My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Golem Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ice Golem Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Executioner
The Log
Goblin Gang Mini P.E.K.K.A Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mini P.E.K.K.A Hog Rider Executioner
Fireball
Goblin Gang Hog Rider Executioner
Poison
Goblin Gang Executioner
Lightning
Ice Golem Mini P.E.K.K.A Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Fireball Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mini P.E.K.K.A Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem The Log Goblin Gang Fireball Mini P.E.K.K.A Hog Rider Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Ice Golem The Log Goblin Gang

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Ice Golem Mini P.E.K.K.A Executioner The Log
Goblin Gang
Ice Golem Hog Rider Mini P.E.K.K.A
Ice Golem
Goblin Gang Hog Rider Zap Mini P.E.K.K.A Executioner
Fireball
Zap Hog Rider The Log
Mini P.E.K.K.A
Zap Goblin Gang Ice Golem Hog Rider The Log
Hog Rider
Zap Goblin Gang Ice Golem Fireball The Log Mini P.E.K.K.A Executioner
Executioner
Zap Ice Golem Hog Rider The Log
The Log
Hog Rider Zap Fireball Mini P.E.K.K.A Executioner

Defense Synergies 4 14

Zap
Fireball Mini P.E.K.K.A Goblin Gang Ice Golem Executioner The Log
Goblin Gang
Zap Ice Golem Mini P.E.K.K.A The Log
Ice Golem
Zap Goblin Gang Fireball Mini P.E.K.K.A Executioner The Log
Fireball
Zap The Log Ice Golem Mini P.E.K.K.A
Mini P.E.K.K.A
Zap The Log Goblin Gang Ice Golem Fireball Executioner
Hog Rider
Executioner
Zap Ice Golem Mini P.E.K.K.A The Log
The Log
Fireball Mini P.E.K.K.A Zap Goblin Gang Ice Golem Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Fireball Executioner The Log
Mini P.E.K.K.A Zap Goblin Gang Executioner The Log
Goblin Gang Mini P.E.K.K.A Executioner
Mini P.E.K.K.A Goblin Gang
Fireball Mini P.E.K.K.A The Log
Goblin Gang Fireball The Log Zap Executioner
Zap Goblin Gang Fireball Executioner
Zap Ice Golem Fireball The Log
Mini P.E.K.K.A Goblin Gang
Goblin Gang Ice Golem Mini P.E.K.K.A
Goblin Gang Executioner Zap Ice Golem Fireball The Log
Executioner Zap Goblin Gang Fireball
Mini P.E.K.K.A Zap Goblin Gang Fireball The Log
Fireball Executioner Zap Goblin Gang Mini P.E.K.K.A The Log
Mini P.E.K.K.A Goblin Gang
Zap Goblin Gang Fireball Mini P.E.K.K.A The Log
Goblin Gang Fireball Mini P.E.K.K.A Executioner
Fireball Zap Goblin Gang Executioner The Log
Zap Executioner The Log Ice Golem Fireball
Mini P.E.K.K.A
Goblin Gang Fireball Mini P.E.K.K.A Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Ice Golem Fireball
Fireball Zap Goblin Gang Ice Golem Mini P.E.K.K.A Executioner The Log
Goblin Gang Zap Ice Golem Mini P.E.K.K.A The Log
Goblin Gang Mini P.E.K.K.A Zap Ice Golem Fireball The Log
Goblin Gang Mini P.E.K.K.A Executioner
Fireball Executioner Zap Goblin Gang Ice Golem
Goblin Gang Mini P.E.K.K.A Ice Golem Fireball
Mini P.E.K.K.A
Zap Ice Golem Fireball Mini P.E.K.K.A The Log
Goblin Gang
Mini P.E.K.K.A
Zap Fireball The Log
Mini P.E.K.K.A Goblin Gang Ice Golem Fireball Executioner
Fireball Executioner
Goblin Gang Zap Ice Golem Fireball Mini P.E.K.K.A Executioner The Log
Executioner Zap Ice Golem Fireball Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem The Log
Fireball Zap Executioner The Log
Fireball The Log
Ice Golem Fireball The Log
Fireball Executioner Zap The Log
Fireball Executioner Zap Ice Golem
Executioner The Log
Fireball The Log Zap Ice Golem Executioner
Fireball The Log Zap
Goblin Gang Fireball Mini P.E.K.K.A
Zap Fireball The Log
Fireball Zap Executioner
Ice Golem Fireball Executioner The Log
Fireball
Zap Ice Golem Fireball The Log
Zap Fireball Executioner The Log
Fireball Executioner The Log
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Executioner The Log
Zap Fireball The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap Ice Golem The Log Fireball Executioner
Fireball The Log Zap Executioner
Fireball Zap The Log
Fireball Zap The Log
Zap Ice Golem Fireball Executioner
Zap Fireball
Fireball Mini P.E.K.K.A
Zap Fireball The Log
Zap Fireball
Fireball The Log
Zap Goblin Gang Fireball
Fireball Zap Executioner
The Log Fireball
Fireball Goblin Gang Mini P.E.K.K.A Executioner
The Log Zap Ice Golem Fireball Executioner
Zap Fireball
Executioner
Zap Goblin Gang Fireball The Log
Zap Fireball Executioner
Zap Fireball Executioner The Log

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