My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Ice Golem Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Ice Golem Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Wall Breakers Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Ice Golem Dart Goblin Wall Breakers Cannon Cart

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Royal Recruits Wall Breakers Cannon Cart
Giant Snowball
Bats Minions Royal Recruits Dart Goblin Wall Breakers
Zap
Bats Minions Dart Goblin Wall Breakers Cannon Cart
Barbarian Barrel
Royal Recruits Dart Goblin Wall Breakers Cannon Cart
The Log
Royal Recruits Dart Goblin Wall Breakers Cannon Cart
Earthquake
Arrows
Bats Minions Royal Recruits Dart Goblin Wall Breakers
Royal Delivery
Bats Minions Royal Recruits Dart Goblin Wall Breakers Cannon Cart
Fireball
Minions Dart Goblin Wall Breakers Cannon Cart
Poison
Bats Minions Royal Recruits Dart Goblin
Lightning
Ice Golem Cannon Cart
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Golem Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Ice Golem Wall Breakers Minions Dart Goblin Cannon Cart Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bats Zap Ice Golem Wall Breakers

Attack Synergies 3 22

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Zap Minions Royal Recruits Wall Breakers Cannon Cart
Zap
Cannon Cart Bats Minions Royal Recruits Ice Golem Dart Goblin Wall Breakers
Minions
Bats Zap Royal Recruits Ice Golem Wall Breakers Cannon Cart
Royal Recruits
Bats Zap Minions Ice Golem Dart Goblin Wall Breakers Cannon Cart
Ice Golem
Bats Wall Breakers Zap Minions Royal Recruits Dart Goblin Cannon Cart
Dart Goblin
Zap Royal Recruits Ice Golem Wall Breakers Cannon Cart
Wall Breakers
Ice Golem Bats Zap Minions Royal Recruits Dart Goblin
Cannon Cart
Zap Bats Minions Royal Recruits Ice Golem Dart Goblin

Defense Synergies 1 17

Bats
Zap Minions Royal Recruits Ice Golem Dart Goblin Cannon Cart
Zap
Bats Minions Ice Golem Dart Goblin Cannon Cart
Minions
Ice Golem Bats Zap Royal Recruits Dart Goblin Cannon Cart
Royal Recruits
Bats Minions Dart Goblin
Ice Golem
Minions Bats Zap Dart Goblin Cannon Cart
Dart Goblin
Bats Zap Minions Royal Recruits Ice Golem Cannon Cart
Wall Breakers
Cannon Cart
Bats Zap Minions Ice Golem Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Minions Royal Recruits Ice Golem Dart Goblin
Bats Zap Minions Royal Recruits Dart Goblin Cannon Cart
Bats Minions Royal Recruits Dart Goblin Cannon Cart
Royal Recruits Bats Minions Dart Goblin Cannon Cart
Royal Recruits
Bats Zap Minions Dart Goblin Cannon Cart
Bats Minions Dart Goblin Zap
Zap Royal Recruits Ice Golem Dart Goblin Cannon Cart
Minions Royal Recruits
Royal Recruits Ice Golem Dart Goblin Cannon Cart
Bats Minions Dart Goblin Zap Royal Recruits Ice Golem Cannon Cart
Minions Bats Zap Dart Goblin
Royal Recruits Bats Zap Minions Cannon Cart
Bats Zap Minions Royal Recruits Dart Goblin Cannon Cart
Royal Recruits Cannon Cart
Zap Royal Recruits
Bats Minions Royal Recruits Cannon Cart
Bats Zap Minions Royal Recruits Dart Goblin Cannon Cart
Zap Bats Minions Royal Recruits Ice Golem Dart Goblin Cannon Cart
Royal Recruits Dart Goblin Cannon Cart
Royal Recruits Bats Minions Dart Goblin Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Zap Ice Golem Cannon Cart
Zap Ice Golem Cannon Cart
Royal Recruits Bats Zap Minions Ice Golem Cannon Cart
Royal Recruits Bats Zap Ice Golem Cannon Cart
Royal Recruits Cannon Cart
Bats Zap Minions Ice Golem Dart Goblin
Royal Recruits Bats Minions Ice Golem Dart Goblin Cannon Cart
Royal Recruits Cannon Cart
Zap Royal Recruits Bats Minions Ice Golem Cannon Cart
Royal Recruits Dart Goblin
Bats Minions Royal Recruits Dart Goblin Cannon Cart
Royal Recruits Zap
Royal Recruits Cannon Cart Ice Golem
Royal Recruits Dart Goblin Cannon Cart
Royal Recruits Bats Zap Minions Ice Golem Dart Goblin Cannon Cart
Bats Minions Zap Royal Recruits Ice Golem Dart Goblin Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Ice Golem Dart Goblin
Zap Dart Goblin
Dart Goblin Cannon Cart
Cannon Cart Royal Recruits Ice Golem Dart Goblin
Zap
Bats Zap Minions Ice Golem Dart Goblin
Dart Goblin
Zap Ice Golem Dart Goblin
Zap Dart Goblin
Bats Minions
Zap Royal Recruits Dart Goblin Cannon Cart
Zap Dart Goblin
Ice Golem Dart Goblin Cannon Cart
Minions Dart Goblin Cannon Cart
Zap Ice Golem Dart Goblin Cannon Cart
Zap Dart Goblin Cannon Cart
Royal Recruits Dart Goblin Cannon Cart
Bats Minions
Zap Dart Goblin
Zap Dart Goblin
Minions
Zap Royal Recruits Cannon Cart
Zap Ice Golem
Zap Dart Goblin
Zap
Zap Dart Goblin
Bats Zap Ice Golem Dart Goblin
Zap Bats Minions Dart Goblin
Zap Dart Goblin
Zap
Zap Bats Minions Royal Recruits Dart Goblin Cannon Cart
Zap Dart Goblin
Dart Goblin Cannon Cart
Zap Ice Golem Dart Goblin
Zap
Royal Recruits Dart Goblin Cannon Cart
Zap Bats Minions Royal Recruits Dart Goblin
Bats Zap Dart Goblin
Zap Royal Recruits Dart Goblin Cannon Cart

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