My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Ice Wizard Magic Archer Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Magic Archer Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Skeleton Army Lava Hound
Giant Snowball
Skeleton Barrel Skeleton Army Lumberjack Lava Hound
Zap
Skeleton Barrel Skeleton Army Lava Hound
Barbarian Barrel
Skeleton Barrel Skeleton Army Ice Wizard Magic Archer Lumberjack
The Log
Skeleton Barrel Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Skeleton Barrel Skeleton Army Lava Hound
Royal Delivery
Skeleton Barrel Skeleton Army Ice Wizard Magic Archer Lumberjack Lava Hound
Fireball
Skeleton Barrel Skeleton Army Ice Wizard Magic Archer Lumberjack Lava Hound
Poison
Skeleton Barrel Skeleton Army Ice Wizard Magic Archer Lava Hound
Lightning
Ice Wizard Magic Archer Lumberjack
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Barrel Skeleton Army Ice Wizard Fireball Magic Archer Lumberjack Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Skeleton Barrel Skeleton Army Ice Wizard

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Skeleton Barrel Ice Wizard Magic Archer Lumberjack Lava Hound
Skeleton Barrel
Fireball Zap Magic Archer Lumberjack Lava Hound
Fireball
Zap Skeleton Barrel Lava Hound Magic Archer
Skeleton Army
Lava Hound
Ice Wizard
Zap Lumberjack
Magic Archer
Zap Skeleton Barrel Fireball Lumberjack Lava Hound
Lumberjack
Zap Skeleton Barrel Ice Wizard Magic Archer Lava Hound
Lava Hound
Fireball Zap Skeleton Barrel Skeleton Army Magic Archer Lumberjack

Defense Synergies 1 13

Zap
Fireball Skeleton Barrel Skeleton Army Ice Wizard Magic Archer Lumberjack
Skeleton Barrel
Zap Fireball
Fireball
Zap Skeleton Barrel Ice Wizard Lumberjack
Skeleton Army
Zap Ice Wizard Magic Archer Lumberjack
Ice Wizard
Zap Fireball Skeleton Army Lumberjack
Magic Archer
Zap Skeleton Army Lumberjack
Lumberjack
Zap Fireball Skeleton Army Ice Wizard Magic Archer
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Fireball Magic Archer
Skeleton Army Lumberjack Zap Ice Wizard
Skeleton Army Lumberjack Ice Wizard
Skeleton Army Lumberjack Ice Wizard
Fireball Skeleton Army Lumberjack
Fireball Skeleton Army Zap Ice Wizard Magic Archer Lumberjack
Zap Fireball Ice Wizard Magic Archer
Zap Skeleton Barrel Fireball Magic Archer
Skeleton Army Ice Wizard Lumberjack
Skeleton Army Ice Wizard Lumberjack
Skeleton Army Ice Wizard Zap Fireball Magic Archer Lumberjack
Zap Fireball Ice Wizard Magic Archer
Skeleton Army Lumberjack Zap Fireball Ice Wizard
Fireball Skeleton Army Zap Magic Archer Lumberjack
Skeleton Army Lumberjack
Skeleton Army Zap Fireball Lumberjack
Fireball Skeleton Army Lumberjack
Fireball Zap Skeleton Army Ice Wizard Magic Archer Lumberjack
Zap Fireball Ice Wizard Magic Archer Lumberjack
Lumberjack
Skeleton Army Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap Fireball
Fireball Zap Skeleton Barrel Magic Archer Lumberjack
Skeleton Army Lumberjack Zap
Skeleton Army Lumberjack Zap Fireball
Skeleton Army Lumberjack
Fireball Zap Skeleton Barrel Ice Wizard Magic Archer
Skeleton Army Fireball Ice Wizard Lumberjack
Skeleton Army Lumberjack
Zap Fireball Skeleton Army Magic Archer
Skeleton Army
Lumberjack
Skeleton Army Zap Fireball
Skeleton Army Fireball Lumberjack
Fireball Skeleton Army Magic Archer
Skeleton Army Zap Fireball Magic Archer Lumberjack
Zap Fireball Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Magic Archer
Fireball Zap Skeleton Barrel Ice Wizard Magic Archer
Skeleton Barrel Fireball Magic Archer
Skeleton Barrel Fireball
Fireball Zap Magic Archer
Fireball Zap Skeleton Barrel Ice Wizard Magic Archer
Magic Archer
Fireball Zap Skeleton Barrel Ice Wizard Magic Archer
Fireball Zap Skeleton Barrel
Fireball Lumberjack
Zap Skeleton Barrel Fireball Magic Archer
Fireball Zap Magic Archer
Skeleton Barrel Fireball Magic Archer
Skeleton Barrel Fireball Magic Archer
Zap Skeleton Barrel Fireball Magic Archer
Zap Skeleton Barrel Fireball Magic Archer
Magic Archer Skeleton Barrel Fireball
Fireball
Zap Skeleton Barrel Fireball Magic Archer
Zap Skeleton Barrel Fireball Magic Archer
Fireball Magic Archer
Fireball
Zap Skeleton Barrel Fireball
Zap Fireball Ice Wizard Magic Archer
Fireball Zap Skeleton Barrel Ice Wizard Magic Archer
Fireball Zap Skeleton Barrel Magic Archer
Fireball Zap Skeleton Barrel Magic Archer
Zap Fireball Ice Wizard Magic Archer
Zap Skeleton Barrel Fireball
Fireball
Zap Fireball Magic Archer
Zap Fireball Magic Archer
Fireball Magic Archer
Zap Skeleton Barrel Fireball Skeleton Army Magic Archer
Fireball Zap Ice Wizard Magic Archer
Fireball
Fireball Magic Archer Lumberjack
Zap Skeleton Barrel Fireball Magic Archer
Zap Fireball
Zap Fireball Magic Archer
Zap Fireball Magic Archer
Zap Skeleton Barrel Fireball Magic Archer

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