My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant
Giant Snowball
Fire Spirit Minions
Zap
Fire Spirit Minions Royal Giant
Barbarian Barrel
Fire Spirit Tesla
The Log
Fire Spirit Royal Giant Mini P.E.K.K.A
Earthquake
Tesla
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Mini P.E.K.K.A
Fireball
Minions Tesla
Poison
Minions
Lightning
Tesla Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Minions Tesla Fireball Mini P.E.K.K.A Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Minions

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap Mini P.E.K.K.A
Zap
Fireball Fire Spirit Minions Royal Giant Mini P.E.K.K.A The Log
Minions
Royal Giant Zap Mini P.E.K.K.A
Tesla
Royal Giant
Fire Spirit Minions Fireball Zap The Log
Fireball
Zap Royal Giant The Log
Mini P.E.K.K.A
Fire Spirit Zap Minions The Log
The Log
Zap Royal Giant Fireball Mini P.E.K.K.A

Defense Synergies 5 11

Fire Spirit
Zap Mini P.E.K.K.A The Log
Zap
Fireball Mini P.E.K.K.A Fire Spirit Minions Tesla The Log
Minions
Zap Tesla The Log
Tesla
The Log Zap Minions Fireball Mini P.E.K.K.A
Royal Giant
Fireball
Zap The Log Tesla Mini P.E.K.K.A
Mini P.E.K.K.A
Zap The Log Fire Spirit Tesla Fireball
The Log
Tesla Fireball Mini P.E.K.K.A Fire Spirit Zap Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Tesla Fireball The Log
Mini P.E.K.K.A Zap Minions Tesla The Log
Tesla Mini P.E.K.K.A Fire Spirit Minions
Tesla Mini P.E.K.K.A Minions
Fireball Mini P.E.K.K.A The Log
Fireball The Log Fire Spirit Zap Minions Tesla
Minions Tesla Fire Spirit Zap Fireball
Zap Tesla Fireball The Log
Tesla Mini P.E.K.K.A Minions
Fire Spirit Tesla Mini P.E.K.K.A
Minions Zap Tesla Fireball The Log
Minions Tesla Zap Fireball
Tesla Mini P.E.K.K.A Fire Spirit Zap Minions Fireball The Log
Fire Spirit Fireball Zap Minions Tesla Mini P.E.K.K.A The Log
Mini P.E.K.K.A Tesla
Zap Tesla Fireball Mini P.E.K.K.A The Log
Tesla Minions Fireball Mini P.E.K.K.A
Fire Spirit Tesla Fireball Zap Minions The Log
Zap The Log Fire Spirit Minions Tesla Fireball
Mini P.E.K.K.A Tesla
Fire Spirit Minions Tesla Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Tesla Fireball
Fireball Zap Tesla Mini P.E.K.K.A The Log
Zap Minions Mini P.E.K.K.A The Log
Mini P.E.K.K.A Zap Tesla Fireball The Log
Tesla Mini P.E.K.K.A
Fire Spirit Fireball Zap Minions Tesla
Mini P.E.K.K.A Minions Tesla Fireball
Mini P.E.K.K.A Tesla
Zap Minions Fireball Mini P.E.K.K.A The Log
Tesla
Minions Tesla Mini P.E.K.K.A
Zap Fireball The Log
Mini P.E.K.K.A Tesla Fireball
Tesla Fireball
Tesla Zap Minions Fireball Mini P.E.K.K.A The Log
Minions Zap Tesla Fireball Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log
Fireball The Log
Fireball The Log
Fireball Fire Spirit Zap The Log
Fireball Fire Spirit Zap Minions
Fire Spirit The Log
Fireball The Log Fire Spirit Zap
Fireball The Log Zap
Fire Spirit Minions Fireball Mini P.E.K.K.A
Zap Fireball The Log
Fireball Fire Spirit Zap
Fire Spirit Fireball The Log
Minions Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
Minions Mini P.E.K.K.A
Fire Spirit Zap Fireball Mini P.E.K.K.A The Log
Fire Spirit Zap Fireball The Log
Minions Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fire Spirit Fireball
Fireball The Log Zap
Fireball Zap The Log
Fireball Zap The Log
Fire Spirit Zap Fireball
Zap Minions Fireball
Fireball Mini P.E.K.K.A
Zap Fireball The Log
Zap Fireball
Fireball The Log
Zap Fire Spirit Minions Fireball
Fireball Fire Spirit Zap
The Log Fireball
Fireball Mini P.E.K.K.A
The Log Zap Fireball
Zap Fireball
Zap Minions Fireball The Log
Zap Fireball
Zap Fireball The Log

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