My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarian Barrel Wall Breakers Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Wall Breakers Lava Hound
Giant Snowball
Fire Spirit Archers Wall Breakers Lumberjack Lava Hound
Zap
Fire Spirit Archers Wall Breakers Lava Hound
Barbarian Barrel
Fire Spirit Archers Wall Breakers Lumberjack
The Log
Fire Spirit Archers Wall Breakers Lumberjack
Earthquake
Archers
Arrows
Fire Spirit Archers Wall Breakers Lava Hound
Royal Delivery
Fire Spirit Archers Wall Breakers Lumberjack Lava Hound
Fireball
Archers Wall Breakers Lumberjack Lava Hound
Poison
Archers Lava Hound
Lightning
Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Barbarian Barrel Wall Breakers Rage Archers Arrows Lumberjack Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Barbarian Barrel Wall Breakers Rage

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Wall Breakers Lumberjack
Archers
Arrows Barbarian Barrel Wall Breakers Lumberjack Lava Hound
Arrows
Lava Hound Archers Wall Breakers Lumberjack
Barbarian Barrel
Archers Wall Breakers Lumberjack Lava Hound
Wall Breakers
Fire Spirit Archers Arrows Barbarian Barrel
Rage
Lumberjack
Fire Spirit Archers Arrows Barbarian Barrel Lava Hound
Lava Hound
Arrows Archers Barbarian Barrel Lumberjack

Defense Synergies 1 4

Fire Spirit
Archers
Barbarian Barrel Lumberjack
Arrows
Barbarian Barrel Lumberjack
Barbarian Barrel
Archers Arrows Lumberjack
Wall Breakers
Rage
Lumberjack
Archers Arrows Barbarian Barrel
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel
Lumberjack
Lumberjack Fire Spirit Archers
Lumberjack
Arrows Barbarian Barrel Lumberjack
Arrows Barbarian Barrel Fire Spirit Archers Lumberjack
Fire Spirit Archers Arrows
Arrows Barbarian Barrel
Lumberjack
Fire Spirit Archers Barbarian Barrel Lumberjack
Archers Arrows Barbarian Barrel Lumberjack
Arrows Archers
Lumberjack Fire Spirit
Fire Spirit Arrows Barbarian Barrel Lumberjack
Lumberjack
Lumberjack
Arrows Lumberjack
Fire Spirit Arrows Archers Barbarian Barrel Lumberjack
Arrows Barbarian Barrel Fire Spirit Archers Lumberjack
Lumberjack
Fire Spirit Archers Arrows Barbarian Barrel Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Archers Barbarian Barrel
Archers Arrows Barbarian Barrel Lumberjack
Lumberjack
Lumberjack Barbarian Barrel
Lumberjack
Fire Spirit Arrows Archers
Archers Lumberjack
Lumberjack
Barbarian Barrel
Lumberjack
Arrows
Lumberjack
Archers
Archers Barbarian Barrel Lumberjack
Arrows Archers Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Fire Spirit Arrows Barbarian Barrel
Arrows Fire Spirit
Fire Spirit Archers Arrows
Arrows Fire Spirit Barbarian Barrel
Arrows
Fire Spirit Lumberjack
Arrows Barbarian Barrel
Fire Spirit Archers Arrows
Fire Spirit Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Fire Spirit Archers Arrows Barbarian Barrel
Fire Spirit Arrows Barbarian Barrel
Arrows
Arrows Barbarian Barrel
Arrows Fire Spirit Barbarian Barrel
Arrows Barbarian Barrel
Arrows
Arrows Barbarian Barrel
Fire Spirit Archers Arrows
Arrows
Arrows
Arrows
Fire Spirit Archers Barbarian Barrel
Fire Spirit Archers Arrows
Arrows Barbarian Barrel
Lumberjack
Arrows
Arrows
Barbarian Barrel

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