My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Balloon Giant Skeleton
Giant Snowball
Fire Spirit Minions Skeleton Army Balloon
Zap
Fire Spirit Minions Inferno Tower Skeleton Army Balloon
Barbarian Barrel
Fire Spirit Inferno Tower Skeleton Army Giant Skeleton
The Log
Fire Spirit Skeleton Army Giant Skeleton
Earthquake
Inferno Tower Skeleton Army
Arrows
Fire Spirit Minions Skeleton Army
Royal Delivery
Fire Spirit Minions Skeleton Army Balloon Giant Skeleton
Fireball
Minions Inferno Tower Skeleton Army Balloon
Poison
Minions Inferno Tower Skeleton Army Balloon
Lightning
Inferno Tower Balloon
Rocket
Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Skeleton Army Tornado Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Minions Skeleton Army Tornado Inferno Tower Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Minions Skeleton Army

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Balloon Giant Skeleton
Zap
Tornado Balloon Fire Spirit Minions Giant Skeleton
Minions
Zap Balloon Giant Skeleton
Inferno Tower
Skeleton Army
Tornado
Zap Balloon Giant Skeleton
Balloon
Zap Fire Spirit Minions Tornado Giant Skeleton
Giant Skeleton
Fire Spirit Zap Minions Tornado Balloon

Defense Synergies 1 14

Fire Spirit
Zap Inferno Tower Tornado Giant Skeleton
Zap
Fire Spirit Minions Inferno Tower Skeleton Army Tornado Giant Skeleton
Minions
Zap Inferno Tower Giant Skeleton
Inferno Tower
Skeleton Army Fire Spirit Zap Minions Tornado
Skeleton Army
Inferno Tower Zap Giant Skeleton
Tornado
Fire Spirit Zap Inferno Tower Giant Skeleton
Balloon
Giant Skeleton
Fire Spirit Zap Minions Skeleton Army Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Inferno Tower
Inferno Tower Skeleton Army Zap Minions
Inferno Tower Skeleton Army Tornado Fire Spirit Minions Giant Skeleton
Inferno Tower Skeleton Army Minions
Skeleton Army Tornado Giant Skeleton
Skeleton Army Tornado Fire Spirit Zap Minions
Minions Inferno Tower Tornado Fire Spirit Zap
Zap Inferno Tower Giant Skeleton
Inferno Tower Minions Skeleton Army Tornado
Skeleton Army Tornado Fire Spirit Inferno Tower Giant Skeleton
Minions Skeleton Army Zap Tornado Giant Skeleton
Minions Inferno Tower Zap Tornado
Inferno Tower Skeleton Army Fire Spirit Zap Minions Giant Skeleton
Fire Spirit Skeleton Army Zap Minions Tornado
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Tornado Zap
Minions Inferno Tower Skeleton Army Tornado
Fire Spirit Zap Minions Skeleton Army Tornado
Zap Tornado Fire Spirit Minions Giant Skeleton
Inferno Tower Tornado
Skeleton Army Fire Spirit Minions Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Inferno Tower Giant Skeleton
Zap
Skeleton Army Giant Skeleton Zap Minions Inferno Tower
Skeleton Army Giant Skeleton Zap Inferno Tower Tornado
Inferno Tower Giant Skeleton Skeleton Army
Fire Spirit Zap Minions Tornado
Skeleton Army Minions Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton Skeleton Army
Zap Giant Skeleton Minions Inferno Tower Skeleton Army Tornado
Inferno Tower Skeleton Army
Minions Inferno Tower Giant Skeleton
Skeleton Army Zap Tornado Giant Skeleton
Skeleton Army Giant Skeleton Inferno Tower
Skeleton Army
Inferno Tower Skeleton Army Zap Minions Tornado Giant Skeleton
Minions Zap Inferno Tower Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Zap Tornado
Giant Skeleton
Giant Skeleton
Fire Spirit Zap
Fire Spirit Zap Minions Tornado
Fire Spirit Tornado
Fire Spirit Zap Tornado
Zap Tornado
Fire Spirit Minions Tornado
Zap Tornado
Fire Spirit Zap Tornado
Fire Spirit
Minions
Zap
Zap
Tornado
Minions
Fire Spirit Zap
Fire Spirit Zap Tornado
Minions Giant Skeleton
Tornado
Tornado
Zap
Zap Tornado Fire Spirit
Zap Tornado
Zap Tornado
Zap Tornado
Fire Spirit Zap Tornado
Zap Minions
Zap
Zap
Giant Skeleton
Zap Fire Spirit Minions Skeleton Army
Fire Spirit Zap Tornado
Zap
Zap Tornado Giant Skeleton
Zap Minions Tornado Giant Skeleton
Zap Tornado
Zap Tornado Giant Skeleton

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