart Goblin
Knight Dart Goblin Fireball Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Fireball P.E.K.K.A
Fireball Knight Mini P.E.K.K.A Miner
P.E.K.K.A Ice Spirit Knight Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Knight Fireball
P.E.K.K.A Knight Mini P.E.K.K.A
Fireball Ice Spirit Dart Goblin
Mini P.E.K.K.A P.E.K.K.A Knight Dart Goblin Fireball
Mini P.E.K.K.A P.E.K.K.A Knight
P.E.K.K.A Ice Spirit Knight Fireball Mini P.E.K.K.A
P.E.K.K.A Dart Goblin
P.E.K.K.A Knight Dart Goblin Mini P.E.K.K.A
P.E.K.K.A Fireball
Mini P.E.K.K.A P.E.K.K.A Knight Fireball
Dart Goblin Fireball
Ice Spirit Knight Dart Goblin Fireball Mini P.E.K.K.A P.E.K.K.A
Dart Goblin Fireball Mini P.E.K.K.A P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Dart Goblin
Fireball Dart Goblin Miner
Dart Goblin Fireball Miner
Knight Dart Goblin Fireball
Fireball
Fireball Ice Spirit Dart Goblin
Dart Goblin
Fireball Ice Spirit Dart Goblin
Fireball Miner Dart Goblin
Fireball Mini P.E.K.K.A
Miner Knight Dart Goblin Fireball
Fireball Dart Goblin
Knight Dart Goblin Fireball Miner
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
Fireball
Mini P.E.K.K.A
Dart Goblin Fireball Mini P.E.K.K.A
Dart Goblin Fireball Miner
Fireball
Fireball
Fireball
Ice Spirit Fireball
Fireball Miner Dart Goblin
Fireball Miner
Fireball Miner Dart Goblin
Dart Goblin Fireball
Ice Spirit Dart Goblin Fireball
Fireball Mini P.E.K.K.A
Dart Goblin Fireball Miner
Ice Spirit Fireball
P.E.K.K.A
Fireball
Ice Spirit Dart Goblin Fireball
Fireball Dart Goblin
Fireball
Fireball Miner Knight Dart Goblin Mini P.E.K.K.A
Dart Goblin Fireball
Fireball
Dart Goblin P.E.K.K.A
Ice Spirit Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball Miner

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