My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Goblin Giant Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Guards
Giant Snowball
Minions Musketeer Guards Lumberjack
Zap
Minions Guards Goblin Giant
Barbarian Barrel
Musketeer Guards Magic Archer Lumberjack
The Log
Musketeer Guards Lumberjack
Earthquake
Guards
Arrows
Minions Guards
Royal Delivery
Minions Musketeer Guards Magic Archer Lumberjack
Fireball
Minions Musketeer Magic Archer Lumberjack
Poison
Minions Musketeer Guards Magic Archer
Lightning
Musketeer Magic Archer Lumberjack
Rocket
Musketeer Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Guards Fireball Musketeer Magic Archer Lumberjack Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Guards Fireball

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Goblin Giant Minions Musketeer Guards Magic Archer Lumberjack
Minions
Zap Goblin Giant Lumberjack
Fireball
Zap Goblin Giant Magic Archer
Musketeer
Zap Goblin Giant Lumberjack
Guards
Zap Lumberjack
Goblin Giant
Zap Fireball Minions Musketeer Magic Archer Lumberjack
Magic Archer
Zap Fireball Goblin Giant Lumberjack
Lumberjack
Zap Minions Musketeer Guards Goblin Giant Magic Archer

Defense Synergies 5 14

Zap
Fireball Goblin Giant Minions Musketeer Guards Magic Archer Lumberjack
Minions
Zap Musketeer Goblin Giant Lumberjack
Fireball
Zap Goblin Giant Musketeer Lumberjack
Musketeer
Guards Lumberjack Zap Minions Fireball
Guards
Musketeer Zap Magic Archer Lumberjack
Goblin Giant
Zap Fireball Minions Magic Archer
Magic Archer
Zap Guards Goblin Giant Lumberjack
Lumberjack
Musketeer Zap Minions Fireball Guards Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Musketeer Goblin Giant Magic Archer
Lumberjack Zap Minions Musketeer
Lumberjack Minions Musketeer
Lumberjack Minions Musketeer Guards
Fireball Lumberjack
Fireball Zap Minions Musketeer Guards Magic Archer Lumberjack
Minions Musketeer Zap Fireball Magic Archer
Zap Fireball Musketeer Goblin Giant Magic Archer
Minions Musketeer Lumberjack
Guards Musketeer Lumberjack
Minions Guards Zap Fireball Musketeer Goblin Giant Magic Archer Lumberjack
Minions Musketeer Zap Fireball Magic Archer
Lumberjack Zap Minions Fireball Musketeer Guards
Fireball Zap Minions Guards Magic Archer Lumberjack
Lumberjack
Zap Fireball Lumberjack
Minions Fireball Musketeer Lumberjack
Fireball Zap Minions Musketeer Guards Magic Archer Lumberjack
Zap Minions Fireball Musketeer Guards Magic Archer Lumberjack
Musketeer Lumberjack
Minions Fireball Musketeer Guards Goblin Giant Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Zap Fireball
Fireball Zap Musketeer Magic Archer Lumberjack
Guards Lumberjack Zap Minions Musketeer Goblin Giant
Guards Lumberjack Zap Fireball Musketeer Goblin Giant
Musketeer Guards Goblin Giant Lumberjack
Fireball Zap Minions Musketeer Goblin Giant Magic Archer
Guards Minions Fireball Musketeer Goblin Giant Lumberjack
Goblin Giant Lumberjack
Zap Minions Fireball Magic Archer
Musketeer Guards Goblin Giant
Minions Musketeer Guards Lumberjack
Zap Fireball Guards Goblin Giant
Fireball Guards Goblin Giant Lumberjack
Fireball Musketeer Magic Archer
Guards Zap Minions Fireball Musketeer Goblin Giant Magic Archer Lumberjack
Minions Zap Fireball Musketeer Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Musketeer Guards
Fireball Zap Musketeer Magic Archer
Fireball Goblin Giant Magic Archer
Fireball Musketeer Guards
Fireball Zap Magic Archer
Fireball Zap Minions Musketeer Goblin Giant Magic Archer
Musketeer Magic Archer
Fireball Zap Magic Archer
Fireball Zap
Minions Fireball Musketeer Guards Lumberjack
Zap Fireball Musketeer Magic Archer
Fireball Zap Musketeer Magic Archer
Fireball Musketeer Magic Archer
Minions Fireball Musketeer Magic Archer
Zap Fireball Musketeer Magic Archer
Zap Fireball Musketeer Magic Archer
Magic Archer Fireball Musketeer
Fireball
Minions
Zap Fireball Musketeer Magic Archer
Zap Fireball Magic Archer
Minions Fireball Musketeer Magic Archer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fireball Magic Archer
Fireball Zap Musketeer Magic Archer
Fireball Zap Musketeer Magic Archer
Fireball Zap Musketeer Magic Archer
Zap Fireball Musketeer Magic Archer
Zap Minions Fireball Musketeer Guards
Fireball
Zap Fireball Musketeer Magic Archer
Zap Fireball Magic Archer
Fireball Magic Archer
Zap Minions Fireball Musketeer Guards Magic Archer
Fireball Zap Musketeer Magic Archer
Fireball
Fireball Musketeer Magic Archer Lumberjack
Zap Fireball Musketeer Magic Archer
Zap Fireball
Musketeer
Zap Minions Fireball Musketeer Guards Magic Archer
Zap Fireball Musketeer Magic Archer
Zap Fireball Musketeer Goblin Giant Magic Archer

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