My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Knight Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minion Horde Hog Rider Miner
Giant Snowball
Fire Spirit Spear Goblins Minion Horde Hog Rider Miner
Zap
Fire Spirit Spear Goblins Minion Horde
Barbarian Barrel
Fire Spirit Spear Goblins Knight Wizard
The Log
Fire Spirit Spear Goblins Hog Rider
Earthquake
Spear Goblins Hog Rider
Arrows
Fire Spirit Spear Goblins Minion Horde
Royal Delivery
Fire Spirit Spear Goblins Knight Minion Horde Hog Rider Wizard Miner
Fireball
Minion Horde Hog Rider Wizard
Poison
Spear Goblins Minion Horde Wizard
Lightning
Knight Wizard
Rocket
Minion Horde Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Knight Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins The Log Knight Miner Hog Rider Minion Horde Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Spear Goblins The Log Knight

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Miner Knight
Spear Goblins
Knight Hog Rider Miner
Knight
Spear Goblins Hog Rider Fire Spirit Minion Horde Wizard The Log Miner
Minion Horde
Miner Knight Hog Rider
Hog Rider
Fire Spirit Spear Goblins Knight The Log Minion Horde Wizard
Wizard
Knight Hog Rider Miner
The Log
Hog Rider Knight Miner
Miner
Fire Spirit Spear Goblins Minion Horde Knight Wizard The Log

Defense Synergies 2 9

Fire Spirit
Knight Spear Goblins The Log
Spear Goblins
Knight Fire Spirit The Log
Knight
Fire Spirit Spear Goblins Minion Horde Wizard The Log
Minion Horde
Knight The Log
Hog Rider
Wizard
Knight The Log
The Log
Fire Spirit Spear Goblins Knight Minion Horde Wizard Miner
Miner
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Minion Horde Wizard The Log
Minion Horde Knight The Log
Minion Horde Fire Spirit Knight
Minion Horde Knight
The Log
The Log Fire Spirit Spear Goblins
Minion Horde Fire Spirit Spear Goblins Wizard
The Log
Minion Horde
Knight Fire Spirit Spear Goblins Minion Horde Miner
Minion Horde Spear Goblins Knight Wizard The Log
Minion Horde Spear Goblins Wizard
Minion Horde Fire Spirit Knight Wizard The Log
Fire Spirit Wizard Minion Horde The Log
Knight Minion Horde
Minion Horde The Log
Minion Horde Wizard Knight
Fire Spirit Spear Goblins Knight Minion Horde Wizard The Log
Wizard The Log Fire Spirit Spear Goblins Knight
Wizard Fire Spirit Spear Goblins Knight Minion Horde The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins
Knight Wizard The Log Miner
Spear Goblins Knight Minion Horde The Log
Knight Minion Horde The Log
Knight Minion Horde
Fire Spirit Wizard Minion Horde
Spear Goblins Knight Minion Horde
Knight Minion Horde
Minion Horde Spear Goblins Knight The Log
Minion Horde
Knight Minion Horde
The Log
Knight Minion Horde Wizard
Wizard Minion Horde
Spear Goblins Knight Minion Horde The Log
Minion Horde Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde The Log
The Log Miner
Minion Horde The Log Miner
Knight The Log
Wizard Fire Spirit Minion Horde The Log
Wizard Fire Spirit Spear Goblins Minion Horde
Fire Spirit Minion Horde Wizard The Log
The Log Fire Spirit Wizard
The Log Miner Wizard
Fire Spirit Minion Horde
Miner Knight Minion Horde Wizard The Log
Fire Spirit Wizard
Fire Spirit Knight The Log Miner
Minion Horde
The Log
Spear Goblins Minion Horde Wizard The Log
Minion Horde Wizard The Log
Minion Horde
Fire Spirit Wizard The Log
Fire Spirit Wizard The Log Miner
Minion Horde The Log
Wizard
The Log
Minion Horde The Log
The Log Fire Spirit Wizard
Minion Horde
The Log Miner Wizard
Wizard The Log Miner
Miner The Log
Fire Spirit Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Minion Horde Wizard The Log Miner
Minion Horde
Minion Horde
Wizard The Log
Minion Horde Fire Spirit Spear Goblins
Fire Spirit Wizard
The Log
Miner Knight Minion Horde Wizard
The Log Wizard
Minion Horde
Minion Horde The Log
The Log Miner

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