My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Valkyrie Battle Ram P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Battle Ram Bandit
Giant Snowball
Fire Spirit Minions Goblin Gang Battle Ram
Zap
Fire Spirit Minions Goblin Gang Battle Ram Bandit
Barbarian Barrel
Fire Spirit Goblin Gang Valkyrie Battle Ram Bandit
The Log
Fire Spirit Goblin Gang Battle Ram Bandit
Earthquake
Goblin Gang
Arrows
Fire Spirit Minions Goblin Gang
Royal Delivery
Fire Spirit Minions Goblin Gang Valkyrie Battle Ram P.E.K.K.A Bandit
Fireball
Minions Goblin Gang Battle Ram Bandit
Poison
Minions Goblin Gang
Lightning
Valkyrie Battle Ram Bandit
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Battle Ram P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Minions Goblin Gang Bandit Fireball Valkyrie Battle Ram P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Minions Goblin Gang Bandit

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie P.E.K.K.A Battle Ram Bandit
Minions
Valkyrie Battle Ram P.E.K.K.A Bandit
Goblin Gang
Valkyrie Battle Ram P.E.K.K.A Bandit
Fireball
Battle Ram
Valkyrie
Fire Spirit Minions Goblin Gang Battle Ram P.E.K.K.A Bandit
Battle Ram
Bandit Fire Spirit Minions Goblin Gang Fireball Valkyrie P.E.K.K.A
P.E.K.K.A
Fire Spirit Minions Goblin Gang Valkyrie Battle Ram
Bandit
Battle Ram Fire Spirit Minions Goblin Gang Valkyrie

Defense Synergies 1 11

Fire Spirit
Valkyrie P.E.K.K.A
Minions
Valkyrie P.E.K.K.A Bandit
Goblin Gang
Valkyrie P.E.K.K.A Bandit
Fireball
Valkyrie Bandit
Valkyrie
Minions Fire Spirit Goblin Gang Fireball P.E.K.K.A Bandit
Battle Ram
P.E.K.K.A
Fire Spirit Minions Goblin Gang Valkyrie
Bandit
Minions Goblin Gang Fireball Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Valkyrie
P.E.K.K.A Minions Goblin Gang Valkyrie Bandit
Goblin Gang P.E.K.K.A Fire Spirit Minions Valkyrie Bandit
P.E.K.K.A Minions Goblin Gang Valkyrie Bandit
Fireball Valkyrie P.E.K.K.A
Goblin Gang Fireball Fire Spirit Minions Valkyrie Bandit
Minions Fire Spirit Goblin Gang Fireball
Fireball Valkyrie P.E.K.K.A Bandit
P.E.K.K.A Minions Goblin Gang
Goblin Gang Fire Spirit Valkyrie Bandit
Minions Goblin Gang Valkyrie Fireball Bandit
Minions Goblin Gang Fireball
P.E.K.K.A Fire Spirit Minions Goblin Gang Fireball Valkyrie Bandit
Fire Spirit Fireball Valkyrie Minions Goblin Gang P.E.K.K.A
P.E.K.K.A Goblin Gang Bandit
Goblin Gang Fireball P.E.K.K.A Bandit
Minions Goblin Gang Fireball Valkyrie P.E.K.K.A
Fire Spirit Fireball Minions Goblin Gang Valkyrie Bandit
Valkyrie Fire Spirit Minions Fireball Bandit
P.E.K.K.A
Goblin Gang Valkyrie Fire Spirit Minions Fireball P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Fireball P.E.K.K.A Bandit
Fireball Bandit Goblin Gang Valkyrie
Goblin Gang P.E.K.K.A Bandit Minions Valkyrie
Goblin Gang Valkyrie P.E.K.K.A Fireball Bandit
P.E.K.K.A Goblin Gang Valkyrie Bandit
Fire Spirit Fireball Minions Goblin Gang
Goblin Gang P.E.K.K.A Minions Fireball Valkyrie Bandit
P.E.K.K.A Valkyrie
P.E.K.K.A Minions Fireball Valkyrie Bandit
P.E.K.K.A Goblin Gang
P.E.K.K.A Minions Valkyrie
P.E.K.K.A Fireball Valkyrie
P.E.K.K.A Goblin Gang Fireball Valkyrie Bandit
Fireball Valkyrie
Goblin Gang Minions Fireball Valkyrie P.E.K.K.A
Minions Valkyrie Fireball P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Bandit
Fireball Bandit
Fireball Bandit
Fireball Valkyrie
Fireball Fire Spirit Valkyrie
Fireball Fire Spirit Minions
Fire Spirit
Fireball Fire Spirit
Fireball Bandit
Fire Spirit Minions Goblin Gang Fireball
Fireball Valkyrie Bandit
Fireball Fire Spirit
Fire Spirit Fireball Bandit
Minions Fireball Bandit
Fireball
Fireball Bandit
Fireball Bandit
Fireball
Minions
Fire Spirit Fireball Bandit
Fire Spirit Fireball Valkyrie
Minions Fireball
Fireball
Fireball
Fire Spirit Fireball Valkyrie
Fireball Bandit
Fireball Bandit
Fireball Bandit
Fire Spirit Fireball
Minions Fireball
Fireball
Fireball Bandit
Fireball
P.E.K.K.A
Fireball
Fire Spirit Minions Goblin Gang Fireball Bandit
Fireball Fire Spirit
Fireball
Fireball Goblin Gang Valkyrie
Fireball
Fireball
P.E.K.K.A
Minions Goblin Gang Fireball
Fireball
Fireball Bandit

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