My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Hunter Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Battle Ram Hunter Executioner Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Recruits Battle Ram

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Battle Ram Sparky
Giant Snowball
Fire Spirit Royal Recruits Battle Ram
Zap
Fire Spirit Battle Ram Sparky
Barbarian Barrel
Fire Spirit Royal Recruits Battle Ram Hunter Executioner Sparky
The Log
Fire Spirit Royal Recruits Battle Ram Hunter Sparky
Earthquake
Arrows
Fire Spirit Royal Recruits
Royal Delivery
Fire Spirit Royal Recruits Battle Ram Hunter Executioner Sparky
Fireball
Battle Ram Hunter Executioner Sparky
Poison
Royal Recruits Hunter Executioner Sparky
Lightning
Battle Ram Hunter Executioner Sparky
Rocket
Hunter Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket Hunter Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Rocket Hunter Executioner Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Royal Recruits Battle Ram Rocket Executioner Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Battle Ram Hunter Executioner Rocket Lightning Sparky Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Fire Spirit Battle Ram Hunter Executioner

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Recruits Battle Ram Sparky
Royal Recruits
Fire Spirit Battle Ram
Battle Ram
Fire Spirit Royal Recruits Hunter Lightning
Rocket
Hunter
Battle Ram Sparky
Executioner
Lightning
Battle Ram
Sparky
Fire Spirit Hunter

Defense Synergies 0 2

Fire Spirit
Royal Recruits Sparky
Royal Recruits
Fire Spirit
Battle Ram
Rocket
Hunter
Executioner
Lightning
Sparky
Fire Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Royal Recruits Executioner Sparky
Hunter Sparky Royal Recruits Executioner
Rocket Hunter Sparky Fire Spirit Royal Recruits Executioner Lightning
Royal Recruits Hunter Sparky
Lightning Royal Recruits Rocket Sparky
Fire Spirit Hunter Executioner
Rocket Hunter Lightning Fire Spirit Executioner
Rocket Lightning Royal Recruits Sparky
Hunter Sparky Royal Recruits
Fire Spirit Royal Recruits Hunter Sparky
Executioner Royal Recruits Hunter
Hunter Executioner
Royal Recruits Hunter Sparky Fire Spirit Rocket Lightning
Fire Spirit Rocket Executioner Sparky Royal Recruits Hunter
Royal Recruits Sparky Hunter
Rocket Royal Recruits Hunter Lightning Sparky
Sparky Royal Recruits Hunter Executioner
Fire Spirit Royal Recruits Hunter Executioner
Hunter Executioner Fire Spirit Royal Recruits
Sparky Royal Recruits Hunter
Royal Recruits Fire Spirit Hunter Executioner Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Sparky
Rocket Hunter Executioner Lightning
Royal Recruits Rocket Hunter Lightning Sparky
Royal Recruits Rocket Hunter Lightning Sparky
Royal Recruits Hunter Executioner Sparky
Fire Spirit Rocket Executioner Hunter
Royal Recruits Rocket Sparky Hunter Lightning
Royal Recruits Hunter Sparky
Royal Recruits Rocket Lightning Sparky
Royal Recruits Sparky
Royal Recruits Hunter Sparky
Royal Recruits Rocket Lightning
Royal Recruits Rocket Lightning Hunter Executioner Sparky
Royal Recruits Executioner Sparky
Royal Recruits Sparky Rocket Hunter Executioner Lightning
Executioner Royal Recruits Hunter Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Royal Recruits Rocket Sparky
Executioner
Rocket Lightning Sparky
Lightning Royal Recruits Rocket Sparky
Rocket Executioner Fire Spirit Sparky
Executioner Fire Spirit Rocket Hunter
Fire Spirit Executioner Sparky
Fire Spirit Hunter Executioner Lightning
Lightning
Rocket Lightning Fire Spirit Sparky
Rocket Lightning Royal Recruits Sparky
Lightning Fire Spirit Rocket Executioner
Rocket Lightning Fire Spirit Hunter Executioner Sparky
Lightning Rocket
Lightning Sparky
Rocket Lightning Hunter Executioner Sparky
Lightning Royal Recruits Rocket Executioner Sparky
Lightning Rocket Sparky
Rocket Lightning Sparky
Rocket Lightning Fire Spirit Hunter Executioner Sparky
Rocket Lightning Fire Spirit
Rocket Lightning Sparky
Rocket Lightning
Rocket Lightning Sparky
Rocket Lightning Royal Recruits
Fire Spirit Hunter Executioner Sparky
Hunter Executioner Lightning Sparky
Lightning Sparky
Rocket Lightning Sparky
Lightning Fire Spirit Hunter Executioner Sparky
Rocket Lightning
Lightning Sparky
Lightning Rocket Hunter Sparky
Rocket Lightning Sparky
Sparky
Rocket Lightning Sparky
Lightning Fire Spirit Royal Recruits Rocket
Rocket Lightning Fire Spirit Hunter Executioner
Lightning Rocket Hunter Executioner Sparky
Executioner Lightning
Rocket Lightning Sparky
Royal Recruits Executioner Sparky
Royal Recruits Rocket Lightning Sparky
Rocket Executioner Lightning
Lightning Royal Recruits Rocket Executioner Sparky

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