My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem Mega Minion Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Mega Minion Wizard Electro Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Golem Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit Mega Minion Electro Dragon
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit Wizard
The Log
Fire Spirit
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Mega Minion Wizard Electro Dragon
Fireball
Mega Minion Wizard Electro Dragon
Poison
Mega Minion Wizard Electro Dragon
Lightning
Ice Golem Mega Minion Wizard Electro Dragon
Rocket
Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Golem Wizard Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Golem Earthquake Wizard Poison Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Golem Mega Minion Poison Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Golem Mega Minion Earthquake Poison Wizard Electro Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Ice Golem Mega Minion Earthquake

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Ice Golem Mega Minion Golem
Ice Golem
Mega Minion Fire Spirit Electro Dragon
Mega Minion
Ice Golem Golem Fire Spirit Poison
Earthquake
Golem
Wizard
Golem
Poison
Golem Mega Minion Electro Dragon
Electro Dragon
Golem Ice Golem Poison
Golem
Mega Minion Earthquake Poison Electro Dragon Fire Spirit Wizard

Defense Synergies 1 6

Fire Spirit
Ice Golem
Ice Golem
Mega Minion Fire Spirit Earthquake Wizard Poison Electro Dragon
Mega Minion
Ice Golem Wizard
Earthquake
Ice Golem
Wizard
Ice Golem Mega Minion
Poison
Ice Golem
Electro Dragon
Ice Golem
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Ice Golem Mega Minion Wizard Electro Dragon
Mega Minion Electro Dragon
Fire Spirit Mega Minion Electro Dragon
Mega Minion Electro Dragon
Earthquake Poison
Fire Spirit Mega Minion Earthquake Electro Dragon
Mega Minion Fire Spirit Wizard Poison Electro Dragon
Earthquake Ice Golem Poison Electro Dragon
Fire Spirit Ice Golem
Poison Ice Golem Mega Minion Earthquake Wizard Electro Dragon
Mega Minion Wizard Poison Electro Dragon
Fire Spirit Earthquake Wizard Electro Dragon
Fire Spirit Wizard Mega Minion Earthquake Poison Electro Dragon
Wizard Poison Electro Dragon
Fire Spirit Mega Minion Wizard Electro Dragon
Earthquake Wizard Poison Fire Spirit Ice Golem Mega Minion Electro Dragon
Wizard Fire Spirit Earthquake Poison Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem
Poison Ice Golem Mega Minion Wizard Electro Dragon
Ice Golem Electro Dragon
Ice Golem
Fire Spirit Wizard Poison Ice Golem Electro Dragon
Ice Golem Mega Minion
Electro Dragon Ice Golem Mega Minion Poison
Mega Minion
Mega Minion Electro Dragon
Poison
Ice Golem Wizard
Wizard Electro Dragon
Electro Dragon Ice Golem Mega Minion Poison
Poison Ice Golem Mega Minion Earthquake Wizard Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Poison Ice Golem Electro Dragon
Poison Electro Dragon
Earthquake Poison Electro Dragon
Earthquake Ice Golem Poison
Wizard Poison Fire Spirit Earthquake
Wizard Poison Fire Spirit Ice Golem Mega Minion Electro Dragon
Fire Spirit Earthquake Wizard Poison
Earthquake Poison Fire Spirit Ice Golem Wizard Electro Dragon
Poison Wizard Electro Dragon
Fire Spirit Poison Electro Dragon
Poison Earthquake Wizard Electro Dragon
Poison Fire Spirit Wizard Electro Dragon
Earthquake Poison Fire Spirit Ice Golem
Earthquake Poison Electro Dragon
Earthquake Ice Golem Poison
Earthquake Wizard Poison Electro Dragon
Earthquake Wizard Poison Electro Dragon
Earthquake Poison
Fire Spirit Mega Minion Earthquake Wizard Poison Electro Dragon
Fire Spirit Earthquake Wizard Poison Electro Dragon
Earthquake Poison
Wizard Poison
Earthquake Poison Electro Dragon
Ice Golem Earthquake Poison Fire Spirit Wizard Electro Dragon
Mega Minion
Poison Earthquake Wizard Electro Dragon
Wizard Poison Electro Dragon
Poison
Poison Fire Spirit Ice Golem Wizard Electro Dragon
Electro Dragon Mega Minion Wizard Poison
Mega Minion
Poison Earthquake Wizard Electro Dragon
Poison Electro Dragon
Earthquake Wizard Poison
Earthquake Fire Spirit Electro Dragon
Poison Fire Spirit Mega Minion Wizard Electro Dragon
Poison Mega Minion Wizard Electro Dragon
Ice Golem Earthquake Wizard Poison Electro Dragon
Poison
Mega Minion Electro Dragon
Electro Dragon Poison
Poison Electro Dragon
Poison Electro Dragon

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