My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Rascals Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Rascals Dark Prince Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Rascals Wall Breakers Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Wall Breakers Dark Prince
Giant Snowball
Spear Goblins Goblin Gang Wall Breakers Witch
Zap
Spear Goblins Goblin Gang Wall Breakers Dark Prince Witch
Barbarian Barrel
Spear Goblins Goblin Gang Rascals Wall Breakers Dark Prince Witch Electro Wizard
The Log
Spear Goblins Goblin Gang Rascals Wall Breakers Dark Prince Witch
Earthquake
Spear Goblins Goblin Gang Witch
Arrows
Spear Goblins Goblin Gang Rascals Wall Breakers Witch
Royal Delivery
Spear Goblins Goblin Gang Rascals Wall Breakers Dark Prince Witch Electro Wizard
Fireball
Goblin Gang Rascals Wall Breakers Witch Electro Wizard
Poison
Spear Goblins Goblin Gang Rascals Witch Electro Wizard
Lightning
Dark Prince Witch Electro Wizard
Rocket
Rascals Witch

Against air swarms

Spells and units that can counter air swarms.

Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Dark Prince Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Wall Breakers Goblin Gang Dark Prince Poison Electro Wizard Rascals Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Wall Breakers Goblin Gang Dark Prince

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Gang Rascals Wall Breakers Dark Prince
Goblin Gang
Spear Goblins Dark Prince
Rascals
Spear Goblins Wall Breakers Dark Prince Electro Wizard
Wall Breakers
Spear Goblins Rascals Electro Wizard
Dark Prince
Spear Goblins Goblin Gang Rascals Poison Witch Electro Wizard
Poison
Dark Prince
Witch
Dark Prince
Electro Wizard
Rascals Wall Breakers Dark Prince

Defense Synergies 0 13

Spear Goblins
Goblin Gang Rascals Dark Prince Poison Electro Wizard
Goblin Gang
Spear Goblins Rascals Dark Prince Electro Wizard
Rascals
Spear Goblins Goblin Gang
Wall Breakers
Dark Prince
Spear Goblins Goblin Gang Poison Witch Electro Wizard
Poison
Spear Goblins Dark Prince Electro Wizard
Witch
Dark Prince Electro Wizard
Electro Wizard
Spear Goblins Goblin Gang Dark Prince Poison Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Electro Wizard
Goblin Gang Rascals Dark Prince Witch Electro Wizard
Goblin Gang Witch Rascals Dark Prince Electro Wizard
Witch Goblin Gang Rascals Dark Prince Electro Wizard
Dark Prince Poison
Goblin Gang Spear Goblins Rascals Dark Prince Electro Wizard
Electro Wizard Spear Goblins Goblin Gang Rascals Poison Witch
Rascals Poison Electro Wizard
Witch Goblin Gang Rascals
Goblin Gang Spear Goblins Rascals Dark Prince Electro Wizard
Goblin Gang Poison Witch Electro Wizard Spear Goblins Rascals Dark Prince
Spear Goblins Goblin Gang Rascals Poison Witch Electro Wizard
Goblin Gang Rascals Dark Prince Witch Electro Wizard
Goblin Gang Rascals Dark Prince Poison Witch Electro Wizard
Goblin Gang Rascals Electro Wizard
Goblin Gang Rascals Electro Wizard
Goblin Gang Rascals Dark Prince Poison Witch Electro Wizard
Spear Goblins Goblin Gang Rascals Dark Prince Witch Electro Wizard
Poison Witch Spear Goblins Rascals Dark Prince Electro Wizard
Electro Wizard
Goblin Gang Rascals Dark Prince Spear Goblins Poison Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Spear Goblins Dark Prince Witch Electro Wizard
Poison Electro Wizard Goblin Gang
Goblin Gang Spear Goblins Rascals Dark Prince Witch Electro Wizard
Goblin Gang Dark Prince Rascals Electro Wizard
Goblin Gang Rascals Dark Prince Witch
Poison Goblin Gang Rascals Witch Electro Wizard
Goblin Gang Rascals Dark Prince Spear Goblins Witch Electro Wizard
Rascals Dark Prince
Electro Wizard Spear Goblins Dark Prince Poison Witch
Witch Goblin Gang
Rascals Dark Prince Witch
Dark Prince Poison Electro Wizard
Rascals Dark Prince Goblin Gang Witch
Rascals Witch
Goblin Gang Rascals Witch Electro Wizard Spear Goblins Dark Prince Poison
Poison Rascals Dark Prince Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rascals
Poison Electro Wizard
Poison
Rascals Dark Prince Poison
Poison Dark Prince
Poison Spear Goblins Witch
Poison Witch
Poison
Poison
Goblin Gang Poison Electro Wizard
Poison Dark Prince Electro Wizard
Poison
Poison
Poison
Poison
Spear Goblins Poison Witch
Poison
Poison
Dark Prince Poison Electro Wizard
Poison Witch
Poison
Poison
Poison
Poison Dark Prince Witch
Witch
Poison Witch Electro Wizard
Poison Witch
Poison
Poison Witch Electro Wizard
Electro Wizard Poison Witch
Poison
Poison Electro Wizard
Poison
Electro Wizard Spear Goblins Goblin Gang Dark Prince Witch
Poison Witch Electro Wizard
Poison Goblin Gang Rascals Dark Prince Electro Wizard
Poison
Poison
Dark Prince
Goblin Gang Rascals Poison Witch Electro Wizard
Poison Witch Electro Wizard
Poison Dark Prince Witch Electro Wizard

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