My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Zappies Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Giant Dark Prince Princess Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Wall Breakers Dark Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Wall Breakers Dark Prince Princess Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Wall Breakers Dark Prince
Giant Snowball
Goblin Gang Zappies Wall Breakers Princess
Zap
Goblin Gang Zappies Wall Breakers Dark Prince Princess
Barbarian Barrel
Goblin Gang Zappies Wall Breakers Dark Prince Princess Magic Archer
The Log
Goblin Gang Zappies Wall Breakers Dark Prince Princess
Earthquake
Goblin Gang Zappies
Arrows
Goblin Gang Zappies Wall Breakers Princess
Royal Delivery
Goblin Gang Zappies Wall Breakers Dark Prince Princess Magic Archer
Fireball
Goblin Gang Zappies Wall Breakers Princess Magic Archer
Poison
Goblin Gang Zappies Princess Magic Archer
Lightning
Dark Prince Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Goblin Gang Princess Fireball Zappies Dark Prince Magic Archer Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Goblin Gang Princess Fireball

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Giant Dark Prince Princess
Fireball
Giant Wall Breakers Dark Prince Princess Magic Archer
Zappies
Giant Wall Breakers Dark Prince
Giant
Dark Prince Goblin Gang Fireball Zappies Princess Magic Archer
Wall Breakers
Fireball Zappies Princess
Dark Prince
Giant Goblin Gang Fireball Zappies Princess Magic Archer
Princess
Goblin Gang Fireball Giant Wall Breakers Dark Prince
Magic Archer
Fireball Giant Dark Prince

Defense Synergies 0 9

Goblin Gang
Zappies Dark Prince Princess Magic Archer
Fireball
Zappies Dark Prince Princess
Zappies
Goblin Gang Fireball
Giant
Wall Breakers
Dark Prince
Goblin Gang Fireball Princess Magic Archer
Princess
Goblin Gang Fireball Dark Prince
Magic Archer
Goblin Gang Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Zappies Magic Archer
Goblin Gang Zappies Dark Prince
Goblin Gang Zappies Dark Prince
Goblin Gang Zappies Dark Prince
Fireball Dark Prince Princess
Goblin Gang Fireball Zappies Dark Prince Magic Archer
Goblin Gang Fireball Zappies Princess Magic Archer
Fireball Magic Archer
Zappies Goblin Gang Princess
Goblin Gang Zappies Dark Prince
Goblin Gang Fireball Zappies Dark Prince Princess Magic Archer
Goblin Gang Fireball Zappies Princess Magic Archer
Goblin Gang Fireball Zappies Dark Prince
Fireball Goblin Gang Zappies Dark Prince Princess Magic Archer
Goblin Gang Zappies
Goblin Gang Fireball Zappies
Goblin Gang Fireball Zappies Dark Prince
Fireball Goblin Gang Zappies Dark Prince Magic Archer
Fireball Zappies Dark Prince Princess Magic Archer
Zappies
Goblin Gang Dark Prince Fireball Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Zappies Dark Prince
Fireball Goblin Gang Magic Archer
Goblin Gang Zappies Dark Prince
Goblin Gang Dark Prince Fireball Zappies
Goblin Gang Zappies Dark Prince
Fireball Goblin Gang Zappies Princess Magic Archer
Goblin Gang Dark Prince Fireball Zappies
Zappies Dark Prince
Fireball Zappies Dark Prince Magic Archer
Goblin Gang Zappies
Zappies Dark Prince
Fireball Dark Prince
Dark Prince Goblin Gang Fireball Zappies
Fireball Zappies Princess Magic Archer
Goblin Gang Zappies Fireball Dark Prince Magic Archer
Fireball Zappies Dark Prince Princess Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Magic Archer
Fireball Princess Magic Archer
Fireball Magic Archer
Fireball Dark Prince
Fireball Dark Prince Magic Archer
Fireball Princess Magic Archer
Princess Magic Archer
Fireball Princess Magic Archer
Fireball
Goblin Gang Fireball
Fireball Dark Prince Princess Magic Archer
Fireball Princess Magic Archer
Fireball Princess Magic Archer
Fireball Princess Magic Archer
Princess Fireball Magic Archer
Fireball Princess Magic Archer
Magic Archer Fireball Princess
Fireball
Fireball Dark Prince Princess Magic Archer
Fireball Princess Magic Archer
Fireball Magic Archer
Fireball Princess
Fireball
Fireball Dark Prince Princess Magic Archer
Fireball Princess Magic Archer
Fireball Princess Magic Archer
Fireball Magic Archer
Fireball Princess Magic Archer
Fireball Zappies
Fireball
Fireball Magic Archer
Fireball Zappies Princess Magic Archer
Fireball Princess Magic Archer
Goblin Gang Fireball Zappies Dark Prince Princess Magic Archer
Fireball Zappies Princess Magic Archer
Fireball
Fireball Goblin Gang Dark Prince Princess Magic Archer
Fireball Princess Magic Archer
Fireball
Dark Prince
Goblin Gang Fireball Zappies Princess Magic Archer
Fireball Zappies Princess Magic Archer
Fireball Dark Prince Princess Magic Archer

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