My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Musketeer Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Barrel
Giant Snowball
Fire Spirit Archers Musketeer Goblin Barrel
Zap
Fire Spirit Archers Inferno Tower Goblin Barrel
Barbarian Barrel
Fire Spirit Archers Knight Musketeer Inferno Tower Goblin Barrel
The Log
Fire Spirit Archers Musketeer Goblin Barrel
Earthquake
Archers Inferno Tower Goblin Barrel
Arrows
Fire Spirit Archers Goblin Barrel
Royal Delivery
Fire Spirit Archers Knight Musketeer Goblin Barrel
Fireball
Archers Musketeer Inferno Tower Goblin Barrel
Poison
Archers Musketeer Inferno Tower
Lightning
Knight Musketeer Inferno Tower
Rocket
Musketeer Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Knight Goblin Barrel Fireball Musketeer Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Archers Knight

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Knight Goblin Barrel
Zap
Fireball Fire Spirit Archers Knight Musketeer
Archers
Knight Zap
Knight
Archers Musketeer Goblin Barrel Fire Spirit Zap Fireball
Fireball
Zap Knight
Musketeer
Knight Zap
Inferno Tower
Goblin Barrel
Knight Fire Spirit

Defense Synergies 5 11

Fire Spirit
Knight Zap Inferno Tower
Zap
Fireball Fire Spirit Archers Knight Musketeer Inferno Tower
Archers
Knight Zap Inferno Tower
Knight
Fire Spirit Archers Musketeer Inferno Tower Zap Fireball
Fireball
Zap Knight Musketeer Inferno Tower
Musketeer
Knight Zap Fireball Inferno Tower
Inferno Tower
Knight Fire Spirit Zap Archers Fireball Musketeer
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Musketeer Inferno Tower
Inferno Tower Zap Knight Musketeer
Inferno Tower Fire Spirit Archers Knight Musketeer
Inferno Tower Knight Musketeer
Fireball
Fireball Fire Spirit Zap Archers Musketeer
Musketeer Inferno Tower Fire Spirit Zap Archers Fireball
Zap Fireball Musketeer Inferno Tower
Inferno Tower Musketeer
Knight Fire Spirit Archers Musketeer Inferno Tower
Archers Zap Knight Fireball Musketeer
Musketeer Inferno Tower Zap Archers Fireball
Inferno Tower Fire Spirit Zap Knight Fireball Musketeer
Fire Spirit Fireball Zap
Inferno Tower Knight
Inferno Tower Zap Fireball
Knight Fireball Musketeer Inferno Tower
Fire Spirit Fireball Zap Archers Knight Musketeer
Zap Fire Spirit Archers Knight Fireball Musketeer
Musketeer Inferno Tower
Fire Spirit Archers Knight Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers Fireball Inferno Tower
Fireball Zap Archers Knight Musketeer
Zap Knight Musketeer Inferno Tower
Zap Knight Fireball Musketeer Inferno Tower
Inferno Tower Knight Musketeer
Fire Spirit Fireball Zap Archers Musketeer
Archers Knight Fireball Musketeer Inferno Tower
Inferno Tower Knight
Zap Knight Fireball Inferno Tower
Inferno Tower Musketeer
Knight Musketeer Inferno Tower
Zap Fireball
Knight Fireball Inferno Tower
Archers Fireball Musketeer
Inferno Tower Zap Archers Knight Fireball Musketeer
Zap Archers Fireball Musketeer Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer
Fireball Zap Musketeer
Fireball
Knight Fireball Musketeer
Fireball Fire Spirit Zap
Fireball Fire Spirit Zap Musketeer
Fire Spirit Archers Musketeer
Fireball Fire Spirit Zap
Fireball Zap
Fire Spirit Fireball Musketeer
Zap Knight Fireball Musketeer
Fireball Fire Spirit Zap Archers Musketeer
Fire Spirit Knight Fireball Musketeer
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer
Fireball
Fire Spirit Zap Archers Fireball Musketeer
Fire Spirit Zap Fireball
Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fire Spirit Fireball
Fireball Zap Musketeer
Fireball Zap Musketeer
Fireball Zap Musketeer
Fire Spirit Zap Archers Fireball Musketeer
Zap Fireball Musketeer
Fireball
Zap Fireball Musketeer
Zap Fireball
Fireball
Zap Fire Spirit Archers Fireball Musketeer
Fireball Fire Spirit Zap Archers Musketeer
Fireball
Fireball Knight Musketeer
Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer

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