My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Three Musketeers Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Three Musketeers Giant Skeleton Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Minion Horde Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minion Horde Three Musketeers Giant Skeleton
Giant Snowball
Skeletons Goblins Minion Horde Three Musketeers
Zap
Skeletons Goblins Minion Horde Three Musketeers
Barbarian Barrel
Skeletons Goblins Three Musketeers Giant Skeleton Magic Archer
The Log
Skeletons Goblins Three Musketeers Giant Skeleton
Earthquake
Skeletons
Arrows
Skeletons Goblins Minion Horde
Royal Delivery
Skeletons Goblins Minion Horde Three Musketeers Giant Skeleton Magic Archer
Fireball
Minion Horde Three Musketeers Magic Archer
Poison
Minion Horde Three Musketeers Magic Archer
Lightning
Three Musketeers Magic Archer
Rocket
Minion Horde Three Musketeers Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minion Horde Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins The Log Fireball Magic Archer Minion Horde Giant Skeleton Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Goblins The Log Fireball

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Minion Horde
Giant Skeleton
Fireball
The Log Magic Archer
Three Musketeers
The Log
Giant Skeleton
Minion Horde The Log Magic Archer
The Log
Fireball Three Musketeers Giant Skeleton Magic Archer
Magic Archer
Fireball Giant Skeleton The Log

Defense Synergies 1 13

Skeletons
Minion Horde Giant Skeleton The Log Magic Archer
Goblins
Minion Horde Giant Skeleton The Log Magic Archer
Minion Horde
Skeletons Goblins The Log
Fireball
The Log
Three Musketeers
The Log
Giant Skeleton
Skeletons Goblins The Log Magic Archer
The Log
Fireball Skeletons Goblins Minion Horde Three Musketeers Giant Skeleton Magic Archer
Magic Archer
Skeletons Goblins Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball The Log Magic Archer
Minion Horde Skeletons Goblins Three Musketeers The Log
Minion Horde Three Musketeers Skeletons Goblins Giant Skeleton
Minion Horde Three Musketeers Skeletons Goblins
Fireball Giant Skeleton The Log
Fireball The Log Skeletons Goblins Magic Archer
Minion Horde Three Musketeers Fireball Magic Archer
Fireball Giant Skeleton The Log Magic Archer
Minion Horde Three Musketeers Skeletons Goblins
Skeletons Goblins Minion Horde Giant Skeleton
Goblins Minion Horde Skeletons Fireball Giant Skeleton The Log Magic Archer
Minion Horde Three Musketeers Fireball Magic Archer
Minion Horde Skeletons Fireball Three Musketeers Giant Skeleton The Log
Fireball Three Musketeers Goblins Minion Horde The Log Magic Archer
Minion Horde Three Musketeers
Minion Horde Fireball Three Musketeers The Log
Minion Horde Three Musketeers Skeletons Goblins Fireball
Fireball Goblins Minion Horde Three Musketeers The Log Magic Archer
The Log Fireball Giant Skeleton Magic Archer
Three Musketeers
Goblins Minion Horde Fireball Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblins Fireball Giant Skeleton
Fireball The Log Magic Archer
Giant Skeleton Skeletons Goblins Minion Horde The Log
Giant Skeleton Minion Horde Fireball The Log
Giant Skeleton Skeletons Minion Horde Three Musketeers
Fireball Skeletons Minion Horde Three Musketeers Magic Archer
Skeletons Goblins Minion Horde Fireball Giant Skeleton
Giant Skeleton Minion Horde
Minion Horde Giant Skeleton Skeletons Goblins Fireball The Log Magic Archer
Skeletons Minion Horde Three Musketeers
Minion Horde Giant Skeleton
Fireball Giant Skeleton The Log
Giant Skeleton Skeletons Minion Horde Fireball Three Musketeers
Minion Horde Fireball Three Musketeers Magic Archer
Skeletons Goblins Minion Horde Fireball Three Musketeers Giant Skeleton The Log Magic Archer
Minion Horde Fireball Giant Skeleton The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Minion Horde Giant Skeleton The Log
Fireball The Log Magic Archer
Minion Horde Fireball Giant Skeleton The Log Magic Archer
Fireball Giant Skeleton The Log
Fireball Minion Horde The Log Magic Archer
Fireball Minion Horde Magic Archer
Minion Horde The Log Magic Archer
Fireball The Log Magic Archer
Fireball The Log
Goblins Minion Horde Fireball Three Musketeers
Minion Horde Fireball The Log Magic Archer
Fireball Magic Archer
Fireball Three Musketeers The Log Magic Archer
Minion Horde Fireball Magic Archer
Fireball The Log Magic Archer
Minion Horde Fireball Three Musketeers The Log Magic Archer
Magic Archer Minion Horde Fireball Three Musketeers The Log
Fireball Three Musketeers
Minion Horde
Fireball Three Musketeers The Log Magic Archer
Fireball The Log Magic Archer
Minion Horde Fireball Giant Skeleton The Log Magic Archer
Fireball
The Log
Minion Horde Fireball The Log
The Log Fireball Magic Archer
Minion Horde
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Minion Horde Fireball Magic Archer
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball The Log Magic Archer
Minion Horde Fireball Magic Archer
Minion Horde Giant Skeleton
Fireball The Log Magic Archer
Minion Horde Fireball Magic Archer
Fireball Three Musketeers Magic Archer
The Log Fireball
Fireball Minion Horde Three Musketeers Magic Archer
The Log Fireball Magic Archer
Fireball Giant Skeleton
Minion Horde Three Musketeers
Minion Horde Fireball Giant Skeleton The Log Magic Archer
Fireball Magic Archer
Fireball Giant Skeleton The Log Magic Archer

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