My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Battle Ram P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Battle Ram P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minion Horde Battle Ram Skeleton Army
Giant Snowball
Skeletons Fire Spirit Minion Horde Battle Ram Skeleton Army
Zap
Skeletons Fire Spirit Minion Horde Battle Ram Skeleton Army
Barbarian Barrel
Skeletons Fire Spirit Battle Ram Skeleton Army
The Log
Skeletons Fire Spirit Battle Ram Skeleton Army
Earthquake
Skeletons Skeleton Army
Arrows
Skeletons Fire Spirit Minion Horde Skeleton Army
Royal Delivery
Skeletons Fire Spirit Minion Horde Battle Ram Skeleton Army P.E.K.K.A
Fireball
Minion Horde Battle Ram Skeleton Army
Poison
Minion Horde Skeleton Army
Lightning
Battle Ram
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Earthquake The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Battle Ram Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit The Log Earthquake Skeleton Army Battle Ram Minion Horde P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Fire Spirit The Log Earthquake

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
P.E.K.K.A Battle Ram
Minion Horde
Battle Ram
Earthquake
Battle Ram P.E.K.K.A The Log
Battle Ram
The Log Fire Spirit Minion Horde Earthquake P.E.K.K.A
Skeleton Army
P.E.K.K.A
Fire Spirit Earthquake Battle Ram The Log
The Log
Battle Ram Earthquake P.E.K.K.A

Defense Synergies 1 10

Skeletons
Fire Spirit Minion Horde Earthquake P.E.K.K.A The Log
Fire Spirit
Skeletons P.E.K.K.A The Log
Minion Horde
Skeletons The Log
Earthquake
Skeletons The Log
Battle Ram
Skeleton Army
The Log
P.E.K.K.A
The Log Skeletons Fire Spirit
The Log
P.E.K.K.A Skeletons Fire Spirit Minion Horde Earthquake Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Minion Horde The Log
Minion Horde Skeleton Army P.E.K.K.A Skeletons The Log
Minion Horde Skeleton Army P.E.K.K.A Skeletons Fire Spirit
Minion Horde Skeleton Army P.E.K.K.A Skeletons
Earthquake Skeleton Army P.E.K.K.A The Log
Skeleton Army The Log Skeletons Fire Spirit Earthquake
Minion Horde Fire Spirit
Earthquake P.E.K.K.A The Log
Minion Horde P.E.K.K.A Skeletons Skeleton Army
Skeleton Army Skeletons Fire Spirit Minion Horde
Minion Horde Skeleton Army Skeletons Earthquake The Log
Minion Horde
Minion Horde Skeleton Army P.E.K.K.A Skeletons Fire Spirit Earthquake The Log
Fire Spirit Skeleton Army Minion Horde Earthquake P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Minion Horde
Minion Horde Skeleton Army P.E.K.K.A The Log
Minion Horde Skeletons Skeleton Army P.E.K.K.A
Fire Spirit Minion Horde Skeleton Army The Log
Earthquake The Log Fire Spirit
P.E.K.K.A
Skeleton Army Fire Spirit Minion Horde Earthquake P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Skeletons P.E.K.K.A
The Log
Skeleton Army P.E.K.K.A Skeletons Minion Horde The Log
Skeleton Army P.E.K.K.A Minion Horde The Log
P.E.K.K.A Skeletons Minion Horde Skeleton Army
Fire Spirit Skeletons Minion Horde
Skeleton Army P.E.K.K.A Skeletons Minion Horde
P.E.K.K.A Minion Horde Skeleton Army
Minion Horde P.E.K.K.A Skeletons Skeleton Army The Log
P.E.K.K.A Skeletons Minion Horde Skeleton Army
P.E.K.K.A Minion Horde
Skeleton Army P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Skeletons Minion Horde
Minion Horde Skeleton Army
Skeleton Army Skeletons Minion Horde P.E.K.K.A The Log
Minion Horde Earthquake P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Minion Horde The Log
The Log
Earthquake Minion Horde The Log
Earthquake The Log
Fire Spirit Minion Horde Earthquake The Log
Fire Spirit Minion Horde
Fire Spirit Minion Horde Earthquake The Log
Earthquake The Log Fire Spirit
The Log
Fire Spirit Minion Horde
Minion Horde Earthquake The Log
Fire Spirit
Earthquake Fire Spirit The Log
Earthquake Minion Horde
Earthquake The Log
Earthquake Minion Horde The Log
Earthquake Minion Horde The Log
Earthquake
Minion Horde
Fire Spirit Earthquake The Log
Fire Spirit Earthquake The Log
Minion Horde Earthquake The Log
The Log
Earthquake Minion Horde The Log
Earthquake The Log Fire Spirit
Minion Horde
The Log Earthquake
The Log
The Log
Fire Spirit Minion Horde
Minion Horde
Minion Horde
Minion Horde Earthquake The Log
Minion Horde
P.E.K.K.A Minion Horde
Earthquake The Log
Minion Horde Earthquake Fire Spirit Skeleton Army
Fire Spirit
The Log
Minion Horde
The Log Earthquake
Minion Horde P.E.K.K.A
Minion Horde The Log
The Log

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