My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Giant Dark Prince Witch Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel Dark Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Dark Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Goblin Barrel Dark Prince
Giant Snowball
Bats Mega Minion Goblin Barrel Witch
Zap
Bats Goblin Barrel Dark Prince Witch
Barbarian Barrel
Goblin Barrel Dark Prince Witch Royal Ghost
The Log
Goblin Barrel Dark Prince Witch
Earthquake
Goblin Barrel Witch
Arrows
Bats Goblin Barrel Witch
Royal Delivery
Bats Mega Minion Goblin Barrel Dark Prince Witch Royal Ghost
Fireball
Mega Minion Goblin Barrel Witch
Poison
Bats Mega Minion Witch
Lightning
Mega Minion Dark Prince Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mega Minion Dark Prince Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Mega Minion Goblin Barrel Royal Ghost Dark Prince Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Mega Minion Goblin Barrel

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Mega Minion Goblin Barrel Dark Prince
Arrows
Giant Mega Minion Goblin Barrel Dark Prince
Mega Minion
Giant Bats Arrows
Giant
Bats Arrows Mega Minion Goblin Barrel Dark Prince Witch Royal Ghost
Goblin Barrel
Giant Dark Prince Bats Arrows Royal Ghost
Dark Prince
Giant Goblin Barrel Bats Arrows Witch Royal Ghost
Witch
Giant Dark Prince Royal Ghost
Royal Ghost
Giant Goblin Barrel Dark Prince Witch

Defense Synergies 0 8

Bats
Dark Prince
Arrows
Mega Minion Dark Prince
Mega Minion
Arrows Dark Prince Witch
Giant
Goblin Barrel
Dark Prince
Bats Arrows Mega Minion Witch Royal Ghost
Witch
Mega Minion Dark Prince Royal Ghost
Royal Ghost
Dark Prince Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion
Bats Mega Minion Dark Prince Witch
Witch Bats Mega Minion Dark Prince
Witch Bats Mega Minion Dark Prince
Arrows Dark Prince
Arrows Bats Mega Minion Dark Prince Royal Ghost
Bats Mega Minion Arrows Witch
Arrows
Witch
Dark Prince Royal Ghost
Bats Witch Arrows Mega Minion Dark Prince Royal Ghost
Arrows Mega Minion Bats Witch
Bats Dark Prince Witch
Bats Arrows Mega Minion Dark Prince Witch Royal Ghost
Bats Arrows Dark Prince Witch
Arrows Bats Mega Minion Dark Prince Witch Royal Ghost
Arrows Witch Bats Mega Minion Dark Prince Royal Ghost
Dark Prince Royal Ghost Bats Arrows Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Witch Royal Ghost
Arrows Mega Minion Royal Ghost
Bats Dark Prince Witch
Dark Prince Bats
Dark Prince Witch
Arrows Bats Witch
Dark Prince Bats Mega Minion Witch
Dark Prince
Bats Mega Minion Dark Prince Witch
Witch Mega Minion
Bats Mega Minion Dark Prince Witch
Arrows Dark Prince
Dark Prince Witch
Witch
Witch Bats Mega Minion Dark Prince
Bats Arrows Mega Minion Dark Prince Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Ghost
Arrows Royal Ghost
Arrows
Arrows Dark Prince
Arrows Dark Prince
Arrows Bats Mega Minion Witch
Arrows Witch
Arrows
Arrows
Bats
Arrows Dark Prince
Arrows
Arrows
Arrows
Arrows Witch
Arrows
Arrows
Bats
Arrows Mega Minion Dark Prince
Arrows Witch
Arrows
Arrows
Arrows Dark Prince Witch
Mega Minion Witch
Arrows Witch Royal Ghost
Arrows Witch
Arrows
Bats Arrows Witch
Bats Mega Minion Witch
Mega Minion
Arrows
Arrows
Arrows
Bats Dark Prince Witch
Arrows Mega Minion Witch
Arrows
Mega Minion Dark Prince
Arrows
Arrows
Mega Minion Dark Prince
Bats Witch
Bats Witch
Dark Prince Witch Royal Ghost

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