My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Executioner Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Wall Breakers Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Wall Breakers Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Wall Breakers Guards Bandit
Giant Snowball
Goblins Wall Breakers Guards
Zap
Goblins Royal Giant Wall Breakers Guards Bandit
Barbarian Barrel
Goblins Wall Breakers Guards Executioner Bandit Magic Archer
The Log
Goblins Royal Giant Wall Breakers Guards Bandit
Earthquake
Guards
Arrows
Goblins Wall Breakers Guards
Royal Delivery
Goblins Wall Breakers Guards Executioner Bandit Magic Archer
Fireball
Wall Breakers Executioner Bandit Magic Archer
Poison
Guards Executioner Magic Archer
Lightning
Executioner Bandit Magic Archer
Rocket
Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Rocket Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Executioner Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Guards Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Wall Breakers Guards Bandit Magic Archer Executioner Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Wall Breakers Guards Bandit

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant
Royal Giant
Goblins Rocket Guards Executioner Bandit Magic Archer
Rocket
Royal Giant
Wall Breakers
Guards
Royal Giant Bandit
Executioner
Royal Giant Bandit
Bandit
Royal Giant Guards Executioner Magic Archer
Magic Archer
Royal Giant Bandit

Defense Synergies 0 6

Goblins
Bandit Magic Archer
Royal Giant
Rocket
Wall Breakers
Guards
Executioner Magic Archer
Executioner
Guards Bandit
Bandit
Goblins Executioner Magic Archer
Magic Archer
Goblins Guards Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Executioner Magic Archer
Goblins Executioner Bandit
Rocket Goblins Executioner Bandit
Goblins Guards Bandit
Rocket
Goblins Guards Executioner Bandit Magic Archer
Rocket Executioner Magic Archer
Rocket Bandit Magic Archer
Goblins
Guards Goblins Bandit
Goblins Guards Executioner Bandit Magic Archer
Executioner Magic Archer
Rocket Guards Bandit
Rocket Executioner Goblins Guards Magic Archer
Bandit
Rocket Bandit
Goblins Executioner
Goblins Guards Executioner Bandit Magic Archer
Executioner Guards Bandit Magic Archer
Goblins Guards Executioner Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Goblins Bandit
Bandit Rocket Executioner Magic Archer
Guards Bandit Goblins Rocket
Rocket Guards Bandit
Guards Executioner Bandit
Rocket Executioner Magic Archer
Rocket Guards Goblins Bandit
Rocket Goblins Bandit Magic Archer
Guards
Guards
Rocket Guards
Rocket Guards Executioner Bandit
Executioner Magic Archer
Guards Goblins Rocket Executioner Magic Archer
Executioner Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rocket Guards Bandit
Executioner Bandit Magic Archer
Rocket Bandit Magic Archer
Rocket Guards
Rocket Executioner Magic Archer
Executioner Rocket Magic Archer
Executioner Magic Archer
Executioner Magic Archer
Bandit
Rocket Goblins Guards
Rocket Bandit Magic Archer
Rocket Executioner Magic Archer
Rocket Executioner Bandit Magic Archer
Rocket Bandit Magic Archer
Magic Archer
Rocket Executioner Bandit Magic Archer
Magic Archer Rocket Executioner Bandit
Rocket
Rocket
Rocket Executioner Bandit Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Rocket
Rocket
Rocket
Executioner Magic Archer
Executioner Bandit Magic Archer
Bandit Magic Archer
Rocket Bandit Magic Archer
Executioner Magic Archer
Rocket Guards
Rocket Bandit Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Rocket Guards Bandit Magic Archer
Rocket Executioner Magic Archer
Rocket Executioner Magic Archer
Executioner Magic Archer
Rocket
Executioner
Rocket Guards Magic Archer
Rocket Executioner Magic Archer
Rocket Executioner Bandit Magic Archer

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