My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Furnace Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Furnace Giant Balloon Executioner Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Flying Machine Giant Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Balloon
Giant Snowball
Flying Machine Furnace Balloon Lumberjack
Zap
Flying Machine Furnace Balloon
Barbarian Barrel
Elite Barbarians Furnace Executioner Lumberjack
The Log
Elite Barbarians Furnace Lumberjack
Earthquake
Furnace
Arrows
Flying Machine Furnace
Royal Delivery
Elite Barbarians Flying Machine Balloon Executioner Lumberjack
Fireball
Elite Barbarians Flying Machine Furnace Balloon Executioner Lumberjack
Poison
Flying Machine Furnace Balloon Executioner
Lightning
Elite Barbarians Furnace Balloon Executioner Lumberjack
Rocket
Elite Barbarians Furnace Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Flying Machine Furnace Lumberjack Giant Balloon Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fireball Flying Machine Furnace Lumberjack

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Fireball Furnace Lumberjack
Fireball
Elite Barbarians Giant
Flying Machine
Furnace Giant Balloon Lumberjack
Furnace
Elite Barbarians Flying Machine Giant Balloon
Giant
Fireball Flying Machine Furnace Balloon Executioner Lumberjack
Balloon
Lumberjack Flying Machine Furnace Giant Executioner
Executioner
Giant Balloon
Lumberjack
Balloon Elite Barbarians Flying Machine Giant

Defense Synergies 0 5

Elite Barbarians
Fireball
Lumberjack
Flying Machine
Furnace Lumberjack
Furnace
Flying Machine Lumberjack
Giant
Balloon
Executioner
Lumberjack
Lumberjack
Fireball Flying Machine Furnace Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Flying Machine Executioner
Elite Barbarians Lumberjack Flying Machine Furnace Executioner
Furnace Lumberjack Elite Barbarians Executioner
Elite Barbarians Lumberjack Furnace
Elite Barbarians Fireball Lumberjack
Fireball Flying Machine Furnace Executioner Lumberjack
Furnace Fireball Flying Machine Executioner
Fireball Flying Machine
Elite Barbarians Furnace Lumberjack
Elite Barbarians Lumberjack
Executioner Fireball Flying Machine Furnace Lumberjack
Executioner Fireball Flying Machine Furnace
Furnace Lumberjack Elite Barbarians Fireball Flying Machine
Fireball Executioner Furnace Lumberjack
Elite Barbarians Furnace Lumberjack
Elite Barbarians Fireball Furnace Lumberjack
Elite Barbarians Fireball Furnace Executioner Lumberjack
Fireball Elite Barbarians Flying Machine Furnace Executioner Lumberjack
Furnace Executioner Fireball Flying Machine Lumberjack
Elite Barbarians Lumberjack
Elite Barbarians Fireball Flying Machine Furnace Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Elite Barbarians Fireball Furnace
Fireball Elite Barbarians Flying Machine Executioner Lumberjack
Lumberjack Elite Barbarians Furnace
Lumberjack Elite Barbarians Fireball
Elite Barbarians Executioner Lumberjack
Fireball Furnace Executioner Flying Machine
Elite Barbarians Fireball Flying Machine Furnace Lumberjack
Elite Barbarians Lumberjack
Elite Barbarians Fireball Flying Machine
Elite Barbarians Flying Machine Lumberjack
Elite Barbarians Fireball
Elite Barbarians Fireball Executioner Lumberjack
Fireball Flying Machine Furnace Executioner
Elite Barbarians Fireball Flying Machine Furnace Executioner Lumberjack
Executioner Elite Barbarians Fireball Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine
Fireball Flying Machine Executioner
Fireball Flying Machine
Fireball Flying Machine
Fireball Executioner Furnace
Fireball Executioner Flying Machine Furnace
Flying Machine Furnace Executioner
Fireball Flying Machine Executioner
Fireball Flying Machine
Elite Barbarians Fireball Lumberjack
Fireball Flying Machine
Fireball Flying Machine Executioner
Flying Machine Elite Barbarians Fireball Executioner
Fireball Flying Machine
Elite Barbarians Fireball Flying Machine Furnace
Fireball Flying Machine Furnace Executioner
Fireball Flying Machine Furnace Executioner
Fireball
Fireball Flying Machine Executioner
Fireball Flying Machine
Fireball
Fireball
Fireball Flying Machine
Fireball Furnace Executioner
Fireball Flying Machine Executioner
Fireball Flying Machine
Fireball
Elite Barbarians Fireball Flying Machine Furnace Executioner
Fireball Flying Machine
Elite Barbarians Fireball
Fireball
Fireball
Fireball
Fireball Flying Machine
Fireball Flying Machine Executioner
Fireball
Fireball Flying Machine Executioner Lumberjack
Fireball Flying Machine Executioner
Fireball
Elite Barbarians Flying Machine Executioner
Elite Barbarians Fireball Flying Machine
Fireball Flying Machine Executioner
Fireball Flying Machine Executioner

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