My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Electro Dragon Giant Skeleton Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Wall Breakers Giant Skeleton Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Giant Skeleton Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Giant Skeleton
Giant Snowball
Fire Spirit Tombstone Wall Breakers Electro Dragon
Zap
Fire Spirit Tombstone Wall Breakers
Barbarian Barrel
Fire Spirit Tombstone Wall Breakers Giant Skeleton Royal Ghost
The Log
Fire Spirit Tombstone Wall Breakers Giant Skeleton
Earthquake
Tombstone
Arrows
Fire Spirit Tombstone Wall Breakers
Royal Delivery
Fire Spirit Wall Breakers Electro Dragon Giant Skeleton Royal Ghost
Fireball
Tombstone Wall Breakers Electro Dragon
Poison
Tombstone Electro Dragon
Lightning
Tombstone Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Rocket Electro Dragon Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tombstone Rocket Giant Skeleton Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Wall Breakers Tombstone Royal Ghost Electro Dragon Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Fire Spirit Wall Breakers Tombstone

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Wall Breakers Giant Skeleton
Tombstone
Rocket
Mirror
Mirror
Rocket Wall Breakers Giant Skeleton Royal Ghost
Wall Breakers
Fire Spirit Mirror Royal Ghost
Electro Dragon
Giant Skeleton
Giant Skeleton
Fire Spirit Mirror Electro Dragon
Royal Ghost
Mirror Wall Breakers

Defense Synergies 0 6

Fire Spirit
Giant Skeleton
Tombstone
Rocket Mirror Electro Dragon
Rocket
Tombstone
Mirror
Tombstone Electro Dragon
Wall Breakers
Electro Dragon
Tombstone Mirror Giant Skeleton
Giant Skeleton
Fire Spirit Electro Dragon
Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tombstone Electro Dragon
Tombstone Electro Dragon
Rocket Fire Spirit Tombstone Electro Dragon Giant Skeleton
Tombstone Electro Dragon
Tombstone Rocket Giant Skeleton
Fire Spirit Electro Dragon Royal Ghost
Rocket Fire Spirit Tombstone Electro Dragon
Rocket Electro Dragon Giant Skeleton
Tombstone
Fire Spirit Giant Skeleton Royal Ghost
Tombstone Electro Dragon Giant Skeleton Royal Ghost
Electro Dragon
Tombstone Fire Spirit Rocket Electro Dragon Giant Skeleton
Fire Spirit Rocket Tombstone Electro Dragon Royal Ghost
Tombstone
Rocket
Tombstone Electro Dragon
Fire Spirit Tombstone Electro Dragon Royal Ghost
Fire Spirit Tombstone Electro Dragon Giant Skeleton Royal Ghost
Royal Ghost Fire Spirit Electro Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Giant Skeleton Royal Ghost
Rocket Electro Dragon Royal Ghost
Tombstone Giant Skeleton Rocket Electro Dragon
Rocket Giant Skeleton
Giant Skeleton Tombstone
Fire Spirit Rocket Electro Dragon
Rocket Tombstone Giant Skeleton
Giant Skeleton
Rocket Electro Dragon Giant Skeleton Tombstone
Tombstone
Tombstone Electro Dragon Giant Skeleton
Rocket Giant Skeleton
Rocket Giant Skeleton Tombstone
Electro Dragon
Tombstone Electro Dragon Rocket Giant Skeleton
Electro Dragon Giant Skeleton Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Electro Dragon Giant Skeleton Royal Ghost
Electro Dragon Royal Ghost
Rocket Electro Dragon Giant Skeleton
Rocket Giant Skeleton
Rocket Fire Spirit
Fire Spirit Rocket Electro Dragon
Fire Spirit
Fire Spirit Electro Dragon
Electro Dragon
Rocket Fire Spirit Electro Dragon
Rocket Electro Dragon
Fire Spirit Rocket Electro Dragon
Rocket Fire Spirit
Rocket Electro Dragon
Rocket Electro Dragon
Rocket Electro Dragon
Rocket
Rocket
Rocket Fire Spirit Electro Dragon
Rocket Fire Spirit Electro Dragon
Rocket Giant Skeleton
Rocket
Rocket
Rocket Electro Dragon
Fire Spirit Electro Dragon
Electro Dragon Royal Ghost
Electro Dragon
Rocket
Fire Spirit Electro Dragon
Rocket Electro Dragon
Rocket Electro Dragon
Rocket Electro Dragon
Giant Skeleton
Rocket
Fire Spirit Tombstone Rocket Electro Dragon
Rocket Fire Spirit Electro Dragon
Rocket Electro Dragon
Electro Dragon
Rocket Giant Skeleton
Electro Dragon
Electro Dragon Rocket Giant Skeleton
Rocket Electro Dragon
Electro Dragon Rocket Giant Skeleton Royal Ghost

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