My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Dark Prince Bowler Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Lumberjack Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Dark Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard Lumberjack Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Graveyard
Giant Snowball
Goblins Lumberjack Graveyard
Zap
Goblins Dark Prince Graveyard
Barbarian Barrel
Goblins Knight Dark Prince Electro Wizard Lumberjack Graveyard
The Log
Goblins Dark Prince Lumberjack Graveyard
Earthquake
Graveyard
Arrows
Goblins Graveyard
Royal Delivery
Goblins Knight Dark Prince Bowler Electro Wizard Lumberjack Graveyard
Fireball
Bowler Electro Wizard Lumberjack
Poison
Electro Wizard Graveyard
Lightning
Knight Dark Prince Bowler Electro Wizard Lumberjack
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Poison Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Dark Prince Poison Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Knight Dark Prince Poison Electro Wizard Lumberjack Bowler Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblins Knight Dark Prince Poison

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Knight
Graveyard Poison Electro Wizard Lumberjack
Dark Prince
Poison Electro Wizard Lumberjack Graveyard
Poison
Graveyard Knight Dark Prince Bowler
Bowler
Graveyard Poison Electro Wizard Lumberjack
Electro Wizard
Graveyard Knight Dark Prince Bowler Lumberjack
Lumberjack
Knight Dark Prince Bowler Electro Wizard Graveyard
Graveyard
Knight Poison Bowler Electro Wizard Dark Prince Lumberjack

Defense Synergies 1 13

Goblins
Knight Poison Electro Wizard
Knight
Electro Wizard Goblins Poison Bowler Lumberjack
Dark Prince
Poison Bowler Electro Wizard
Poison
Goblins Knight Dark Prince Electro Wizard
Bowler
Knight Dark Prince Electro Wizard Lumberjack
Electro Wizard
Knight Goblins Dark Prince Poison Bowler Lumberjack
Lumberjack
Knight Bowler Electro Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Electro Wizard
Lumberjack Goblins Knight Dark Prince Electro Wizard
Bowler Lumberjack Goblins Knight Dark Prince Electro Wizard
Lumberjack Goblins Knight Dark Prince Bowler Electro Wizard
Dark Prince Poison Bowler Lumberjack
Bowler Goblins Dark Prince Electro Wizard Lumberjack
Electro Wizard Poison
Bowler Poison Electro Wizard
Goblins Lumberjack
Knight Goblins Dark Prince Bowler Electro Wizard Lumberjack
Goblins Poison Electro Wizard Knight Dark Prince Bowler Lumberjack
Poison Electro Wizard
Bowler Lumberjack Knight Dark Prince Electro Wizard
Bowler Goblins Dark Prince Poison Electro Wizard Lumberjack
Knight Electro Wizard Lumberjack
Bowler Electro Wizard Lumberjack
Goblins Knight Dark Prince Poison Bowler Electro Wizard Lumberjack
Goblins Knight Dark Prince Bowler Electro Wizard Lumberjack
Poison Knight Dark Prince Bowler Electro Wizard Lumberjack
Electro Wizard Lumberjack
Dark Prince Bowler Goblins Knight Poison Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Goblins Dark Prince Bowler Electro Wizard
Poison Electro Wizard Knight Bowler Lumberjack
Lumberjack Goblins Knight Dark Prince Bowler Electro Wizard
Dark Prince Bowler Lumberjack Knight Electro Wizard
Knight Dark Prince Bowler Lumberjack
Poison Electro Wizard
Dark Prince Goblins Knight Bowler Electro Wizard Lumberjack
Knight Dark Prince Lumberjack
Electro Wizard Goblins Knight Dark Prince Poison
Knight Dark Prince Bowler Lumberjack
Dark Prince Poison Bowler Electro Wizard
Dark Prince Bowler Knight Lumberjack
Bowler
Electro Wizard Goblins Knight Dark Prince Poison Bowler Lumberjack
Poison Bowler Dark Prince Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight
Poison Bowler Electro Wizard
Poison
Knight Dark Prince Poison
Poison Dark Prince Bowler
Poison
Poison Bowler
Poison Bowler
Poison
Goblins Poison Bowler Electro Wizard Lumberjack
Poison Knight Dark Prince Bowler Electro Wizard
Poison
Poison Knight Bowler
Poison
Poison
Poison Bowler
Poison Bowler
Poison
Dark Prince Poison Bowler Electro Wizard
Poison Bowler
Poison Bowler
Poison
Bowler
Poison
Poison Dark Prince Bowler
Poison Bowler Electro Wizard
Poison Bowler
Poison
Poison Electro Wizard
Electro Wizard Poison
Bowler
Poison
Poison Electro Wizard
Poison Bowler
Electro Wizard Dark Prince
Poison Electro Wizard
Poison Knight Dark Prince Bowler Electro Wizard Lumberjack
Poison Bowler
Poison
Dark Prince
Poison Bowler Electro Wizard
Poison Electro Wizard
Poison Dark Prince Bowler Electro Wizard

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