My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Executioner Giant Skeleton Ice Wizard Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Wall Breakers Giant Skeleton Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Wall Breakers Giant Skeleton Bandit
Giant Snowball
Spear Goblins Wall Breakers
Zap
Spear Goblins Wall Breakers Bandit
Barbarian Barrel
Spear Goblins Wall Breakers Executioner Giant Skeleton Ice Wizard Bandit
The Log
Spear Goblins Wall Breakers Giant Skeleton Bandit
Earthquake
Spear Goblins
Arrows
Spear Goblins Wall Breakers
Royal Delivery
Spear Goblins Wall Breakers Executioner Giant Skeleton Ice Wizard Bandit
Fireball
Wall Breakers Executioner Ice Wizard Bandit
Poison
Spear Goblins Executioner Ice Wizard
Lightning
Executioner Ice Wizard Bandit
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Executioner Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Executioner Giant Skeleton Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Giant Snowball Wall Breakers Ice Wizard Bandit Executioner Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Giant Snowball Wall Breakers Ice Wizard

Attack Synergies 0 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Giant Snowball Wall Breakers Giant Skeleton Bandit Mega Knight
Giant Snowball
Spear Goblins Wall Breakers Executioner Giant Skeleton Bandit Mega Knight
Wall Breakers
Spear Goblins Giant Snowball Mega Knight
Executioner
Giant Snowball Bandit Mega Knight
Giant Skeleton
Spear Goblins Giant Snowball Ice Wizard Bandit
Ice Wizard
Giant Skeleton Bandit
Bandit
Spear Goblins Giant Snowball Executioner Giant Skeleton Ice Wizard Mega Knight
Mega Knight
Spear Goblins Giant Snowball Wall Breakers Executioner Bandit

Defense Synergies 1 16

Spear Goblins
Giant Snowball Giant Skeleton Ice Wizard Bandit Mega Knight
Giant Snowball
Mega Knight Spear Goblins Executioner Giant Skeleton Ice Wizard Bandit
Wall Breakers
Executioner
Giant Snowball Giant Skeleton Bandit Mega Knight
Giant Skeleton
Spear Goblins Giant Snowball Executioner Ice Wizard
Ice Wizard
Spear Goblins Giant Snowball Giant Skeleton Bandit Mega Knight
Bandit
Spear Goblins Giant Snowball Executioner Ice Wizard Mega Knight
Mega Knight
Giant Snowball Spear Goblins Executioner Ice Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Executioner
Executioner Ice Wizard Bandit Mega Knight
Mega Knight Giant Snowball Executioner Giant Skeleton Ice Wizard Bandit
Ice Wizard Bandit Mega Knight
Giant Skeleton Mega Knight
Spear Goblins Giant Snowball Executioner Ice Wizard Bandit Mega Knight
Giant Snowball Spear Goblins Executioner Ice Wizard
Giant Skeleton Bandit Mega Knight
Ice Wizard
Spear Goblins Giant Snowball Giant Skeleton Ice Wizard Bandit Mega Knight
Executioner Ice Wizard Spear Goblins Giant Snowball Giant Skeleton Bandit Mega Knight
Executioner Spear Goblins Giant Snowball Ice Wizard
Mega Knight Giant Snowball Giant Skeleton Ice Wizard Bandit
Executioner Mega Knight Giant Snowball
Bandit Mega Knight
Giant Snowball Bandit Mega Knight
Mega Knight Executioner
Mega Knight Spear Goblins Giant Snowball Executioner Ice Wizard Bandit
Giant Snowball Executioner Spear Goblins Giant Skeleton Ice Wizard Bandit Mega Knight
Mega Knight Spear Goblins Giant Snowball Executioner Giant Skeleton Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Spear Goblins Giant Snowball Giant Skeleton Bandit
Bandit Giant Snowball Executioner Mega Knight
Giant Skeleton Bandit Mega Knight Spear Goblins
Giant Skeleton Mega Knight Bandit
Giant Skeleton Executioner Bandit Mega Knight
Executioner Giant Snowball Ice Wizard
Spear Goblins Giant Skeleton Ice Wizard Bandit
Giant Skeleton Mega Knight
Giant Skeleton Mega Knight Spear Goblins Giant Snowball Bandit
Mega Knight Giant Skeleton
Mega Knight Giant Snowball Giant Skeleton
Giant Skeleton Mega Knight Executioner Bandit
Executioner Mega Knight
Spear Goblins Executioner Giant Skeleton
Executioner Mega Knight Giant Snowball Giant Skeleton Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton Bandit
Giant Snowball Executioner Ice Wizard Bandit
Giant Skeleton Bandit
Giant Skeleton
Executioner Giant Snowball Mega Knight
Executioner Spear Goblins Giant Snowball Ice Wizard
Executioner
Giant Snowball Executioner Ice Wizard
Giant Snowball Bandit
Giant Snowball
Bandit
Giant Snowball Executioner
Giant Snowball Executioner Bandit
Bandit
Giant Snowball
Spear Goblins Giant Snowball Executioner Bandit
Executioner Bandit Mega Knight
Giant Snowball
Giant Snowball Executioner Bandit Mega Knight
Giant Snowball Mega Knight
Giant Skeleton Mega Knight
Giant Snowball
Giant Snowball
Giant Snowball Executioner Ice Wizard Mega Knight
Giant Snowball Executioner Ice Wizard Bandit
Giant Snowball Bandit Mega Knight
Bandit
Giant Snowball Executioner Ice Wizard
Giant Snowball
Giant Snowball
Giant Snowball Bandit Mega Knight
Giant Snowball
Giant Skeleton Mega Knight
Giant Snowball
Spear Goblins Bandit
Giant Snowball Executioner Ice Wizard
Executioner Mega Knight
Giant Snowball Executioner
Giant Snowball Giant Skeleton
Executioner Mega Knight
Giant Snowball Giant Skeleton
Giant Snowball Executioner
Giant Snowball Executioner Giant Skeleton Bandit Mega Knight

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