My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Bandit
Giant Snowball
Minions Dart Goblin
Zap
Minions Dart Goblin Bandit
Barbarian Barrel
Dart Goblin Bandit Electro Wizard
The Log
Dart Goblin Bandit
Earthquake
Arrows
Minions Dart Goblin
Royal Delivery
Minions Dart Goblin P.E.K.K.A Bandit Electro Wizard
Fireball
Minions Dart Goblin Bandit Electro Wizard
Poison
Minions Dart Goblin Electro Wizard
Lightning
Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Dart Goblin Bandit Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Minions Dart Goblin

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Electro Wizard Minions Dart Goblin Poison Bandit
Arrows
Zap P.E.K.K.A Bandit
Minions
Zap P.E.K.K.A Bandit
Dart Goblin
Zap P.E.K.K.A Bandit
Poison
P.E.K.K.A Zap
P.E.K.K.A
Zap Arrows Poison Electro Wizard Minions Dart Goblin
Bandit
Zap Arrows Minions Dart Goblin Electro Wizard
Electro Wizard
Zap P.E.K.K.A Bandit

Defense Synergies 1 18

Zap
Electro Wizard Arrows Minions Dart Goblin Poison P.E.K.K.A Bandit
Arrows
Zap P.E.K.K.A Bandit
Minions
Zap Dart Goblin P.E.K.K.A Bandit Electro Wizard
Dart Goblin
Zap Minions P.E.K.K.A Bandit Electro Wizard
Poison
Zap Electro Wizard
P.E.K.K.A
Zap Arrows Minions Dart Goblin Electro Wizard
Bandit
Zap Arrows Minions Dart Goblin Electro Wizard
Electro Wizard
Zap Minions Dart Goblin Poison P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Dart Goblin Electro Wizard
P.E.K.K.A Zap Minions Dart Goblin Bandit Electro Wizard
P.E.K.K.A Minions Dart Goblin Bandit Electro Wizard
P.E.K.K.A Minions Dart Goblin Bandit Electro Wizard
Arrows Poison P.E.K.K.A
Arrows Zap Minions Dart Goblin Bandit Electro Wizard
Minions Dart Goblin Electro Wizard Zap Arrows Poison
Zap Arrows Dart Goblin Poison P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Minions
Dart Goblin Bandit Electro Wizard
Minions Dart Goblin Poison Electro Wizard Zap Arrows Bandit
Arrows Minions Zap Dart Goblin Poison Electro Wizard
P.E.K.K.A Zap Minions Bandit Electro Wizard
Zap Arrows Minions Dart Goblin Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Zap P.E.K.K.A Bandit Electro Wizard
Arrows Minions Poison P.E.K.K.A Electro Wizard
Arrows Zap Minions Dart Goblin Bandit Electro Wizard
Zap Arrows Poison Minions Dart Goblin Bandit Electro Wizard
P.E.K.K.A Dart Goblin Electro Wizard
Arrows Minions Dart Goblin Poison P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Bandit Electro Wizard
Poison Bandit Electro Wizard Zap Arrows
P.E.K.K.A Bandit Zap Minions Electro Wizard
P.E.K.K.A Zap Bandit Electro Wizard
P.E.K.K.A Bandit
Arrows Poison Zap Minions Dart Goblin Electro Wizard
P.E.K.K.A Minions Dart Goblin Bandit Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Minions Poison Bandit
P.E.K.K.A Dart Goblin
P.E.K.K.A Minions Dart Goblin
P.E.K.K.A Zap Arrows Poison Electro Wizard
P.E.K.K.A Bandit
Dart Goblin
Electro Wizard Zap Minions Dart Goblin Poison P.E.K.K.A
Arrows Minions Poison Zap Dart Goblin P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Dart Goblin Bandit
Arrows Poison Zap Dart Goblin Bandit Electro Wizard
Arrows Dart Goblin Poison Bandit
Arrows Dart Goblin Poison
Poison Zap Arrows
Arrows Poison Zap Minions Dart Goblin
Arrows Dart Goblin Poison
Arrows Poison Zap Dart Goblin
Arrows Poison Zap Dart Goblin Bandit
Minions Poison Electro Wizard
Poison Zap Arrows Dart Goblin Bandit Electro Wizard
Poison Zap Arrows Dart Goblin
Poison Dart Goblin Bandit
Arrows Minions Dart Goblin Poison Bandit
Zap Arrows Dart Goblin Poison
Zap Arrows Dart Goblin Poison Bandit
Arrows Dart Goblin Poison Bandit
Arrows Poison
Minions
Zap Arrows Dart Goblin Poison Bandit Electro Wizard
Zap Arrows Dart Goblin Poison
Minions Poison
Arrows Poison
Zap Arrows Poison
Zap Arrows Poison
Arrows Poison Zap Dart Goblin Bandit Electro Wizard
Zap Arrows Poison Bandit
Poison Zap Arrows Dart Goblin Bandit
Poison Zap Arrows Dart Goblin Electro Wizard
Zap Electro Wizard Minions Dart Goblin Poison
Poison Zap Arrows Dart Goblin Bandit
Zap Arrows Poison Electro Wizard
P.E.K.K.A
Arrows Poison
Zap Electro Wizard Minions Dart Goblin Bandit
Poison Zap Arrows Dart Goblin Electro Wizard
Arrows
Poison Dart Goblin Electro Wizard
Arrows Zap Dart Goblin Poison
Zap Arrows Poison
Dart Goblin P.E.K.K.A
Zap Minions Dart Goblin Poison Electro Wizard
Zap Dart Goblin Poison Electro Wizard
Poison Zap Dart Goblin Bandit Electro Wizard

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