My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Skeleton Army Bandit
Giant Snowball
Goblin Gang Dart Goblin Hog Rider Skeleton Army
Zap
Goblin Gang Dart Goblin Skeleton Army Bandit
Barbarian Barrel
Goblin Gang Dart Goblin Wizard Skeleton Army Bandit
The Log
Goblin Gang Dart Goblin Hog Rider Skeleton Army Bandit
Earthquake
Goblin Gang Hog Rider Skeleton Army
Arrows
Goblin Gang Dart Goblin Skeleton Army
Royal Delivery
Goblin Gang Dart Goblin Hog Rider Wizard Skeleton Army Bandit
Fireball
Goblin Gang Dart Goblin Hog Rider Wizard Skeleton Army Bandit
Poison
Goblin Gang Dart Goblin Wizard Skeleton Army
Lightning
Wizard Bandit
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Dart Goblin Skeleton Army Bandit Fireball Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Dart Goblin Skeleton Army

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Dart Goblin Bandit
Goblin Gang
Hog Rider Dart Goblin Bandit
Dart Goblin
Zap Goblin Gang Hog Rider Bandit
Fireball
Zap Hog Rider
Hog Rider
Zap Goblin Gang Fireball Dart Goblin Wizard Bandit
Wizard
Hog Rider Bandit
Skeleton Army
Bandit
Zap Goblin Gang Dart Goblin Hog Rider Wizard

Defense Synergies 1 13

Zap
Fireball Goblin Gang Dart Goblin Skeleton Army Bandit
Goblin Gang
Zap Dart Goblin Skeleton Army Bandit
Dart Goblin
Zap Goblin Gang Skeleton Army Bandit
Fireball
Zap Bandit
Hog Rider
Wizard
Skeleton Army Bandit
Skeleton Army
Zap Goblin Gang Dart Goblin Wizard Bandit
Bandit
Zap Goblin Gang Dart Goblin Fireball Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Fireball Wizard
Skeleton Army Zap Goblin Gang Dart Goblin Bandit
Goblin Gang Skeleton Army Dart Goblin Bandit
Skeleton Army Goblin Gang Dart Goblin Bandit
Fireball Skeleton Army
Goblin Gang Fireball Skeleton Army Zap Dart Goblin Bandit
Dart Goblin Zap Goblin Gang Fireball Wizard
Zap Dart Goblin Fireball Bandit
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Dart Goblin Bandit
Goblin Gang Dart Goblin Skeleton Army Zap Fireball Wizard Bandit
Zap Goblin Gang Dart Goblin Fireball Wizard
Skeleton Army Zap Goblin Gang Fireball Wizard Bandit
Fireball Wizard Skeleton Army Zap Goblin Gang Dart Goblin
Skeleton Army Goblin Gang Bandit
Skeleton Army Zap Goblin Gang Fireball Bandit
Wizard Goblin Gang Fireball Skeleton Army
Fireball Zap Goblin Gang Dart Goblin Wizard Skeleton Army Bandit
Zap Wizard Dart Goblin Fireball Bandit
Dart Goblin
Goblin Gang Wizard Skeleton Army Dart Goblin Fireball Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Fireball Bandit
Fireball Bandit Zap Goblin Gang Wizard
Goblin Gang Skeleton Army Bandit Zap
Goblin Gang Skeleton Army Zap Fireball Bandit
Goblin Gang Skeleton Army Bandit
Fireball Wizard Zap Goblin Gang Dart Goblin
Goblin Gang Skeleton Army Dart Goblin Fireball Bandit
Skeleton Army
Zap Fireball Skeleton Army Bandit
Goblin Gang Dart Goblin Skeleton Army
Dart Goblin
Skeleton Army Zap Fireball
Skeleton Army Goblin Gang Fireball Wizard Bandit
Wizard Dart Goblin Fireball Skeleton Army
Goblin Gang Skeleton Army Zap Dart Goblin Fireball
Zap Dart Goblin Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Bandit
Fireball Zap Dart Goblin Bandit
Dart Goblin Fireball Bandit
Dart Goblin Fireball
Fireball Wizard Zap
Fireball Wizard Zap Dart Goblin
Dart Goblin Wizard
Fireball Zap Dart Goblin Wizard
Fireball Zap Dart Goblin Wizard Bandit
Goblin Gang Fireball
Zap Dart Goblin Fireball Wizard Bandit
Fireball Zap Dart Goblin Wizard
Dart Goblin Fireball Bandit
Dart Goblin Fireball Bandit
Zap Dart Goblin Fireball
Zap Dart Goblin Fireball Wizard Bandit
Dart Goblin Fireball Wizard Bandit
Fireball
Zap Dart Goblin Fireball Wizard Bandit
Zap Dart Goblin Fireball Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Wizard
Fireball Zap Dart Goblin Wizard Bandit
Fireball Zap Wizard Bandit
Fireball Zap Dart Goblin Bandit
Zap Dart Goblin Fireball Wizard
Zap Dart Goblin Fireball Wizard
Fireball
Zap Dart Goblin Fireball Wizard Bandit
Zap Fireball
Fireball Wizard
Zap Goblin Gang Dart Goblin Fireball Skeleton Army Bandit
Fireball Zap Dart Goblin Wizard
Fireball
Fireball Goblin Gang Dart Goblin Wizard
Zap Dart Goblin Fireball Wizard
Zap Fireball
Dart Goblin
Zap Goblin Gang Dart Goblin Fireball
Zap Dart Goblin Fireball
Zap Dart Goblin Fireball Bandit

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