My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Baby Dragon Hunter Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Barbarian Hut Baby Dragon Hunter Bandit Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit Ram Rider
Giant Snowball
Bats Musketeer Baby Dragon Ram Rider
Zap
Bats Bandit Ram Rider
Barbarian Barrel
Musketeer Barbarian Hut Hunter Bandit
The Log
Musketeer Barbarian Hut Hunter Bandit Ram Rider
Earthquake
Barbarian Hut
Arrows
Bats
Royal Delivery
Bats Musketeer Baby Dragon Hunter Bandit Ram Rider
Fireball
Musketeer Barbarian Hut Baby Dragon Hunter Bandit Ram Rider
Poison
Bats Musketeer Barbarian Hut Hunter
Lightning
Musketeer Barbarian Hut Baby Dragon Hunter Bandit Ram Rider
Rocket
Musketeer Barbarian Hut Hunter Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Bandit Fireball Musketeer Baby Dragon Hunter Ram Rider Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Bandit Fireball Musketeer

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Barbarian Hut Baby Dragon Bandit Ram Rider
Fireball
Baby Dragon Ram Rider
Musketeer
Barbarian Hut Baby Dragon Bandit Ram Rider
Barbarian Hut
Bats Musketeer Baby Dragon Hunter Bandit Ram Rider
Baby Dragon
Bats Fireball Musketeer Barbarian Hut Bandit Ram Rider
Hunter
Barbarian Hut Bandit Ram Rider
Bandit
Bats Musketeer Barbarian Hut Baby Dragon Hunter Ram Rider
Ram Rider
Bats Fireball Musketeer Barbarian Hut Baby Dragon Hunter Bandit

Defense Synergies 1 18

Bats
Barbarian Hut Musketeer Baby Dragon Hunter Bandit
Fireball
Musketeer Barbarian Hut Bandit Ram Rider
Musketeer
Bats Fireball Barbarian Hut Baby Dragon Bandit Ram Rider
Barbarian Hut
Bats Fireball Musketeer Baby Dragon Hunter
Baby Dragon
Bats Musketeer Barbarian Hut Bandit
Hunter
Bats Barbarian Hut Bandit Ram Rider
Bandit
Bats Fireball Musketeer Baby Dragon Hunter Ram Rider
Ram Rider
Fireball Musketeer Hunter Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Fireball Musketeer Baby Dragon Ram Rider
Barbarian Hut Hunter Bats Musketeer Bandit Ram Rider
Barbarian Hut Hunter Ram Rider Bats Musketeer Bandit
Barbarian Hut Hunter Bats Musketeer Bandit Ram Rider
Fireball
Fireball Bats Musketeer Baby Dragon Hunter Bandit
Bats Musketeer Hunter Ram Rider Fireball Barbarian Hut Baby Dragon
Barbarian Hut Fireball Musketeer Baby Dragon Bandit Ram Rider
Barbarian Hut Hunter Musketeer
Musketeer Hunter Bandit
Bats Fireball Musketeer Baby Dragon Hunter Bandit Ram Rider
Musketeer Hunter Bats Fireball Barbarian Hut Baby Dragon Ram Rider
Barbarian Hut Hunter Bats Fireball Musketeer Bandit Ram Rider
Fireball Barbarian Hut Bats Baby Dragon Hunter
Barbarian Hut Hunter Bandit Ram Rider
Barbarian Hut Fireball Hunter Bandit Ram Rider
Barbarian Hut Bats Fireball Musketeer Hunter
Fireball Bats Musketeer Barbarian Hut Baby Dragon Hunter Bandit Ram Rider
Baby Dragon Hunter Bats Fireball Musketeer Barbarian Hut Bandit Ram Rider
Barbarian Hut Musketeer Hunter Ram Rider
Bats Fireball Musketeer Baby Dragon Hunter Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Fireball Bandit
Fireball Bandit Musketeer Baby Dragon Hunter
Bandit Bats Musketeer Barbarian Hut Hunter Ram Rider
Hunter Bats Fireball Musketeer Barbarian Hut Bandit Ram Rider
Barbarian Hut Musketeer Hunter Bandit Ram Rider
Fireball Bats Musketeer Baby Dragon Hunter Ram Rider
Bats Fireball Musketeer Barbarian Hut Hunter Bandit Ram Rider
Barbarian Hut Hunter
Bats Fireball Barbarian Hut Baby Dragon Bandit
Musketeer Barbarian Hut
Bats Musketeer Hunter
Fireball
Fireball Barbarian Hut Hunter Bandit Ram Rider
Fireball Musketeer Barbarian Hut Baby Dragon
Bats Fireball Musketeer Barbarian Hut Baby Dragon Hunter
Bats Fireball Musketeer Barbarian Hut Baby Dragon Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Barbarian Hut Baby Dragon Bandit
Fireball Musketeer Baby Dragon Bandit Ram Rider
Fireball Barbarian Hut Baby Dragon Bandit
Fireball Musketeer Barbarian Hut
Fireball Baby Dragon
Fireball Bats Musketeer Baby Dragon Hunter Ram Rider
Musketeer Baby Dragon
Fireball Barbarian Hut Baby Dragon Hunter Ram Rider
Fireball Bandit Ram Rider
Bats Fireball Musketeer
Fireball Musketeer Bandit Ram Rider
Fireball Musketeer Baby Dragon
Fireball Musketeer Barbarian Hut Baby Dragon Hunter Bandit
Fireball Musketeer Baby Dragon Bandit
Fireball Musketeer Barbarian Hut Baby Dragon
Fireball Musketeer Barbarian Hut Baby Dragon Hunter Bandit
Fireball Musketeer Barbarian Hut Baby Dragon Bandit
Fireball
Bats
Fireball Musketeer Baby Dragon Hunter Bandit
Fireball Baby Dragon
Fireball Musketeer Baby Dragon
Fireball
Musketeer
Fireball Musketeer Barbarian Hut Baby Dragon
Fireball Baby Dragon Hunter
Fireball Musketeer Baby Dragon Hunter Bandit Ram Rider
Fireball Musketeer Baby Dragon Bandit Ram Rider
Fireball Musketeer Baby Dragon Bandit
Bats Fireball Musketeer Baby Dragon Hunter
Bats Fireball Musketeer
Fireball
Fireball Musketeer Hunter Bandit
Fireball
Fireball
Bats Fireball Musketeer Barbarian Hut Bandit
Fireball Musketeer Baby Dragon Hunter Ram Rider
Fireball
Fireball Musketeer Baby Dragon Hunter
Fireball Musketeer Baby Dragon
Fireball
Musketeer
Bats Fireball Musketeer Baby Dragon
Bats Fireball Musketeer
Fireball Musketeer Baby Dragon Bandit

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