My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Inferno Dragon
Giant Snowball
Witch Inferno Dragon
Zap
Witch Inferno Dragon
Barbarian Barrel
Valkyrie Wizard Witch Giant Skeleton
The Log
Witch Giant Skeleton
Earthquake
Witch
Arrows
Witch
Royal Delivery
Valkyrie Wizard Witch Giant Skeleton Inferno Dragon
Fireball
Wizard Witch Inferno Dragon
Poison
Wizard Witch
Lightning
Valkyrie Wizard Witch Inferno Dragon
Rocket
Valkyrie Wizard Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Fireball Valkyrie Inferno Dragon Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage The Log Fireball Valkyrie

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
The Log
Valkyrie
Wizard Witch Giant Skeleton
Wizard
Valkyrie Rage Giant Skeleton
Rage
Witch Wizard Giant Skeleton
Witch
Rage Valkyrie Giant Skeleton
Giant Skeleton
Valkyrie Wizard Rage Witch The Log
The Log
Fireball Giant Skeleton
Inferno Dragon

Defense Synergies 1 10

Fireball
The Log Valkyrie
Valkyrie
Fireball Wizard Witch The Log
Wizard
Valkyrie Giant Skeleton The Log
Rage
Witch
Valkyrie Giant Skeleton The Log
Giant Skeleton
Wizard Witch The Log
The Log
Fireball Valkyrie Wizard Witch Giant Skeleton Inferno Dragon
Inferno Dragon
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard The Log
Inferno Dragon Valkyrie Witch The Log
Witch Valkyrie Giant Skeleton Inferno Dragon
Witch Inferno Dragon Valkyrie
Fireball Valkyrie Giant Skeleton The Log
Fireball The Log Valkyrie
Inferno Dragon Fireball Wizard Witch
Fireball Valkyrie Giant Skeleton The Log
Witch Inferno Dragon
Valkyrie Giant Skeleton
Valkyrie Witch Fireball Wizard Giant Skeleton The Log
Inferno Dragon Fireball Wizard Witch
Fireball Valkyrie Wizard Witch Giant Skeleton The Log
Fireball Valkyrie Wizard Witch The Log
Inferno Dragon
Fireball The Log Inferno Dragon
Wizard Fireball Valkyrie Witch
Fireball Valkyrie Wizard Witch The Log
Valkyrie Wizard Witch The Log Fireball Giant Skeleton Inferno Dragon
Inferno Dragon
Valkyrie Wizard Fireball Witch Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Witch Giant Skeleton
Fireball Valkyrie Wizard The Log Inferno Dragon
Giant Skeleton Valkyrie Witch The Log
Valkyrie Giant Skeleton Fireball The Log
Giant Skeleton Valkyrie Witch Inferno Dragon
Fireball Wizard Witch
Fireball Valkyrie Witch Giant Skeleton
Giant Skeleton Valkyrie Inferno Dragon
Giant Skeleton Fireball Valkyrie Witch The Log Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Valkyrie Witch Giant Skeleton
Fireball Valkyrie Giant Skeleton The Log
Giant Skeleton Fireball Valkyrie Wizard Witch
Wizard Fireball Valkyrie Witch
Witch Fireball Valkyrie Giant Skeleton The Log Inferno Dragon
Valkyrie Fireball Wizard Witch Giant Skeleton The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Giant Skeleton The Log
Fireball The Log
Fireball Giant Skeleton The Log
Fireball Valkyrie Giant Skeleton The Log
Fireball Wizard Valkyrie The Log
Fireball Wizard Witch
Wizard Witch The Log
Fireball The Log Wizard
Fireball The Log Wizard
Fireball
Fireball Valkyrie Wizard The Log
Fireball Wizard
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard Witch The Log
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Fireball Valkyrie Wizard Witch The Log
Fireball Giant Skeleton The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Valkyrie Wizard Witch
Witch Inferno Dragon
Fireball The Log Wizard Witch
Fireball Wizard Witch The Log
Fireball The Log
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard The Log
Fireball
Giant Skeleton
Fireball Wizard The Log
Fireball Witch
Fireball Wizard Witch
The Log Fireball
Fireball Valkyrie Wizard
The Log Fireball Wizard
Fireball Giant Skeleton
Fireball Witch Giant Skeleton The Log
Fireball Witch
Fireball Witch Giant Skeleton The Log

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