My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Golem Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Recruits Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Heal Spirit Ice Golem Dart Goblin Wall Breakers

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Recruits Wall Breakers
Giant Snowball
Archers Royal Recruits Dart Goblin Wall Breakers
Zap
Archers Dart Goblin Wall Breakers
Barbarian Barrel
Archers Royal Recruits Heal Spirit Dart Goblin Wall Breakers
The Log
Archers Royal Recruits Heal Spirit Dart Goblin Wall Breakers
Earthquake
Archers
Arrows
Archers Royal Recruits Heal Spirit Dart Goblin Wall Breakers
Royal Delivery
Archers Royal Recruits Heal Spirit Dart Goblin Wall Breakers
Fireball
Archers Dart Goblin Wall Breakers
Poison
Archers Royal Recruits Dart Goblin
Lightning
Ice Golem
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Heal Spirit Ice Golem Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Ice Golem Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Ice Golem Wall Breakers The Log Archers Dart Goblin Tornado Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Heal Spirit Ice Golem Wall Breakers The Log

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Ice Golem Royal Recruits Heal Spirit Wall Breakers
Royal Recruits
Archers Heal Spirit Ice Golem Dart Goblin Wall Breakers
Heal Spirit
Archers Royal Recruits
Ice Golem
Archers Wall Breakers Royal Recruits Dart Goblin
Dart Goblin
Royal Recruits Ice Golem Wall Breakers The Log
Wall Breakers
Ice Golem Archers Royal Recruits Dart Goblin The Log
Tornado
The Log
The Log
Dart Goblin Wall Breakers Tornado

Defense Synergies 1 13

Archers
Ice Golem Royal Recruits Dart Goblin Tornado The Log
Royal Recruits
Archers Dart Goblin Tornado The Log
Heal Spirit
Ice Golem
Archers Dart Goblin Tornado The Log
Dart Goblin
Archers Royal Recruits Ice Golem Tornado The Log
Wall Breakers
Tornado
Archers Royal Recruits Ice Golem Dart Goblin The Log
The Log
Archers Royal Recruits Ice Golem Dart Goblin Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Ice Golem Dart Goblin The Log
Royal Recruits Dart Goblin The Log
Tornado Archers Royal Recruits Dart Goblin
Royal Recruits Dart Goblin
Royal Recruits Tornado The Log
Tornado The Log Archers Dart Goblin
Dart Goblin Tornado Archers
Royal Recruits Ice Golem Dart Goblin The Log
Royal Recruits Tornado
Tornado Archers Royal Recruits Ice Golem Dart Goblin
Archers Dart Goblin Royal Recruits Ice Golem Tornado The Log
Archers Dart Goblin Tornado
Royal Recruits The Log
Royal Recruits Dart Goblin Tornado The Log
Royal Recruits
Tornado Royal Recruits The Log
Royal Recruits Tornado
Archers Royal Recruits Dart Goblin Tornado The Log
Tornado The Log Archers Royal Recruits Ice Golem Dart Goblin
Royal Recruits Dart Goblin Tornado
Royal Recruits Archers Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Archers Ice Golem
Archers Ice Golem The Log
Royal Recruits Ice Golem The Log
Royal Recruits Ice Golem Tornado The Log
Royal Recruits
Archers Ice Golem Dart Goblin Tornado
Royal Recruits Archers Ice Golem Dart Goblin
Royal Recruits
Royal Recruits Ice Golem Tornado The Log
Royal Recruits Dart Goblin
Royal Recruits Dart Goblin
Royal Recruits Tornado The Log
Royal Recruits Ice Golem
Royal Recruits Archers Dart Goblin
Royal Recruits Archers Ice Golem Dart Goblin Tornado The Log
Archers Royal Recruits Ice Golem Dart Goblin The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Ice Golem Dart Goblin The Log
Dart Goblin Tornado The Log
Dart Goblin The Log
Royal Recruits Ice Golem Dart Goblin The Log
The Log
Ice Golem Dart Goblin Tornado
Archers Dart Goblin Tornado The Log
The Log Ice Golem Dart Goblin Tornado
The Log Dart Goblin Tornado
Tornado
Royal Recruits Dart Goblin Tornado The Log
Archers Dart Goblin Tornado
Ice Golem Dart Goblin The Log
Dart Goblin
Ice Golem Dart Goblin The Log
Dart Goblin The Log
Royal Recruits Dart Goblin The Log
Tornado
Archers Dart Goblin The Log
Dart Goblin Tornado The Log
The Log
Tornado
Tornado The Log
Royal Recruits The Log
Ice Golem Tornado The Log
The Log Dart Goblin Tornado
Tornado The Log
Dart Goblin Tornado The Log
Archers Ice Golem Dart Goblin Tornado
Dart Goblin
Dart Goblin The Log
The Log
Archers Royal Recruits Dart Goblin
Archers Dart Goblin Tornado
The Log
Dart Goblin
The Log Ice Golem Dart Goblin
Tornado
Royal Recruits Dart Goblin
Royal Recruits Dart Goblin Tornado The Log
Dart Goblin Tornado
Royal Recruits Dart Goblin Tornado The Log

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