My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Goblin Giant Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Dart Goblin Goblin Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards Bandit
Giant Snowball
Dart Goblin Guards
Zap
Royal Giant Dart Goblin Guards Goblin Giant Bandit
Barbarian Barrel
Knight Dart Goblin Guards Bandit Electro Wizard
The Log
Royal Giant Dart Goblin Guards Bandit
Earthquake
Guards
Arrows
Dart Goblin Guards
Royal Delivery
Knight Dart Goblin Guards Bandit Electro Wizard
Fireball
Dart Goblin Bandit Electro Wizard
Poison
Dart Goblin Guards Electro Wizard
Lightning
Knight Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Dart Goblin Guards Bandit Electro Wizard Royal Giant Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Dart Goblin Guards

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Knight Goblin Giant Bandit
Knight
Dart Goblin Arrows Electro Wizard
Royal Giant
Arrows Dart Goblin Guards Bandit Electro Wizard
Dart Goblin
Knight Royal Giant Goblin Giant Bandit
Guards
Royal Giant Bandit
Goblin Giant
Arrows Dart Goblin Bandit Electro Wizard
Bandit
Arrows Royal Giant Dart Goblin Guards Goblin Giant Electro Wizard
Electro Wizard
Knight Royal Giant Goblin Giant Bandit

Defense Synergies 2 9

Arrows
Knight Bandit
Knight
Dart Goblin Electro Wizard Arrows
Royal Giant
Dart Goblin
Knight Guards Goblin Giant Bandit Electro Wizard
Guards
Dart Goblin Electro Wizard
Goblin Giant
Dart Goblin Electro Wizard
Bandit
Arrows Dart Goblin Electro Wizard
Electro Wizard
Knight Dart Goblin Guards Goblin Giant Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Goblin Giant Electro Wizard
Knight Dart Goblin Bandit Electro Wizard
Knight Dart Goblin Bandit Electro Wizard
Knight Dart Goblin Guards Bandit Electro Wizard
Arrows
Arrows Dart Goblin Guards Bandit Electro Wizard
Dart Goblin Electro Wizard Arrows
Arrows Dart Goblin Goblin Giant Bandit Electro Wizard
Knight Guards Dart Goblin Bandit Electro Wizard
Dart Goblin Guards Electro Wizard Arrows Knight Goblin Giant Bandit
Arrows Dart Goblin Electro Wizard
Knight Guards Bandit Electro Wizard
Arrows Dart Goblin Guards Electro Wizard
Knight Bandit Electro Wizard
Bandit Electro Wizard
Arrows Knight Electro Wizard
Arrows Knight Dart Goblin Guards Bandit Electro Wizard
Arrows Knight Dart Goblin Guards Bandit Electro Wizard
Dart Goblin Electro Wizard
Arrows Knight Dart Goblin Guards Goblin Giant Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Bandit Electro Wizard
Bandit Electro Wizard Arrows Knight
Guards Bandit Knight Goblin Giant Electro Wizard
Guards Knight Goblin Giant Bandit Electro Wizard
Knight Guards Goblin Giant Bandit
Arrows Dart Goblin Goblin Giant Electro Wizard
Guards Knight Dart Goblin Goblin Giant Bandit Electro Wizard
Knight Goblin Giant
Electro Wizard Knight Bandit
Dart Goblin Guards Goblin Giant
Knight Dart Goblin Guards
Arrows Guards Goblin Giant Electro Wizard
Knight Guards Goblin Giant Bandit
Dart Goblin
Guards Electro Wizard Knight Dart Goblin Goblin Giant
Arrows Dart Goblin Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin Guards Bandit
Arrows Dart Goblin Bandit Electro Wizard
Arrows Dart Goblin Goblin Giant Bandit
Arrows Knight Dart Goblin Guards
Arrows
Arrows Dart Goblin Goblin Giant
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Bandit
Guards Electro Wizard
Arrows Knight Dart Goblin Bandit Electro Wizard
Arrows Dart Goblin
Knight Dart Goblin Bandit
Arrows Dart Goblin Bandit
Arrows Dart Goblin
Arrows Dart Goblin Bandit
Arrows Dart Goblin Bandit
Arrows
Arrows Dart Goblin Bandit Electro Wizard
Arrows Dart Goblin
Arrows
Arrows
Arrows
Arrows Dart Goblin Bandit Electro Wizard
Arrows Bandit
Arrows Dart Goblin Bandit
Arrows Dart Goblin Electro Wizard
Electro Wizard Dart Goblin Guards
Arrows Dart Goblin Bandit
Arrows Electro Wizard
Arrows
Electro Wizard Dart Goblin Guards Bandit
Arrows Dart Goblin Electro Wizard
Arrows
Knight Dart Goblin Electro Wizard
Arrows Dart Goblin
Arrows
Dart Goblin
Dart Goblin Guards Electro Wizard
Dart Goblin Electro Wizard
Dart Goblin Goblin Giant Bandit Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: