My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Lumberjack
Zap
Barbarian Barrel
Bomb Tower Executioner Magic Archer Lumberjack
The Log
Mini P.E.K.K.A Hog Rider Lumberjack
Earthquake
Bomb Tower Hog Rider
Arrows
Royal Delivery
Mini P.E.K.K.A Hog Rider Executioner Magic Archer Lumberjack
Fireball
Bomb Tower Hog Rider Executioner Magic Archer Lumberjack
Poison
Bomb Tower Executioner Magic Archer
Lightning
Mini P.E.K.K.A Bomb Tower Executioner Magic Archer Lumberjack
Rocket
Bomb Tower Hog Rider Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bomb Tower Executioner The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Executioner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Mini P.E.K.K.A Bomb Tower Hog Rider Magic Archer Lumberjack Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Mini P.E.K.K.A Bomb Tower

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Mini P.E.K.K.A Executioner The Log Magic Archer Lumberjack
Mini P.E.K.K.A
Zap Hog Rider The Log Magic Archer Lumberjack
Bomb Tower
Hog Rider
Zap The Log Mini P.E.K.K.A Executioner Magic Archer Lumberjack
Executioner
Zap Hog Rider The Log
The Log
Hog Rider Zap Mini P.E.K.K.A Executioner Magic Archer Lumberjack
Magic Archer
Zap Mini P.E.K.K.A Hog Rider The Log Lumberjack
Lumberjack
Zap Mini P.E.K.K.A Hog Rider The Log Magic Archer

Defense Synergies 4 13

Zap
Mini P.E.K.K.A Bomb Tower Executioner The Log Magic Archer Lumberjack
Mini P.E.K.K.A
Zap The Log Bomb Tower Executioner Magic Archer
Bomb Tower
Zap The Log Mini P.E.K.K.A Magic Archer
Hog Rider
Executioner
Zap Mini P.E.K.K.A The Log Lumberjack
The Log
Mini P.E.K.K.A Bomb Tower Zap Executioner Magic Archer Lumberjack
Magic Archer
Zap Mini P.E.K.K.A Bomb Tower The Log Lumberjack
Lumberjack
Zap Executioner The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner The Log Magic Archer
Mini P.E.K.K.A Bomb Tower Lumberjack Zap Executioner The Log
Mini P.E.K.K.A Bomb Tower Lumberjack Executioner
Mini P.E.K.K.A Bomb Tower Lumberjack
Mini P.E.K.K.A Bomb Tower The Log Lumberjack
The Log Zap Bomb Tower Executioner Magic Archer Lumberjack
Zap Bomb Tower Executioner Magic Archer
Zap Bomb Tower The Log Magic Archer
Mini P.E.K.K.A Bomb Tower Lumberjack
Mini P.E.K.K.A Lumberjack
Executioner Zap Bomb Tower The Log Magic Archer Lumberjack
Executioner Zap Magic Archer
Mini P.E.K.K.A Bomb Tower Lumberjack Zap The Log
Bomb Tower Executioner Zap Mini P.E.K.K.A The Log Magic Archer Lumberjack
Mini P.E.K.K.A Bomb Tower Lumberjack
Bomb Tower Zap Mini P.E.K.K.A The Log Lumberjack
Bomb Tower Mini P.E.K.K.A Executioner Lumberjack
Bomb Tower Zap Executioner The Log Magic Archer Lumberjack
Zap Bomb Tower Executioner The Log Magic Archer Lumberjack
Mini P.E.K.K.A Bomb Tower Lumberjack
Mini P.E.K.K.A Bomb Tower Executioner The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Zap
Zap Mini P.E.K.K.A Bomb Tower Executioner The Log Magic Archer Lumberjack
Lumberjack Zap Mini P.E.K.K.A Bomb Tower The Log
Mini P.E.K.K.A Lumberjack Zap The Log
Mini P.E.K.K.A Executioner Lumberjack
Executioner Zap Bomb Tower Magic Archer
Mini P.E.K.K.A Bomb Tower Lumberjack
Mini P.E.K.K.A Bomb Tower Lumberjack
Zap Mini P.E.K.K.A Bomb Tower The Log Magic Archer
Mini P.E.K.K.A Bomb Tower Lumberjack
Zap The Log
Mini P.E.K.K.A Bomb Tower Executioner Lumberjack
Bomb Tower Executioner Magic Archer
Zap Mini P.E.K.K.A Bomb Tower Executioner The Log Magic Archer Lumberjack
Executioner Zap Mini P.E.K.K.A Bomb Tower The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log
Zap Executioner The Log Magic Archer
The Log Magic Archer
The Log
Executioner Zap The Log Magic Archer
Executioner Zap Magic Archer
Executioner The Log Magic Archer
The Log Zap Executioner Magic Archer
The Log Zap
Mini P.E.K.K.A Lumberjack
Zap The Log Magic Archer
Zap Executioner Magic Archer
Executioner The Log Magic Archer
Magic Archer
Zap The Log Magic Archer
Zap Executioner The Log Magic Archer
Magic Archer Executioner The Log
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Executioner The Log Magic Archer
Zap The Log Magic Archer
The Log Magic Archer
The Log
Zap The Log
Zap The Log Executioner Magic Archer
The Log Zap Executioner Magic Archer
Zap The Log Magic Archer
Zap The Log Magic Archer
Zap Executioner Magic Archer
Zap
Mini P.E.K.K.A
Zap The Log Magic Archer
Zap Magic Archer
The Log Magic Archer
Zap Magic Archer
Zap Executioner Magic Archer
The Log
Mini P.E.K.K.A Executioner Magic Archer Lumberjack
The Log Zap Executioner Magic Archer
Zap
Executioner
Zap The Log Magic Archer
Zap Executioner Magic Archer
Zap Executioner The Log Magic Archer

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