My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Skeleton Army Balloon
Giant Snowball
Minion Horde Skeleton Army Balloon
Zap
Minion Horde Skeleton Army Balloon
Barbarian Barrel
Elite Barbarians Wizard Skeleton Army
The Log
Elite Barbarians Skeleton Army
Earthquake
Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Elite Barbarians Wizard Skeleton Army Balloon
Fireball
Minion Horde Elite Barbarians Wizard Skeleton Army Balloon
Poison
Minion Horde Wizard Skeleton Army Balloon
Lightning
Elite Barbarians Wizard Balloon
Rocket
Minion Horde Elite Barbarians Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Fireball Freeze Minion Horde Wizard Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Skeleton Army Fireball Freeze

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Freeze
Elite Barbarians
Fireball Wizard The Log
Fireball
Elite Barbarians Freeze The Log
Wizard
Elite Barbarians Balloon
Skeleton Army
Freeze
Balloon Minion Horde Fireball
Balloon
Freeze Wizard The Log
The Log
Elite Barbarians Fireball Balloon

Defense Synergies 1 10

Minion Horde
Freeze The Log
Elite Barbarians
Wizard The Log
Fireball
The Log Freeze
Wizard
Elite Barbarians Skeleton Army Freeze The Log
Skeleton Army
Wizard Freeze The Log
Freeze
Minion Horde Fireball Wizard Skeleton Army
Balloon
The Log
Fireball Minion Horde Elite Barbarians Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Wizard The Log
Minion Horde Elite Barbarians Skeleton Army The Log
Minion Horde Skeleton Army Elite Barbarians Freeze
Minion Horde Elite Barbarians Skeleton Army
Elite Barbarians Fireball Skeleton Army The Log
Fireball Skeleton Army Freeze The Log
Minion Horde Fireball Wizard Freeze
Fireball The Log
Minion Horde Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Minion Horde
Minion Horde Skeleton Army Fireball Wizard Freeze The Log
Minion Horde Fireball Wizard
Minion Horde Skeleton Army Elite Barbarians Fireball Wizard Freeze The Log
Fireball Wizard Skeleton Army Minion Horde Freeze The Log
Elite Barbarians Skeleton Army Minion Horde
Minion Horde Skeleton Army Elite Barbarians Fireball Freeze The Log
Minion Horde Wizard Elite Barbarians Fireball Skeleton Army
Fireball Minion Horde Elite Barbarians Wizard Skeleton Army The Log
Wizard Freeze The Log Fireball
Elite Barbarians
Wizard Skeleton Army Minion Horde Elite Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Fireball
Fireball Elite Barbarians Wizard The Log
Skeleton Army Minion Horde Elite Barbarians The Log
Skeleton Army Minion Horde Elite Barbarians Fireball The Log
Minion Horde Elite Barbarians Skeleton Army
Fireball Wizard Minion Horde Freeze
Skeleton Army Minion Horde Elite Barbarians Fireball
Minion Horde Elite Barbarians Skeleton Army
Minion Horde Freeze Elite Barbarians Fireball Skeleton Army The Log
Minion Horde Skeleton Army
Minion Horde Elite Barbarians
Skeleton Army Elite Barbarians Fireball The Log
Elite Barbarians Skeleton Army Minion Horde Fireball Wizard
Wizard Minion Horde Fireball Skeleton Army
Elite Barbarians Skeleton Army Minion Horde Fireball Freeze The Log
Minion Horde Elite Barbarians Fireball Wizard Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Freeze The Log
Fireball The Log
Minion Horde Fireball The Log
Fireball Freeze The Log
Fireball Wizard Minion Horde The Log
Fireball Wizard Minion Horde Freeze
Minion Horde Wizard The Log
Fireball The Log Wizard Freeze
Fireball The Log Wizard
Minion Horde Elite Barbarians Fireball
Minion Horde Fireball Wizard The Log
Fireball Wizard
Elite Barbarians Fireball The Log
Minion Horde Fireball Freeze
Elite Barbarians Fireball The Log
Minion Horde Fireball Wizard The Log
Minion Horde Fireball Wizard The Log
Fireball Freeze
Minion Horde
Fireball Wizard The Log
Fireball Wizard The Log
Minion Horde Fireball The Log
Fireball Wizard
The Log
Minion Horde Fireball The Log
Freeze The Log Fireball Wizard
Minion Horde
Fireball The Log Wizard
Fireball Wizard The Log
Fireball The Log
Elite Barbarians Minion Horde Fireball Wizard
Minion Horde Fireball Wizard Freeze
Minion Horde Elite Barbarians Fireball
Minion Horde Fireball Wizard The Log
Minion Horde Fireball Freeze
Minion Horde
Fireball Wizard The Log
Minion Horde Fireball Skeleton Army Freeze
Fireball Wizard
Freeze
The Log Fireball
Fireball Minion Horde Wizard
The Log Fireball Wizard
Fireball
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Fireball Freeze The Log
Fireball
Fireball Freeze The Log

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