My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Ram Rider Sparky Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Baby Dragon Ram Rider Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel Ram Rider Sparky Lava Hound
Giant Snowball
Fire Spirit Minions Goblin Barrel Baby Dragon Ram Rider Lava Hound
Zap
Fire Spirit Minions Goblin Barrel Ram Rider Sparky Lava Hound
Barbarian Barrel
Fire Spirit Goblin Barrel Sparky
The Log
Fire Spirit Goblin Barrel Ram Rider Sparky
Earthquake
Goblin Barrel
Arrows
Fire Spirit Minions Goblin Barrel Lava Hound
Royal Delivery
Fire Spirit Minions Goblin Barrel Baby Dragon Ram Rider Sparky Lava Hound
Fireball
Minions Goblin Barrel Baby Dragon Ram Rider Sparky Lava Hound
Poison
Minions Sparky Lava Hound
Lightning
Baby Dragon Ram Rider Sparky
Rocket
Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Baby Dragon Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Baby Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Goblin Barrel Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Minions Goblin Barrel Baby Dragon Ram Rider Sparky Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Minions Goblin Barrel

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Goblin Barrel Baby Dragon Ram Rider Sparky
Zap
Ram Rider Sparky Fire Spirit Minions Baby Dragon Lava Hound
Minions
Lava Hound Zap Baby Dragon Ram Rider Sparky
Goblin Barrel
Fire Spirit Baby Dragon Ram Rider Sparky Lava Hound
Baby Dragon
Lava Hound Fire Spirit Zap Minions Goblin Barrel Ram Rider Sparky
Ram Rider
Zap Fire Spirit Minions Goblin Barrel Baby Dragon
Sparky
Zap Fire Spirit Minions Goblin Barrel Baby Dragon
Lava Hound
Minions Baby Dragon Zap Goblin Barrel

Defense Synergies 0 8

Fire Spirit
Zap Sparky
Zap
Fire Spirit Minions Baby Dragon Ram Rider Sparky
Minions
Zap Baby Dragon Ram Rider
Goblin Barrel
Baby Dragon
Zap Minions
Ram Rider
Zap Minions
Sparky
Fire Spirit Zap
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Baby Dragon Ram Rider Sparky
Sparky Zap Minions Ram Rider
Ram Rider Sparky Fire Spirit Minions
Sparky Minions Ram Rider
Sparky
Fire Spirit Zap Minions Baby Dragon
Minions Ram Rider Fire Spirit Zap Baby Dragon
Zap Baby Dragon Ram Rider Sparky
Sparky Minions
Fire Spirit Sparky
Minions Zap Baby Dragon Ram Rider
Minions Zap Baby Dragon Ram Rider
Sparky Fire Spirit Zap Minions Ram Rider
Fire Spirit Sparky Zap Minions Baby Dragon
Sparky Ram Rider
Zap Ram Rider Sparky
Sparky Minions
Fire Spirit Zap Minions Baby Dragon Ram Rider
Zap Baby Dragon Fire Spirit Minions Ram Rider
Sparky Ram Rider
Fire Spirit Minions Baby Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Sparky
Zap Baby Dragon
Zap Minions Ram Rider Sparky
Zap Ram Rider Sparky
Ram Rider Sparky
Fire Spirit Zap Minions Baby Dragon Ram Rider
Sparky Minions Ram Rider
Sparky
Zap Minions Baby Dragon Sparky
Sparky
Minions Sparky
Zap
Ram Rider Sparky
Baby Dragon Sparky
Sparky Zap Minions Baby Dragon
Minions Zap Baby Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Sparky
Zap Baby Dragon Ram Rider
Baby Dragon Sparky
Sparky
Fire Spirit Zap Baby Dragon Sparky
Fire Spirit Zap Minions Baby Dragon Ram Rider
Fire Spirit Baby Dragon Sparky
Fire Spirit Zap Baby Dragon Ram Rider
Zap Ram Rider
Fire Spirit Minions Sparky
Zap Ram Rider Sparky
Fire Spirit Zap Baby Dragon
Fire Spirit Baby Dragon Sparky
Minions Baby Dragon
Zap Baby Dragon Sparky
Zap Baby Dragon Sparky
Baby Dragon Sparky
Sparky
Minions Sparky
Fire Spirit Zap Baby Dragon Sparky
Fire Spirit Zap Baby Dragon
Minions Baby Dragon Sparky
Sparky
Zap Baby Dragon
Zap Fire Spirit Baby Dragon Sparky
Zap Baby Dragon Ram Rider Sparky
Zap Baby Dragon Ram Rider Sparky
Zap Baby Dragon Sparky
Fire Spirit Zap Baby Dragon Sparky
Zap Minions
Sparky
Zap Sparky
Zap Sparky
Sparky
Sparky
Zap Fire Spirit Minions
Fire Spirit Zap Baby Dragon Ram Rider
Baby Dragon Sparky
Zap Baby Dragon
Zap Sparky
Sparky
Zap Minions Baby Dragon Sparky
Zap
Zap Baby Dragon Sparky

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