My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Valkyrie Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Bandit
Giant Snowball
Fire Spirit
Zap
Fire Spirit Bandit
Barbarian Barrel
Fire Spirit Elite Barbarians Valkyrie Wizard Bandit Electro Wizard
The Log
Fire Spirit Elite Barbarians Bandit
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Elite Barbarians Valkyrie Wizard Bandit Electro Wizard
Fireball
Elite Barbarians Wizard Bandit Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Elite Barbarians Valkyrie Wizard Bandit Electro Wizard
Rocket
Elite Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Bandit Valkyrie Electro Wizard Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Bandit

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Zap Elite Barbarians Bandit
Zap
Elite Barbarians Electro Wizard Fire Spirit Valkyrie The Log Bandit
Elite Barbarians
Zap Valkyrie Fire Spirit Wizard The Log Bandit
Valkyrie
Fire Spirit Elite Barbarians Zap Wizard Bandit Electro Wizard
Wizard
Elite Barbarians Valkyrie Bandit
The Log
Zap Elite Barbarians Bandit
Bandit
Fire Spirit Zap Elite Barbarians Valkyrie Wizard The Log Electro Wizard
Electro Wizard
Zap Valkyrie Bandit

Defense Synergies 2 20

Fire Spirit
Zap Valkyrie The Log Electro Wizard
Zap
Electro Wizard Fire Spirit Elite Barbarians Valkyrie The Log Bandit
Elite Barbarians
Valkyrie Zap Wizard The Log
Valkyrie
Elite Barbarians Fire Spirit Zap Wizard The Log Bandit Electro Wizard
Wizard
Elite Barbarians Valkyrie The Log Bandit Electro Wizard
The Log
Fire Spirit Zap Elite Barbarians Valkyrie Wizard Bandit Electro Wizard
Bandit
Zap Valkyrie Wizard The Log Electro Wizard
Electro Wizard
Zap Fire Spirit Valkyrie Wizard The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard The Log Electro Wizard
Elite Barbarians Zap Valkyrie The Log Bandit Electro Wizard
Fire Spirit Elite Barbarians Valkyrie Bandit Electro Wizard
Elite Barbarians Valkyrie Bandit Electro Wizard
Elite Barbarians Valkyrie The Log
The Log Fire Spirit Zap Valkyrie Bandit Electro Wizard
Electro Wizard Fire Spirit Zap Wizard
Zap Valkyrie The Log Bandit Electro Wizard
Elite Barbarians
Elite Barbarians Fire Spirit Valkyrie Bandit Electro Wizard
Valkyrie Electro Wizard Zap Wizard The Log Bandit
Zap Wizard Electro Wizard
Fire Spirit Zap Elite Barbarians Valkyrie Wizard The Log Bandit Electro Wizard
Fire Spirit Valkyrie Wizard Zap The Log Electro Wizard
Elite Barbarians Bandit Electro Wizard
Zap Elite Barbarians The Log Bandit Electro Wizard
Wizard Elite Barbarians Valkyrie Electro Wizard
Fire Spirit Zap Elite Barbarians Valkyrie Wizard The Log Bandit Electro Wizard
Zap Valkyrie Wizard The Log Fire Spirit Bandit Electro Wizard
Elite Barbarians Electro Wizard
Valkyrie Wizard Fire Spirit Elite Barbarians The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Elite Barbarians Bandit Electro Wizard
Bandit Electro Wizard Zap Elite Barbarians Valkyrie Wizard The Log
Bandit Zap Elite Barbarians Valkyrie The Log Electro Wizard
Valkyrie Zap Elite Barbarians The Log Bandit Electro Wizard
Elite Barbarians Valkyrie Bandit
Fire Spirit Wizard Zap Electro Wizard
Elite Barbarians Valkyrie Bandit Electro Wizard
Elite Barbarians Valkyrie
Zap Electro Wizard Elite Barbarians Valkyrie The Log Bandit
Elite Barbarians Valkyrie
Zap Elite Barbarians Valkyrie The Log Electro Wizard
Elite Barbarians Valkyrie Wizard Bandit
Wizard Valkyrie
Elite Barbarians Electro Wizard Zap Valkyrie The Log
Valkyrie Zap Elite Barbarians Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log Bandit
Zap The Log Bandit Electro Wizard
The Log Bandit
Valkyrie The Log
Wizard Fire Spirit Zap Valkyrie The Log
Wizard Fire Spirit Zap
Fire Spirit Wizard The Log
The Log Fire Spirit Zap Wizard
The Log Zap Wizard Bandit
Fire Spirit Elite Barbarians Electro Wizard
Zap Valkyrie Wizard The Log Bandit Electro Wizard
Fire Spirit Zap Wizard
Fire Spirit Elite Barbarians The Log Bandit
Bandit
Zap Elite Barbarians The Log
Zap Wizard The Log Bandit
Wizard The Log Bandit
Fire Spirit Zap Wizard The Log Bandit Electro Wizard
Fire Spirit Zap Valkyrie Wizard The Log
The Log
Wizard
The Log
Zap The Log
Zap The Log Fire Spirit Valkyrie Wizard
The Log Zap Wizard Bandit Electro Wizard
Zap Wizard The Log Bandit
Zap The Log Bandit
Elite Barbarians Fire Spirit Zap Wizard Electro Wizard
Zap Electro Wizard Wizard
Elite Barbarians
Zap Wizard The Log Bandit
Zap Electro Wizard
Wizard The Log
Zap Electro Wizard Fire Spirit Bandit
Fire Spirit Zap Wizard Electro Wizard
The Log
Valkyrie Wizard Electro Wizard
The Log Zap Wizard
Zap
Elite Barbarians
Zap Elite Barbarians The Log Electro Wizard
Zap Electro Wizard
Zap The Log Bandit Electro Wizard

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