My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider Miner
Giant Snowball
Fire Spirit Minions Goblin Gang Hog Rider Miner
Zap
Fire Spirit Minions Goblin Gang
Barbarian Barrel
Fire Spirit Goblin Gang
The Log
Fire Spirit Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Fire Spirit Minions Goblin Gang
Royal Delivery
Fire Spirit Minions Goblin Gang Hog Rider Miner
Fireball
Minions Goblin Gang Hog Rider
Poison
Minions Goblin Gang
Lightning
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Minions Goblin Gang Miner Fireball Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Minions Goblin Gang

Attack Synergies 9 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Miner
Minions
Hog Rider Miner Mega Knight
Goblin Gang
Hog Rider Miner
Fireball
Hog Rider The Log Miner Mega Knight
Hog Rider
Fire Spirit Minions Goblin Gang Fireball The Log Mega Knight
The Log
Hog Rider Fireball Miner Mega Knight
Miner
Fire Spirit Minions Goblin Gang Fireball The Log Mega Knight
Mega Knight
Minions Fireball Hog Rider The Log Miner

Defense Synergies 1 10

Fire Spirit
The Log
Minions
The Log Mega Knight
Goblin Gang
The Log Miner
Fireball
The Log Miner Mega Knight
Hog Rider
The Log
Fireball Fire Spirit Minions Goblin Gang Miner Mega Knight
Miner
Goblin Gang Fireball The Log Mega Knight
Mega Knight
Minions Fireball The Log Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball The Log
Minions Goblin Gang The Log Mega Knight
Goblin Gang Mega Knight Fire Spirit Minions
Minions Goblin Gang Mega Knight
Fireball The Log Mega Knight
Goblin Gang Fireball The Log Fire Spirit Minions Mega Knight
Minions Fire Spirit Goblin Gang Fireball
Fireball The Log Mega Knight
Minions Goblin Gang
Goblin Gang Fire Spirit Miner Mega Knight
Minions Goblin Gang Fireball The Log Mega Knight
Minions Goblin Gang Fireball
Mega Knight Fire Spirit Minions Goblin Gang Fireball The Log
Fire Spirit Fireball Mega Knight Minions Goblin Gang The Log
Goblin Gang Mega Knight
Goblin Gang Fireball The Log Mega Knight
Mega Knight Minions Goblin Gang Fireball
Fire Spirit Fireball Mega Knight Minions Goblin Gang The Log
The Log Fire Spirit Minions Fireball Mega Knight
Goblin Gang Mega Knight Fire Spirit Minions Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Fireball
Fireball Goblin Gang The Log Miner Mega Knight
Goblin Gang Mega Knight Minions The Log
Goblin Gang Mega Knight Fireball The Log
Goblin Gang Mega Knight
Fire Spirit Fireball Minions Goblin Gang
Goblin Gang Minions Fireball
Mega Knight
Mega Knight Minions Fireball The Log
Goblin Gang
Mega Knight Minions
Mega Knight Fireball The Log
Mega Knight Goblin Gang Fireball
Fireball Mega Knight
Goblin Gang Minions Fireball The Log
Minions Mega Knight Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Miner
Fireball The Log Miner
Fireball The Log
Fireball Fire Spirit The Log Mega Knight
Fireball Fire Spirit Minions
Fire Spirit The Log
Fireball The Log Fire Spirit
Fireball The Log Miner
Fire Spirit Minions Goblin Gang Fireball
Miner Fireball The Log
Fireball Fire Spirit
Fire Spirit Fireball The Log Miner
Minions Fireball
Fireball The Log
Fireball The Log
Fireball The Log Mega Knight
Fireball
Minions
Fire Spirit Fireball The Log Mega Knight
Fire Spirit Fireball The Log Miner Mega Knight
Minions Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
The Log Fire Spirit Fireball Mega Knight
Fireball The Log Miner
Fireball The Log Miner Mega Knight
Fireball Miner The Log
Fire Spirit Fireball
Minions Fireball
Fireball
Fireball The Log Miner Mega Knight
Fireball
Mega Knight
Fireball The Log
Fire Spirit Minions Goblin Gang Fireball
Fireball Fire Spirit
The Log Fireball
Fireball Miner Goblin Gang Mega Knight
The Log Fireball
Fireball
Mega Knight
Minions Goblin Gang Fireball The Log
Fireball
Fireball The Log Miner Mega Knight

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