My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Executioner Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Wall Breakers Skeleton Army Giant Skeleton Inferno Dragon
Giant Snowball
Skeletons Minions Wall Breakers Skeleton Army Inferno Dragon
Zap
Skeletons Minions Wall Breakers Skeleton Army Inferno Dragon
Barbarian Barrel
Skeletons Wall Breakers Skeleton Army Executioner Giant Skeleton
The Log
Skeletons Wall Breakers Skeleton Army Giant Skeleton
Earthquake
Skeletons Skeleton Army
Arrows
Skeletons Minions Wall Breakers Skeleton Army
Royal Delivery
Skeletons Minions Wall Breakers Skeleton Army Executioner Giant Skeleton Inferno Dragon
Fireball
Minions Wall Breakers Skeleton Army Executioner Inferno Dragon
Poison
Minions Skeleton Army Executioner
Lightning
Executioner Inferno Dragon
Rocket
Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Rocket Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Executioner Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers Minions Skeleton Army Inferno Dragon Executioner Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Wall Breakers Minions Skeleton Army

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Minions
Wall Breakers Giant Skeleton Inferno Dragon
Rocket
Wall Breakers
Minions
Skeleton Army
Executioner
Giant Skeleton
Minions
Inferno Dragon
Minions

Defense Synergies 0 9

Skeletons
Minions Executioner Giant Skeleton Inferno Dragon
Minions
Skeletons Giant Skeleton
Rocket
Wall Breakers
Skeleton Army
Executioner Giant Skeleton Inferno Dragon
Executioner
Skeletons Skeleton Army Giant Skeleton
Giant Skeleton
Skeletons Minions Skeleton Army Executioner
Inferno Dragon
Skeletons Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Executioner
Skeleton Army Inferno Dragon Skeletons Minions Executioner
Rocket Skeleton Army Skeletons Minions Executioner Giant Skeleton Inferno Dragon
Skeleton Army Inferno Dragon Skeletons Minions
Rocket Skeleton Army Giant Skeleton
Skeleton Army Skeletons Minions Executioner
Minions Rocket Inferno Dragon Executioner
Rocket Giant Skeleton
Inferno Dragon Skeletons Minions Skeleton Army
Skeleton Army Skeletons Giant Skeleton
Minions Skeleton Army Executioner Skeletons Giant Skeleton
Minions Executioner Inferno Dragon
Skeleton Army Skeletons Minions Rocket Giant Skeleton
Rocket Skeleton Army Executioner Minions
Skeleton Army Inferno Dragon
Rocket Skeleton Army Inferno Dragon
Skeletons Minions Skeleton Army Executioner
Minions Skeleton Army Executioner
Executioner Minions Giant Skeleton Inferno Dragon
Inferno Dragon
Skeleton Army Minions Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Skeletons Giant Skeleton
Rocket Executioner Inferno Dragon
Skeleton Army Giant Skeleton Skeletons Minions Rocket
Rocket Skeleton Army Giant Skeleton
Giant Skeleton Skeletons Skeleton Army Executioner Inferno Dragon
Rocket Executioner Skeletons Minions
Rocket Skeleton Army Skeletons Minions Giant Skeleton
Giant Skeleton Skeleton Army Inferno Dragon
Rocket Giant Skeleton Skeletons Minions Skeleton Army Inferno Dragon
Skeletons Skeleton Army Inferno Dragon
Inferno Dragon Minions Giant Skeleton
Rocket Skeleton Army Giant Skeleton
Rocket Skeleton Army Giant Skeleton Skeletons Executioner
Skeleton Army Executioner
Skeleton Army Skeletons Minions Rocket Executioner Giant Skeleton Inferno Dragon
Minions Executioner Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Giant Skeleton
Executioner
Rocket Giant Skeleton
Rocket Giant Skeleton
Rocket Executioner
Executioner Minions Rocket
Executioner
Executioner
Rocket Minions
Rocket
Rocket Executioner
Rocket Executioner
Minions Rocket
Rocket Executioner
Rocket Executioner
Rocket
Minions Rocket
Rocket Executioner
Rocket
Rocket Minions Giant Skeleton
Rocket
Rocket
Rocket
Executioner
Inferno Dragon
Executioner
Rocket
Executioner
Rocket Minions
Rocket
Rocket
Giant Skeleton
Rocket
Minions Rocket Skeleton Army
Rocket Executioner
Rocket Executioner
Executioner
Rocket Giant Skeleton
Executioner
Minions Rocket Giant Skeleton
Rocket Executioner
Rocket Executioner Giant Skeleton

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