My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Giant Cannon Cart Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Cannon Cart Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Giant Cannon Cart Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant Clone Cannon Cart
Giant Snowball
Skeletons Cannon Dart Goblin Clone
Zap
Skeletons Cannon Dart Goblin Clone Cannon Cart
Barbarian Barrel
Skeletons Cannon Dart Goblin Clone Cannon Cart Royal Ghost
The Log
Skeletons Cannon Dart Goblin Clone Cannon Cart
Earthquake
Skeletons Cannon Clone
Arrows
Skeletons Dart Goblin Clone
Royal Delivery
Skeletons Dart Goblin Clone Cannon Cart Royal Ghost
Fireball
Cannon Dart Goblin Clone Cannon Cart
Poison
Cannon Dart Goblin Clone
Lightning
Cannon Cannon Cart
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Clone Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Cannon Dart Goblin Clone Royal Ghost Giant Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Cannon Dart Goblin

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Giant Cannon Cart
Cannon
Dart Goblin
Giant Cannon Cart
Giant
Arrows Dart Goblin Cannon Cart Royal Ghost
Clone
Cannon Cart
Cannon Cart
Arrows Dart Goblin Giant Clone Royal Ghost
Royal Ghost
Giant Cannon Cart

Defense Synergies 2 8

Skeletons
Cannon Dart Goblin Cannon Cart Royal Ghost
Arrows
Cannon Cannon Cart
Cannon
Skeletons Arrows Dart Goblin Royal Ghost
Dart Goblin
Skeletons Cannon Cannon Cart
Giant
Clone
Cannon Cart
Skeletons Arrows Dart Goblin Royal Ghost
Royal Ghost
Skeletons Cannon Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Cannon Dart Goblin
Skeletons Cannon Dart Goblin Cannon Cart
Cannon Skeletons Dart Goblin Cannon Cart
Cannon Skeletons Dart Goblin Cannon Cart
Arrows
Arrows Skeletons Cannon Dart Goblin Cannon Cart Royal Ghost
Dart Goblin Arrows Cannon
Arrows Cannon Dart Goblin Cannon Cart
Cannon Skeletons
Skeletons Cannon Dart Goblin Cannon Cart Royal Ghost
Dart Goblin Skeletons Arrows Cannon Cannon Cart Royal Ghost
Arrows Dart Goblin
Cannon Skeletons Cannon Cart
Arrows Cannon Dart Goblin Cannon Cart Royal Ghost
Cannon Cannon Cart
Cannon
Skeletons Arrows Cannon Cannon Cart
Arrows Cannon Dart Goblin Cannon Cart Royal Ghost
Arrows Cannon Dart Goblin Cannon Cart Royal Ghost
Cannon Dart Goblin Cannon Cart
Royal Ghost Arrows Cannon Dart Goblin Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Cannon Cart Royal Ghost
Arrows Cannon Cart Royal Ghost
Skeletons Cannon Cart
Cannon Cart
Skeletons Cannon Cannon Cart
Arrows Skeletons Dart Goblin
Skeletons Dart Goblin Cannon Cart
Cannon Cart
Skeletons Cannon Cart
Skeletons Cannon Dart Goblin
Dart Goblin Cannon Cart
Arrows
Cannon Cart Skeletons Cannon
Cannon Dart Goblin Cannon Cart
Skeletons Dart Goblin Cannon Cart
Arrows Cannon Dart Goblin Cannon Cart Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Royal Ghost
Arrows Dart Goblin Royal Ghost
Arrows Dart Goblin Cannon Cart
Cannon Cart Arrows Dart Goblin
Arrows
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Cannon Cart
Arrows Dart Goblin
Dart Goblin Cannon Cart
Arrows Dart Goblin Cannon Cart
Arrows Dart Goblin Cannon Cart
Arrows Dart Goblin Cannon Cart
Arrows Dart Goblin Cannon Cart
Arrows
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Arrows Cannon Cart
Arrows
Arrows Dart Goblin Royal Ghost
Arrows
Arrows Dart Goblin
Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin
Arrows
Arrows
Dart Goblin Cannon Cart
Arrows Dart Goblin
Arrows
Dart Goblin Cannon Cart
Arrows Dart Goblin
Arrows
Dart Goblin Cannon Cart
Dart Goblin
Dart Goblin
Dart Goblin Cannon Cart Royal Ghost

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