My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Flying Machine P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Elite Barbarians Heal Spirit Flying Machine P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Fire Spirit Flying Machine Lumberjack
Zap
Fire Spirit Flying Machine
Barbarian Barrel
Fire Spirit Ice Spirit Elite Barbarians Heal Spirit Lumberjack
The Log
Fire Spirit Ice Spirit Elite Barbarians Heal Spirit Lumberjack
Earthquake
Arrows
Fire Spirit Ice Spirit Heal Spirit Flying Machine
Royal Delivery
Fire Spirit Ice Spirit Elite Barbarians Heal Spirit Flying Machine P.E.K.K.A Lumberjack
Fireball
Elite Barbarians Flying Machine Lumberjack
Poison
Flying Machine
Lightning
Elite Barbarians Lumberjack
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Heal Spirit P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Heal Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Heal Spirit Fireball Flying Machine Lumberjack Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Ice Spirit Heal Spirit Fireball

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Elite Barbarians Lumberjack
Ice Spirit
P.E.K.K.A Elite Barbarians Lumberjack
Elite Barbarians
Heal Spirit Fire Spirit Ice Spirit Fireball Lumberjack
Heal Spirit
Elite Barbarians P.E.K.K.A Lumberjack
Fireball
Elite Barbarians
Flying Machine
P.E.K.K.A Lumberjack
P.E.K.K.A
Fire Spirit Ice Spirit Heal Spirit Flying Machine Lumberjack
Lumberjack
Fire Spirit Ice Spirit Elite Barbarians Heal Spirit Flying Machine P.E.K.K.A

Defense Synergies 0 10

Fire Spirit
Ice Spirit P.E.K.K.A
Ice Spirit
Fire Spirit Elite Barbarians Fireball Flying Machine P.E.K.K.A Lumberjack
Elite Barbarians
Ice Spirit
Heal Spirit
Fireball
Ice Spirit Lumberjack
Flying Machine
Ice Spirit P.E.K.K.A Lumberjack
P.E.K.K.A
Fire Spirit Ice Spirit Flying Machine
Lumberjack
Ice Spirit Fireball Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Flying Machine
Elite Barbarians P.E.K.K.A Lumberjack Ice Spirit Flying Machine
P.E.K.K.A Lumberjack Fire Spirit Elite Barbarians
Elite Barbarians P.E.K.K.A Lumberjack
Elite Barbarians Fireball P.E.K.K.A Lumberjack
Fireball Fire Spirit Flying Machine Lumberjack
Fire Spirit Ice Spirit Fireball Flying Machine
Fireball Flying Machine P.E.K.K.A
P.E.K.K.A Elite Barbarians Lumberjack
Elite Barbarians Fire Spirit Ice Spirit Lumberjack
Fireball Flying Machine Lumberjack
Fireball Flying Machine
P.E.K.K.A Lumberjack Fire Spirit Ice Spirit Elite Barbarians Fireball Flying Machine
Fire Spirit Fireball Ice Spirit P.E.K.K.A Lumberjack
Elite Barbarians P.E.K.K.A Lumberjack
Ice Spirit Elite Barbarians Fireball P.E.K.K.A Lumberjack
Elite Barbarians Fireball P.E.K.K.A Lumberjack
Fire Spirit Ice Spirit Fireball Elite Barbarians Flying Machine Lumberjack
Fire Spirit Ice Spirit Fireball Flying Machine Lumberjack
P.E.K.K.A Elite Barbarians Lumberjack
Fire Spirit Elite Barbarians Fireball Flying Machine P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Elite Barbarians Fireball P.E.K.K.A
Fireball Elite Barbarians Flying Machine Lumberjack
P.E.K.K.A Lumberjack Ice Spirit Elite Barbarians
P.E.K.K.A Lumberjack Elite Barbarians Fireball
P.E.K.K.A Elite Barbarians Lumberjack
Fire Spirit Fireball Ice Spirit Flying Machine
P.E.K.K.A Elite Barbarians Fireball Flying Machine Lumberjack
P.E.K.K.A Elite Barbarians Lumberjack
P.E.K.K.A Ice Spirit Elite Barbarians Fireball Flying Machine
P.E.K.K.A
P.E.K.K.A Elite Barbarians Flying Machine Lumberjack
P.E.K.K.A Elite Barbarians Fireball
Elite Barbarians P.E.K.K.A Fireball Lumberjack
Fireball Flying Machine
Elite Barbarians Ice Spirit Fireball Flying Machine P.E.K.K.A Lumberjack
Elite Barbarians Fireball Flying Machine P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Fireball Fire Spirit
Fireball Fire Spirit Ice Spirit Flying Machine
Fire Spirit Flying Machine
Fireball Fire Spirit Ice Spirit Flying Machine
Fireball Flying Machine
Fire Spirit Elite Barbarians Fireball Lumberjack
Fireball Flying Machine
Fireball Fire Spirit Flying Machine
Flying Machine Fire Spirit Elite Barbarians Fireball
Fireball Flying Machine
Elite Barbarians Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Fireball
Fire Spirit Fireball Flying Machine
Fire Spirit Fireball Flying Machine
Fireball
Fireball
Fireball Flying Machine
Fire Spirit Ice Spirit Fireball
Fireball Flying Machine
Fireball Flying Machine
Fireball
Elite Barbarians Fire Spirit Fireball Flying Machine
Ice Spirit Fireball Flying Machine
Elite Barbarians Fireball
Fireball
Ice Spirit Fireball
P.E.K.K.A
Fireball
Fire Spirit Ice Spirit Fireball Flying Machine
Fireball Fire Spirit Flying Machine
Fireball
Fireball Flying Machine Lumberjack
Fireball Flying Machine
Fireball
Elite Barbarians Flying Machine P.E.K.K.A
Ice Spirit Elite Barbarians Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine

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