My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Battle Ram P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Battle Ram
Giant Snowball
Fire Spirit Bats Goblin Gang Battle Ram
Zap
Fire Spirit Bats Goblin Gang Battle Ram
Barbarian Barrel
Fire Spirit Goblin Gang Battle Ram Executioner
The Log
Fire Spirit Goblin Gang Battle Ram
Earthquake
Goblin Gang
Arrows
Fire Spirit Bats Goblin Gang
Royal Delivery
Fire Spirit Bats Goblin Gang Battle Ram Executioner P.E.K.K.A
Fireball
Goblin Gang Battle Ram Executioner
Poison
Bats Goblin Gang Executioner
Lightning
Battle Ram Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Arrows Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Arrows Battle Ram Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Arrows Goblin Gang Battle Ram Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Zap Arrows

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Battle Ram
Bats
Zap Battle Ram P.E.K.K.A
Zap
Arrows Battle Ram P.E.K.K.A Fire Spirit Bats Executioner
Arrows
Zap P.E.K.K.A Battle Ram
Goblin Gang
Battle Ram P.E.K.K.A
Battle Ram
Zap Fire Spirit Bats Arrows Goblin Gang P.E.K.K.A
Executioner
Zap P.E.K.K.A
P.E.K.K.A
Fire Spirit Zap Arrows Bats Goblin Gang Battle Ram Executioner

Defense Synergies 0 10

Fire Spirit
Zap P.E.K.K.A
Bats
Zap P.E.K.K.A
Zap
Fire Spirit Bats Arrows Goblin Gang Executioner P.E.K.K.A
Arrows
Zap P.E.K.K.A
Goblin Gang
Zap P.E.K.K.A
Battle Ram
Executioner
Zap
P.E.K.K.A
Fire Spirit Bats Zap Arrows Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner
P.E.K.K.A Bats Zap Goblin Gang Executioner
Goblin Gang P.E.K.K.A Fire Spirit Bats Executioner
P.E.K.K.A Bats Goblin Gang
Arrows P.E.K.K.A
Arrows Goblin Gang Fire Spirit Bats Zap Executioner
Bats Fire Spirit Zap Arrows Goblin Gang Executioner
Zap Arrows P.E.K.K.A
P.E.K.K.A Goblin Gang
Goblin Gang Fire Spirit
Bats Goblin Gang Executioner Zap Arrows
Arrows Executioner Bats Zap Goblin Gang
P.E.K.K.A Fire Spirit Bats Zap Goblin Gang
Fire Spirit Executioner Bats Zap Arrows Goblin Gang P.E.K.K.A
P.E.K.K.A Goblin Gang
Zap Goblin Gang P.E.K.K.A
Bats Arrows Goblin Gang Executioner P.E.K.K.A
Fire Spirit Arrows Bats Zap Goblin Gang Executioner
Zap Arrows Executioner Fire Spirit Bats
P.E.K.K.A
Goblin Gang Fire Spirit Bats Arrows Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A
Zap Arrows Goblin Gang Executioner
Goblin Gang P.E.K.K.A Bats Zap
Goblin Gang P.E.K.K.A Bats Zap
P.E.K.K.A Goblin Gang Executioner
Fire Spirit Arrows Executioner Bats Zap Goblin Gang
Goblin Gang P.E.K.K.A Bats
P.E.K.K.A
Zap P.E.K.K.A Bats
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats
P.E.K.K.A Zap Arrows
P.E.K.K.A Goblin Gang Executioner
Executioner
Goblin Gang Bats Zap Executioner P.E.K.K.A
Bats Arrows Executioner Zap P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Executioner
Arrows
Arrows
Executioner Fire Spirit Zap Arrows
Arrows Executioner Fire Spirit Bats Zap
Fire Spirit Arrows Executioner
Arrows Fire Spirit Zap Executioner
Arrows Zap
Fire Spirit Bats Goblin Gang
Zap Arrows
Fire Spirit Zap Arrows Executioner
Fire Spirit Executioner
Arrows
Zap Arrows
Zap Arrows Executioner
Arrows Executioner
Arrows
Bats
Fire Spirit Zap Arrows Executioner
Fire Spirit Zap Arrows
Arrows
Zap Arrows
Zap Arrows Fire Spirit Executioner
Arrows Zap Executioner
Zap Arrows
Zap Arrows
Fire Spirit Bats Zap Arrows Executioner
Zap Bats
Zap Arrows
Zap Arrows
P.E.K.K.A
Arrows
Zap Fire Spirit Bats Goblin Gang
Fire Spirit Zap Arrows Executioner
Arrows
Goblin Gang Executioner
Arrows Zap Executioner
Zap Arrows
Executioner P.E.K.K.A
Zap Bats Goblin Gang
Bats Zap Executioner
Zap Executioner

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