My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Electro Dragon Night Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon Night Witch Lava Hound
Giant Snowball
Fire Spirit Guards Balloon Electro Dragon Night Witch Lava Hound
Zap
Fire Spirit Inferno Tower Guards Balloon Night Witch Lava Hound
Barbarian Barrel
Fire Spirit Inferno Tower Guards Night Witch
The Log
Fire Spirit Guards
Earthquake
Inferno Tower Guards
Arrows
Fire Spirit Guards Night Witch Lava Hound
Royal Delivery
Fire Spirit Guards Balloon Electro Dragon Night Witch Lava Hound
Fireball
Inferno Tower Balloon Electro Dragon Night Witch Lava Hound
Poison
Inferno Tower Guards Balloon Electro Dragon Night Witch Lava Hound
Lightning
Inferno Tower Balloon Electro Dragon Night Witch
Rocket
Inferno Tower Balloon Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Guards Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Guards Fireball Night Witch Inferno Tower Balloon Electro Dragon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Guards Fireball Night Witch

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Balloon
Fireball
Lava Hound
Inferno Tower
Guards
Lava Hound
Balloon
Lava Hound Fire Spirit Electro Dragon
Electro Dragon
Lava Hound Balloon
Night Witch
Lava Hound
Lava Hound
Fireball Balloon Electro Dragon Guards Night Witch

Defense Synergies 1 5

Fire Spirit
Inferno Tower
Fireball
Inferno Tower
Inferno Tower
Guards Fire Spirit Fireball Electro Dragon Night Witch
Guards
Inferno Tower Electro Dragon
Balloon
Electro Dragon
Inferno Tower Guards
Night Witch
Inferno Tower
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Electro Dragon
Inferno Tower Electro Dragon Night Witch
Inferno Tower Fire Spirit Electro Dragon Night Witch
Inferno Tower Night Witch Guards Electro Dragon
Fireball
Fireball Fire Spirit Guards Electro Dragon Night Witch
Inferno Tower Fire Spirit Fireball Electro Dragon Night Witch
Fireball Inferno Tower Electro Dragon
Inferno Tower Night Witch
Guards Fire Spirit Inferno Tower Night Witch
Guards Fireball Electro Dragon Night Witch
Inferno Tower Fireball Electro Dragon Night Witch
Inferno Tower Night Witch Fire Spirit Fireball Guards Electro Dragon
Fire Spirit Fireball Guards Electro Dragon Night Witch
Inferno Tower
Inferno Tower Fireball
Fireball Inferno Tower Electro Dragon Night Witch
Fire Spirit Fireball Guards Electro Dragon Night Witch
Fire Spirit Fireball Guards Electro Dragon
Inferno Tower
Fire Spirit Fireball Guards Electro Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Inferno Tower
Fireball Electro Dragon
Guards Inferno Tower Electro Dragon
Guards Fireball Inferno Tower Night Witch
Inferno Tower Guards Night Witch
Fire Spirit Fireball Electro Dragon
Guards Fireball Inferno Tower Night Witch
Inferno Tower
Electro Dragon Fireball Inferno Tower
Inferno Tower Guards
Inferno Tower Guards Electro Dragon
Fireball Guards
Fireball Inferno Tower Guards Night Witch
Fireball Electro Dragon
Inferno Tower Guards Electro Dragon Fireball Night Witch
Fireball Inferno Tower Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards Electro Dragon
Fireball Electro Dragon
Fireball Electro Dragon
Fireball Guards
Fireball Fire Spirit
Fireball Fire Spirit Electro Dragon
Fire Spirit
Fireball Fire Spirit Electro Dragon
Fireball Electro Dragon
Fire Spirit Fireball Guards Electro Dragon Night Witch
Fireball Electro Dragon
Fireball Fire Spirit Electro Dragon
Fire Spirit Fireball
Fireball Electro Dragon
Fireball
Fireball Electro Dragon
Fireball Electro Dragon
Fireball
Night Witch
Fire Spirit Fireball Electro Dragon
Fire Spirit Fireball Electro Dragon
Fireball Night Witch
Fireball
Fireball Electro Dragon
Fire Spirit Fireball Electro Dragon
Fireball Electro Dragon
Fireball Electro Dragon
Fireball
Fire Spirit Fireball Electro Dragon Night Witch
Electro Dragon Fireball Guards
Fireball Night Witch
Fireball Electro Dragon Night Witch
Fireball Electro Dragon
Fireball
Fire Spirit Fireball Guards Electro Dragon Night Witch
Fireball Fire Spirit Electro Dragon
Fireball
Fireball Electro Dragon
Fireball Electro Dragon
Fireball
Electro Dragon
Electro Dragon Fireball Guards
Fireball Electro Dragon
Electro Dragon Fireball

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