My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon Executioner Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Executioner Ram Rider Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Ram Rider Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Hogs Baby Dragon Ram Rider Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Hogs Ram Rider Lava Hound
Giant Snowball
Goblins Minions Royal Hogs Baby Dragon Ram Rider Lava Hound
Zap
Goblins Minions Royal Hogs Ram Rider Lava Hound
Barbarian Barrel
Goblins Royal Hogs Executioner
The Log
Goblins Royal Hogs Ram Rider
Earthquake
Royal Hogs
Arrows
Goblins Minions Royal Hogs Lava Hound
Royal Delivery
Goblins Minions Royal Hogs Baby Dragon Executioner Ram Rider Lava Hound
Fireball
Minions Royal Hogs Baby Dragon Executioner Ram Rider Lava Hound
Poison
Minions Royal Hogs Executioner Lava Hound
Lightning
Baby Dragon Executioner Ram Rider
Rocket
Royal Hogs Executioner Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Minions Fireball Baby Dragon Royal Hogs Executioner Ram Rider Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblins Minions Fireball Baby Dragon

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Baby Dragon
Minions
Lava Hound Royal Hogs Baby Dragon Ram Rider
Fireball
Lava Hound Royal Hogs Baby Dragon Ram Rider
Royal Hogs
Minions Fireball Executioner
Baby Dragon
Lava Hound Goblins Minions Fireball Ram Rider
Executioner
Royal Hogs
Ram Rider
Minions Fireball Baby Dragon
Lava Hound
Minions Fireball Baby Dragon

Defense Synergies 0 3

Goblins
Minions
Baby Dragon Ram Rider
Fireball
Ram Rider
Royal Hogs
Baby Dragon
Minions
Executioner
Ram Rider
Minions Fireball
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Baby Dragon Executioner Ram Rider
Goblins Minions Executioner Ram Rider
Ram Rider Goblins Minions Executioner
Goblins Minions Ram Rider
Fireball
Fireball Goblins Minions Baby Dragon Executioner
Minions Ram Rider Fireball Baby Dragon Executioner
Fireball Baby Dragon Ram Rider
Goblins Minions
Goblins
Goblins Minions Executioner Fireball Baby Dragon Ram Rider
Minions Executioner Fireball Baby Dragon Ram Rider
Minions Fireball Ram Rider
Fireball Executioner Goblins Minions Baby Dragon
Ram Rider
Fireball Ram Rider
Goblins Minions Fireball Executioner
Fireball Goblins Minions Baby Dragon Executioner Ram Rider
Baby Dragon Executioner Minions Fireball Ram Rider
Ram Rider
Goblins Minions Fireball Baby Dragon Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Fireball
Fireball Baby Dragon Executioner
Goblins Minions Ram Rider
Fireball Ram Rider
Executioner Ram Rider
Fireball Executioner Minions Baby Dragon Ram Rider
Goblins Minions Fireball Ram Rider
Goblins Minions Fireball Baby Dragon
Minions
Fireball
Fireball Executioner Ram Rider
Fireball Baby Dragon Executioner
Goblins Minions Fireball Baby Dragon Executioner
Minions Executioner Fireball Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Baby Dragon Executioner Ram Rider
Fireball Baby Dragon
Fireball
Fireball Executioner Baby Dragon
Fireball Executioner Minions Baby Dragon Ram Rider
Baby Dragon Executioner
Fireball Baby Dragon Executioner Ram Rider
Fireball Ram Rider
Goblins Minions Fireball
Fireball Ram Rider
Fireball Baby Dragon Executioner
Fireball Baby Dragon Executioner
Minions Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Executioner
Fireball Baby Dragon Executioner
Fireball
Minions
Fireball Baby Dragon Executioner
Fireball Baby Dragon
Minions Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Baby Dragon Executioner
Fireball Baby Dragon Executioner Ram Rider
Fireball Baby Dragon Ram Rider
Fireball Baby Dragon
Fireball Baby Dragon Executioner
Minions Fireball
Fireball
Fireball
Fireball
Fireball
Minions Fireball
Fireball Baby Dragon Executioner Ram Rider
Fireball
Fireball Baby Dragon Executioner
Fireball Baby Dragon Executioner
Fireball
Executioner
Minions Fireball Baby Dragon
Fireball Executioner
Fireball Baby Dragon Executioner

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