My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner Electro Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Sparky
Giant Snowball
Bats Guards
Zap
Bats Guards Sparky
Barbarian Barrel
Guards Executioner Electro Wizard Sparky
The Log
Guards Sparky
Earthquake
Guards
Arrows
Bats Guards
Royal Delivery
Bats Guards Executioner Electro Wizard Sparky
Fireball
Executioner Electro Wizard Sparky
Poison
Bats Guards Executioner Electro Wizard Sparky
Lightning
Executioner Electro Wizard Sparky
Rocket
Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner The Log Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Executioner Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Guards Electro Wizard Executioner Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Guards

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Sparky
Zap
Electro Wizard Sparky Bats Guards Executioner The Log Mega Knight
Guards
Zap The Log
Executioner
Zap The Log Mega Knight
The Log
Zap Guards Executioner Sparky Mega Knight
Electro Wizard
Zap Sparky Mega Knight
Sparky
Zap Bats The Log Electro Wizard
Mega Knight
Bats Zap Executioner The Log Electro Wizard

Defense Synergies 2 19

Bats
Zap The Log Electro Wizard Sparky Mega Knight
Zap
Electro Wizard Mega Knight Bats Guards Executioner The Log Sparky
Guards
Zap Executioner The Log Electro Wizard Sparky
Executioner
Zap Guards The Log Mega Knight
The Log
Bats Zap Guards Executioner Electro Wizard Sparky Mega Knight
Electro Wizard
Zap Bats Guards The Log Mega Knight
Sparky
Bats Zap Guards The Log
Mega Knight
Zap Bats Executioner The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner The Log Electro Wizard Sparky
Sparky Bats Zap Executioner The Log Electro Wizard Mega Knight
Sparky Mega Knight Bats Executioner Electro Wizard
Sparky Bats Guards Electro Wizard Mega Knight
The Log Sparky Mega Knight
The Log Bats Zap Guards Executioner Electro Wizard Mega Knight
Bats Electro Wizard Zap Executioner
Zap The Log Electro Wizard Sparky Mega Knight
Sparky
Guards Electro Wizard Sparky Mega Knight
Bats Guards Executioner Electro Wizard Zap The Log Mega Knight
Executioner Bats Zap Electro Wizard
Sparky Mega Knight Bats Zap Guards The Log Electro Wizard
Executioner Sparky Mega Knight Bats Zap Guards The Log Electro Wizard
Sparky Electro Wizard Mega Knight
Zap The Log Electro Wizard Sparky Mega Knight
Sparky Mega Knight Bats Executioner Electro Wizard
Mega Knight Bats Zap Guards Executioner The Log Electro Wizard
Zap Executioner The Log Bats Guards Electro Wizard Mega Knight
Sparky Electro Wizard
Mega Knight Bats Guards Executioner The Log Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap Electro Wizard Sparky
Electro Wizard Zap Executioner The Log Mega Knight
Guards Mega Knight Bats Zap The Log Electro Wizard Sparky
Guards Mega Knight Bats Zap The Log Electro Wizard Sparky
Guards Executioner Sparky Mega Knight
Executioner Bats Zap Electro Wizard
Guards Sparky Bats Electro Wizard
Mega Knight Sparky
Zap Electro Wizard Mega Knight Bats The Log Sparky
Guards Sparky
Mega Knight Bats Guards Sparky
Mega Knight Zap Guards The Log Electro Wizard
Mega Knight Guards Executioner Sparky
Executioner Sparky Mega Knight
Guards Electro Wizard Sparky Bats Zap Executioner The Log
Bats Executioner Mega Knight Zap The Log Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log Sparky
Zap Executioner The Log Electro Wizard
The Log Sparky
Guards The Log Sparky
Executioner Zap The Log Sparky Mega Knight
Executioner Bats Zap
Executioner The Log Sparky
The Log Zap Executioner
The Log Zap
Bats Guards Electro Wizard Sparky
Zap The Log Electro Wizard Sparky
Zap Executioner
Executioner The Log Sparky
Zap The Log Sparky
Zap Executioner The Log Sparky
Executioner The Log Sparky Mega Knight
Sparky
Bats Sparky
Zap Executioner The Log Electro Wizard Sparky Mega Knight
Zap The Log Mega Knight
The Log Sparky Mega Knight
The Log Sparky
Zap The Log
Zap The Log Executioner Sparky Mega Knight
The Log Zap Executioner Electro Wizard Sparky
Zap The Log Sparky Mega Knight
Zap The Log Sparky
Bats Zap Executioner Electro Wizard Sparky
Zap Electro Wizard Bats Guards
Sparky
Zap The Log Sparky Mega Knight
Zap Electro Wizard Sparky
Sparky Mega Knight
The Log Sparky
Zap Electro Wizard Bats Guards
Zap Executioner Electro Wizard
The Log
Executioner Electro Wizard Sparky Mega Knight
The Log Zap Executioner
Zap Sparky
Executioner Sparky Mega Knight
Zap Bats Guards The Log Electro Wizard Sparky
Bats Zap Executioner Electro Wizard
Zap Executioner The Log Electro Wizard Sparky Mega Knight

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