My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Executioner Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Executioner Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Wall Breakers Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Wall Breakers Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Recruits Wall Breakers Guards Ram Rider
Giant Snowball
Minions Royal Recruits Wall Breakers Guards Ram Rider
Zap
Minions Wall Breakers Guards Ram Rider
Barbarian Barrel
Royal Recruits Wall Breakers Guards Executioner
The Log
Royal Recruits Wall Breakers Guards Ram Rider
Earthquake
Guards
Arrows
Minions Royal Recruits Wall Breakers Guards
Royal Delivery
Minions Royal Recruits Wall Breakers Guards Executioner Ram Rider
Fireball
Minions Wall Breakers Executioner Ram Rider
Poison
Minions Royal Recruits Guards Executioner
Lightning
Executioner Ram Rider
Rocket
Executioner Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Rocket Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Rocket Guards Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Minions Guards Executioner Ram Rider Rocket Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Minions Guards

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Recruits Wall Breakers Ram Rider
Royal Recruits
Minions Wall Breakers Ram Rider
Rocket
Wall Breakers
Minions Royal Recruits The Log
Guards
The Log Ram Rider
Executioner
The Log
The Log
Wall Breakers Guards Executioner Ram Rider
Ram Rider
Minions Royal Recruits Guards The Log

Defense Synergies 0 9

Minions
Royal Recruits The Log Ram Rider
Royal Recruits
Minions The Log
Rocket
The Log
Wall Breakers
Guards
Executioner The Log
Executioner
Guards The Log
The Log
Minions Royal Recruits Rocket Guards Executioner Ram Rider
Ram Rider
Minions The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Royal Recruits Executioner The Log Ram Rider
Minions Royal Recruits Executioner The Log Ram Rider
Rocket Ram Rider Minions Royal Recruits Executioner
Royal Recruits Minions Guards Ram Rider
Royal Recruits Rocket The Log
The Log Minions Guards Executioner
Minions Rocket Ram Rider Executioner
Rocket Royal Recruits The Log Ram Rider
Minions Royal Recruits
Guards Royal Recruits
Minions Guards Executioner Royal Recruits The Log Ram Rider
Minions Executioner Ram Rider
Royal Recruits Minions Rocket Guards The Log Ram Rider
Rocket Executioner Minions Royal Recruits Guards The Log
Royal Recruits Ram Rider
Rocket Royal Recruits The Log Ram Rider
Minions Royal Recruits Executioner
Minions Royal Recruits Guards Executioner The Log Ram Rider
Executioner The Log Minions Royal Recruits Guards Ram Rider
Royal Recruits Ram Rider
Royal Recruits Minions Guards Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards
Rocket Executioner The Log
Royal Recruits Guards Minions Rocket The Log Ram Rider
Royal Recruits Rocket Guards The Log Ram Rider
Royal Recruits Guards Executioner Ram Rider
Rocket Executioner Minions Ram Rider
Royal Recruits Rocket Guards Minions Ram Rider
Royal Recruits
Royal Recruits Rocket Minions The Log
Royal Recruits Guards
Minions Royal Recruits Guards
Royal Recruits Rocket Guards The Log
Royal Recruits Rocket Guards Executioner Ram Rider
Royal Recruits Executioner
Royal Recruits Guards Minions Rocket Executioner The Log
Minions Executioner Royal Recruits The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Rocket Guards The Log
Executioner The Log Ram Rider
Rocket The Log
Royal Recruits Rocket Guards The Log
Rocket Executioner The Log
Executioner Minions Rocket Ram Rider
Executioner The Log
The Log Executioner Ram Rider
The Log Ram Rider
Rocket Minions Guards
Rocket Royal Recruits The Log Ram Rider
Rocket Executioner
Rocket Executioner The Log
Minions Rocket
The Log
Rocket Executioner The Log
Royal Recruits Rocket Executioner The Log
Rocket
Minions Rocket
Rocket Executioner The Log
Rocket The Log
Rocket Minions The Log
Rocket
Rocket The Log
Rocket Royal Recruits The Log
The Log Executioner
The Log Executioner Ram Rider
The Log Ram Rider
Rocket The Log
Executioner
Rocket Minions Guards
Rocket The Log
Rocket
Rocket The Log
Minions Royal Recruits Rocket Guards
Rocket Executioner Ram Rider
The Log
Rocket Executioner
The Log Executioner
Rocket
Royal Recruits Executioner
Minions Royal Recruits Rocket Guards The Log
Rocket Executioner
Royal Recruits Rocket Executioner The Log

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