My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Flying Machine Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Flying Machine Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army
Giant Snowball
Fire Spirit Bats Flying Machine Skeleton Army Lumberjack
Zap
Fire Spirit Bats Flying Machine Skeleton Army
Barbarian Barrel
Fire Spirit Skeleton Army Lumberjack
The Log
Fire Spirit Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Fire Spirit Bats Flying Machine Skeleton Army
Royal Delivery
Fire Spirit Bats Flying Machine Skeleton Army Lumberjack
Fireball
Flying Machine Skeleton Army Lumberjack
Poison
Bats Flying Machine Skeleton Army
Lightning
Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Rocket The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Rocket Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats The Log Skeleton Army Flying Machine Lumberjack Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats The Log Skeleton Army

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Lumberjack
Bats
Mega Knight Flying Machine Lumberjack
Flying Machine
Bats Lumberjack Mega Knight
Rocket
Skeleton Army
The Log
Lumberjack Mega Knight
Lumberjack
Fire Spirit Bats Flying Machine The Log Mega Knight
Mega Knight
Bats Flying Machine The Log Lumberjack

Defense Synergies 0 13

Fire Spirit
The Log
Bats
The Log Lumberjack Mega Knight
Flying Machine
Skeleton Army The Log Lumberjack Mega Knight
Rocket
The Log
Skeleton Army
Flying Machine The Log Lumberjack
The Log
Fire Spirit Bats Flying Machine Rocket Skeleton Army Lumberjack Mega Knight
Lumberjack
Bats Flying Machine Skeleton Army The Log
Mega Knight
Bats Flying Machine The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Flying Machine The Log
Skeleton Army Lumberjack Bats Flying Machine The Log Mega Knight
Rocket Skeleton Army Lumberjack Mega Knight Fire Spirit Bats
Skeleton Army Lumberjack Bats Mega Knight
Rocket Skeleton Army The Log Lumberjack Mega Knight
Skeleton Army The Log Fire Spirit Bats Flying Machine Lumberjack Mega Knight
Bats Rocket Fire Spirit Flying Machine
Rocket Flying Machine The Log Mega Knight
Skeleton Army Lumberjack
Skeleton Army Fire Spirit Lumberjack Mega Knight
Bats Skeleton Army Flying Machine The Log Lumberjack Mega Knight
Bats Flying Machine
Skeleton Army Lumberjack Mega Knight Fire Spirit Bats Flying Machine Rocket The Log
Fire Spirit Rocket Skeleton Army Mega Knight Bats The Log Lumberjack
Skeleton Army Lumberjack Mega Knight
Rocket Skeleton Army The Log Lumberjack Mega Knight
Mega Knight Bats Skeleton Army Lumberjack
Fire Spirit Mega Knight Bats Flying Machine Skeleton Army The Log Lumberjack
The Log Fire Spirit Bats Flying Machine Lumberjack Mega Knight
Lumberjack
Skeleton Army Mega Knight Fire Spirit Bats Flying Machine The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight
Flying Machine Rocket The Log Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Bats Rocket The Log
Rocket Skeleton Army Lumberjack Mega Knight Bats The Log
Skeleton Army Lumberjack Mega Knight
Fire Spirit Rocket Bats Flying Machine
Rocket Skeleton Army Bats Flying Machine Lumberjack
Mega Knight Skeleton Army Lumberjack
Rocket Mega Knight Bats Flying Machine Skeleton Army The Log
Skeleton Army
Mega Knight Bats Flying Machine Lumberjack
Rocket Skeleton Army Mega Knight The Log
Rocket Skeleton Army Mega Knight Lumberjack
Flying Machine Skeleton Army Mega Knight
Skeleton Army Bats Flying Machine Rocket The Log Lumberjack
Bats Mega Knight Flying Machine The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Rocket The Log
Flying Machine The Log
Rocket Flying Machine The Log
Flying Machine Rocket The Log
Rocket Fire Spirit The Log Mega Knight
Fire Spirit Bats Flying Machine Rocket
Fire Spirit Flying Machine The Log
The Log Fire Spirit Flying Machine
The Log Flying Machine
Rocket Fire Spirit Bats Lumberjack
Rocket Flying Machine The Log
Fire Spirit Flying Machine Rocket
Flying Machine Rocket Fire Spirit The Log
Flying Machine Rocket
Flying Machine The Log
Rocket Flying Machine The Log
Flying Machine Rocket The Log Mega Knight
Rocket
Bats Rocket
Rocket Fire Spirit Flying Machine The Log Mega Knight
Rocket Fire Spirit Flying Machine The Log Mega Knight
Rocket The Log Mega Knight
Rocket
Rocket The Log
Rocket Flying Machine The Log
The Log Fire Spirit Mega Knight
The Log Flying Machine
Flying Machine The Log Mega Knight
Rocket The Log
Fire Spirit Bats Flying Machine
Rocket Bats Flying Machine
Rocket The Log Mega Knight
Rocket
Mega Knight
Rocket The Log
Fire Spirit Bats Flying Machine Rocket Skeleton Army
Rocket Fire Spirit Flying Machine
The Log
Flying Machine Rocket Lumberjack Mega Knight
The Log Flying Machine
Rocket
Flying Machine Mega Knight
Bats Flying Machine Rocket The Log
Bats Flying Machine Rocket
Flying Machine Rocket The Log Mega Knight

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