My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Barbarian Hut P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Barbarian Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Bats
Zap
Skeletons Bats
Barbarian Barrel
Skeletons Barbarian Hut Electro Wizard
The Log
Skeletons Barbarian Hut
Earthquake
Skeletons Barbarian Hut
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats P.E.K.K.A Electro Wizard
Fireball
Barbarian Hut Electro Wizard
Poison
Bats Barbarian Hut Electro Wizard
Lightning
Barbarian Hut Electro Wizard
Rocket
Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Barbarian Barrel Fireball Electro Wizard Barbarian Hut P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bats Zap Barbarian Barrel

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Barbarian Hut Zap Barbarian Barrel P.E.K.K.A
Zap
Fireball P.E.K.K.A Electro Wizard Bats Barbarian Hut Barbarian Barrel
Fireball
Zap Electro Wizard
Barbarian Hut
Bats Zap Barbarian Barrel
Barbarian Barrel
Bats Zap Barbarian Hut P.E.K.K.A
P.E.K.K.A
Zap Electro Wizard Bats Barbarian Barrel
Electro Wizard
Zap P.E.K.K.A Fireball

Defense Synergies 4 20

Skeletons
Bats Zap Barbarian Hut Barbarian Barrel P.E.K.K.A Electro Wizard
Bats
Barbarian Hut Skeletons Zap Barbarian Barrel P.E.K.K.A Electro Wizard
Zap
Fireball Electro Wizard Skeletons Bats Barbarian Hut Barbarian Barrel P.E.K.K.A
Fireball
Zap Barbarian Barrel Barbarian Hut Electro Wizard
Barbarian Hut
Bats Skeletons Zap Fireball Barbarian Barrel Electro Wizard
Barbarian Barrel
Fireball Skeletons Bats Zap Barbarian Hut P.E.K.K.A Electro Wizard
P.E.K.K.A
Skeletons Bats Zap Barbarian Barrel Electro Wizard
Electro Wizard
Zap Skeletons Bats Fireball Barbarian Hut Barbarian Barrel P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Zap Fireball Barbarian Barrel Electro Wizard
Barbarian Hut P.E.K.K.A Skeletons Bats Zap Electro Wizard
Barbarian Hut P.E.K.K.A Skeletons Bats Electro Wizard
Barbarian Hut P.E.K.K.A Skeletons Bats Electro Wizard
Fireball Barbarian Barrel P.E.K.K.A
Fireball Barbarian Barrel Skeletons Bats Zap Electro Wizard
Bats Electro Wizard Zap Fireball Barbarian Hut
Barbarian Hut Zap Fireball Barbarian Barrel P.E.K.K.A Electro Wizard
Barbarian Hut P.E.K.K.A Skeletons
Skeletons Barbarian Barrel Electro Wizard
Bats Electro Wizard Skeletons Zap Fireball Barbarian Barrel
Bats Zap Fireball Barbarian Hut Electro Wizard
Barbarian Hut P.E.K.K.A Skeletons Bats Zap Fireball Electro Wizard
Fireball Barbarian Hut Bats Zap Barbarian Barrel P.E.K.K.A Electro Wizard
Barbarian Hut P.E.K.K.A Electro Wizard
Barbarian Hut Zap Fireball P.E.K.K.A Electro Wizard
Barbarian Hut Skeletons Bats Fireball P.E.K.K.A Electro Wizard
Fireball Bats Zap Barbarian Hut Barbarian Barrel Electro Wizard
Zap Barbarian Barrel Bats Fireball Barbarian Hut Electro Wizard
Barbarian Hut P.E.K.K.A Electro Wizard
Bats Fireball Barbarian Barrel P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Skeletons Zap Fireball Barbarian Barrel P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Barbarian Barrel
P.E.K.K.A Skeletons Bats Zap Barbarian Hut Electro Wizard
P.E.K.K.A Bats Zap Fireball Barbarian Hut Barbarian Barrel Electro Wizard
Barbarian Hut P.E.K.K.A Skeletons
Fireball Skeletons Bats Zap Electro Wizard
P.E.K.K.A Skeletons Bats Fireball Barbarian Hut Electro Wizard
P.E.K.K.A Barbarian Hut
Zap P.E.K.K.A Electro Wizard Skeletons Bats Fireball Barbarian Hut Barbarian Barrel
P.E.K.K.A Skeletons Barbarian Hut
P.E.K.K.A Bats
P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Skeletons Fireball Barbarian Hut
Fireball Barbarian Hut
Electro Wizard Skeletons Bats Zap Fireball Barbarian Hut Barbarian Barrel P.E.K.K.A
Bats Zap Fireball Barbarian Hut Barbarian Barrel P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Hut Barbarian Barrel
Fireball Zap Barbarian Barrel Electro Wizard
Fireball Barbarian Hut Barbarian Barrel
Fireball Barbarian Hut Barbarian Barrel
Fireball Zap Barbarian Barrel
Fireball Bats Zap
Fireball Zap Barbarian Hut Barbarian Barrel
Fireball Zap
Bats Fireball Electro Wizard
Zap Fireball Barbarian Barrel Electro Wizard
Fireball Zap
Fireball Barbarian Hut Barbarian Barrel
Fireball Barbarian Barrel
Zap Fireball Barbarian Hut Barbarian Barrel
Zap Fireball Barbarian Hut Barbarian Barrel
Fireball Barbarian Hut Barbarian Barrel
Fireball Barbarian Barrel
Bats
Zap Fireball Barbarian Barrel Electro Wizard
Zap Fireball Barbarian Barrel
Fireball
Fireball
Zap Fireball Barbarian Hut Barbarian Barrel
Zap Fireball Barbarian Barrel
Fireball Zap Barbarian Barrel Electro Wizard
Fireball Zap
Fireball Zap Barbarian Barrel
Bats Zap Fireball Electro Wizard
Zap Electro Wizard Bats Fireball
Fireball
Zap Fireball
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball
Zap Electro Wizard Bats Fireball Barbarian Hut Barbarian Barrel
Fireball Zap Electro Wizard
Fireball Barbarian Barrel
Fireball Electro Wizard
Zap Fireball
Zap Fireball
P.E.K.K.A
Zap Bats Fireball Electro Wizard
Bats Zap Fireball Electro Wizard
Zap Fireball Barbarian Barrel Electro Wizard

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