My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Baby Dragon Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Baby Dragon Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Miner
Giant Snowball
Fire Spirit Minions Baby Dragon Miner
Zap
Fire Spirit Minions Royal Giant
Barbarian Barrel
Fire Spirit Hunter
The Log
Fire Spirit Royal Giant Hunter
Earthquake
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Baby Dragon Hunter Miner
Fireball
Minions Baby Dragon Hunter
Poison
Minions Hunter
Lightning
Baby Dragon Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Baby Dragon Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Baby Dragon Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Baby Dragon Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Arrows Minions Miner Baby Dragon Hunter Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Fire Spirit Arrows Minions

Attack Synergies 9 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Miner Baby Dragon
Arrows
Royal Giant Mirror Miner
Minions
Royal Giant Miner Baby Dragon
Royal Giant
Fire Spirit Arrows Minions Hunter Miner Mirror Baby Dragon
Mirror
Arrows Miner Royal Giant
Baby Dragon
Fire Spirit Minions Royal Giant Miner
Hunter
Royal Giant
Miner
Fire Spirit Minions Royal Giant Mirror Arrows Baby Dragon

Defense Synergies 1 3

Fire Spirit
Arrows
Mirror
Minions
Baby Dragon Hunter
Royal Giant
Mirror
Arrows Hunter
Baby Dragon
Minions
Hunter
Minions Mirror
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Baby Dragon
Hunter Minions
Hunter Fire Spirit Minions
Hunter Minions
Arrows
Arrows Fire Spirit Minions Baby Dragon Hunter
Minions Hunter Fire Spirit Arrows Baby Dragon
Arrows Baby Dragon
Hunter Minions
Fire Spirit Hunter Miner
Minions Arrows Baby Dragon Hunter
Arrows Minions Hunter Baby Dragon
Hunter Fire Spirit Minions
Fire Spirit Arrows Minions Baby Dragon Hunter
Hunter
Hunter
Arrows Minions Hunter
Fire Spirit Arrows Minions Baby Dragon Hunter
Arrows Baby Dragon Hunter Fire Spirit Minions
Hunter
Fire Spirit Arrows Minions Baby Dragon Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Arrows Baby Dragon Hunter Miner
Minions Hunter
Hunter
Hunter
Fire Spirit Arrows Minions Baby Dragon Hunter
Minions Hunter
Hunter
Minions Baby Dragon
Minions Hunter
Arrows
Hunter
Baby Dragon
Minions Baby Dragon Hunter
Arrows Minions Baby Dragon Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Baby Dragon Miner
Arrows Baby Dragon Miner
Arrows
Fire Spirit Arrows Baby Dragon
Arrows Fire Spirit Minions Baby Dragon Hunter
Fire Spirit Arrows Baby Dragon
Arrows Fire Spirit Baby Dragon Hunter
Arrows Miner
Fire Spirit Minions
Miner Arrows
Fire Spirit Arrows Baby Dragon
Fire Spirit Baby Dragon Hunter Miner
Arrows Minions Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Hunter
Arrows Baby Dragon
Arrows
Minions
Fire Spirit Arrows Baby Dragon Hunter
Fire Spirit Arrows Baby Dragon Miner
Minions Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Fire Spirit Baby Dragon Hunter
Arrows Miner Baby Dragon Hunter
Arrows Baby Dragon Miner
Miner Arrows Baby Dragon
Fire Spirit Arrows Baby Dragon Hunter
Minions
Arrows Hunter Miner
Arrows
Arrows
Fire Spirit Minions
Fire Spirit Arrows Baby Dragon Hunter
Arrows
Miner Baby Dragon Hunter
Arrows Baby Dragon
Arrows
Minions Baby Dragon
Baby Dragon Miner

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