My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider
Giant Snowball
Minions Cannon Goblin Gang Musketeer Hog Rider
Zap
Minions Cannon Goblin Gang
Barbarian Barrel
Knight Cannon Goblin Gang Musketeer
The Log
Cannon Goblin Gang Musketeer Hog Rider
Earthquake
Cannon Goblin Gang Hog Rider
Arrows
Minions Goblin Gang
Royal Delivery
Knight Minions Goblin Gang Musketeer Hog Rider
Fireball
Minions Cannon Goblin Gang Musketeer Hog Rider
Poison
Minions Cannon Goblin Gang Musketeer
Lightning
Knight Cannon Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Minions Cannon Goblin Gang Fireball Musketeer Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Minions Cannon

Attack Synergies 9 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Goblin Gang Musketeer Hog Rider Fireball The Log
Minions
Knight Hog Rider
Cannon
Goblin Gang
Knight Hog Rider
Fireball
Hog Rider Knight The Log
Musketeer
Knight Hog Rider The Log
Hog Rider
Knight Minions Goblin Gang Fireball Musketeer The Log
The Log
Hog Rider Knight Fireball Musketeer

Defense Synergies 9 9

Knight
Minions Cannon Goblin Gang Musketeer Fireball The Log
Minions
Knight Cannon Musketeer The Log
Cannon
Knight Musketeer The Log Minions Goblin Gang Fireball
Goblin Gang
Knight Musketeer Cannon The Log
Fireball
The Log Knight Cannon Musketeer
Musketeer
Knight Cannon Goblin Gang The Log Minions Fireball
Hog Rider
The Log
Cannon Fireball Musketeer Knight Minions Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Cannon Fireball Musketeer The Log
Knight Minions Cannon Goblin Gang Musketeer The Log
Cannon Goblin Gang Knight Minions Musketeer
Cannon Knight Minions Goblin Gang Musketeer
Fireball The Log
Goblin Gang Fireball The Log Minions Cannon Musketeer
Minions Musketeer Cannon Goblin Gang Fireball
Cannon Fireball Musketeer The Log
Cannon Minions Goblin Gang Musketeer
Knight Goblin Gang Cannon Musketeer
Minions Goblin Gang Knight Cannon Fireball Musketeer The Log
Minions Musketeer Goblin Gang Fireball
Cannon Knight Minions Goblin Gang Fireball Musketeer The Log
Fireball Minions Cannon Goblin Gang The Log
Knight Cannon Goblin Gang
Cannon Goblin Gang Fireball The Log
Knight Minions Cannon Goblin Gang Fireball Musketeer
Cannon Fireball Knight Minions Goblin Gang Musketeer The Log
The Log Knight Minions Cannon Fireball Musketeer
Cannon Musketeer
Goblin Gang Knight Minions Cannon Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Fireball
Fireball Knight Goblin Gang Musketeer The Log
Goblin Gang Knight Minions Musketeer The Log
Goblin Gang Knight Fireball Musketeer The Log
Knight Cannon Goblin Gang Musketeer
Fireball Minions Goblin Gang Musketeer
Goblin Gang Knight Minions Fireball Musketeer
Knight
Knight Minions Fireball The Log
Cannon Goblin Gang Musketeer
Knight Minions Musketeer
Fireball The Log
Knight Cannon Goblin Gang Fireball
Cannon Fireball Musketeer
Goblin Gang Knight Minions Fireball Musketeer The Log
Minions Cannon Fireball Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer The Log
Fireball Musketeer The Log
Fireball The Log
Knight Fireball Musketeer The Log
Fireball The Log
Fireball Minions Musketeer
Musketeer The Log
Fireball The Log
Fireball The Log
Minions Goblin Gang Fireball Musketeer
Knight Fireball Musketeer The Log
Fireball Musketeer
Knight Fireball Musketeer The Log
Minions Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Minions
Fireball Musketeer The Log
Fireball The Log
Minions Fireball Musketeer The Log
Fireball
Musketeer The Log
Fireball Musketeer The Log
The Log Fireball
Fireball The Log Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer
Minions Fireball Musketeer
Fireball
Fireball Musketeer The Log
Fireball
Fireball The Log
Minions Goblin Gang Fireball Musketeer
Fireball Musketeer
The Log Fireball
Fireball Knight Goblin Gang Musketeer
The Log Fireball Musketeer
Fireball
Musketeer
Minions Goblin Gang Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log

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